1998-05-20 10:25:30 -04:00
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\section{Font overview}\label{wxfontoverview}
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Class: \helpref{wxFont}{wxfont}
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A font is an object which determines the appearance of text, primarily
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when drawing text to a window or device context. A font is determined by
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up to six parameters:
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\begin{twocollist}\itemsep=0pt
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\twocolitem{Point size}{This is the standard way of referring to text size.}
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\twocolitem{Family}{Supported families are:
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{\bf wxDEFAULT, wxDECORATIVE, wxROMAN, wxSCRIPT, wxSWISS, wxMODERN}.
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{\bf wxMODERN} is a fixed pitch font; the others are either fixed or variable pitch.}
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\twocolitem{Style}{The value can be {\bf wxNORMAL, wxSLANT} or {\bf wxITALIC}.}
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\twocolitem{Weight}{The value can be {\bf wxNORMAL, wxLIGHT} or {\bf wxBOLD}.}
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\twocolitem{Underlining}{The value can be TRUE or FALSE.}
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\twocolitem{Face name}{An optional string specifying the actual typeface to be used. If NULL,
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a default typeface will chosen based on the family.}
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\end{twocollist}
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Specifying a family, rather than a specific typeface name, ensures a degree of portability
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across platforms because a suitable font will be chosen for the given font family.
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Under Windows, the face name can be one of the installed fonts on the user's system. Since
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the choice of fonts differs from system to system, either choose standard Windows fonts,
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or if allowing the user to specify a face name, store the family id with any file that
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might be transported to a different Windows machine or other platform.
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\normalbox{{\bf Note:} There is currently a difference between the appearance of fonts on the
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two platforms, if the mapping mode is anything other than wxMM\_TEXT.
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Under X, font size is always specified in points. Under MS Windows, the
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unit for text is points but the text is scaled according to the
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current mapping mode. However, user scaling on a device context will
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also scale fonts under both environments.}
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