wxWidgets/include/wx/cocoa/app.h

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/////////////////////////////////////////////////////////////////////////////
// Name: cocoa/app.h
// Purpose: wxApp class
// Author: David Elliott
// Modified by:
// Created: 2002/11/27
// RCS-ID: $Id:
// Copyright: (c) 2002 David Elliott
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COCOA_APP_H_
#define _WX_COCOA_APP_H_
// Represents the application. Derive OnInit and declare
// a new App object to start application
class WXDLLEXPORT wxApp: public wxAppBase
{
DECLARE_DYNAMIC_CLASS(wxApp)
DECLARE_EVENT_TABLE()
// ------------------------------------------------------------------------
// initialization
// ------------------------------------------------------------------------
public:
wxApp();
virtual ~wxApp() {}
// ------------------------------------------------------------------------
// Cocoa specifics
// ------------------------------------------------------------------------
public:
inline WX_NSApplication GetNSApplication() { return m_cocoaApp; }
void CocoaInstallRequestedIdleHandler() { if(m_isIdle) CocoaInstallIdleHandler(); }
inline void CocoaRequestIdle() { m_isIdle = true; }
protected:
WX_NSApplication m_cocoaApp;
WX_NSThread m_cocoaMainThread;
void CocoaInstallIdleHandler();
bool m_isIdle;
// ------------------------------------------------------------------------
// Implementation
// ------------------------------------------------------------------------
public:
// Implement wxAppBase pure virtuals
virtual int MainLoop();
virtual void ExitMainLoop();
virtual bool Initialized();
virtual bool Pending();
virtual void Dispatch();
virtual void Exit();
virtual bool Yield(bool onlyIfNeeded = FALSE);
virtual void WakeUpIdle() { CocoaRequestIdle(); }
virtual bool Initialize(int& argc, wxChar **argv);
virtual void CleanUp();
virtual bool CallOnInit();
virtual bool OnInit();
virtual bool OnInitGui();
#ifdef __WXDEBUG__
virtual void OnAssert(const wxChar *file, int line, const wxChar *cond, const wxChar *msg);
bool IsInAssert() const { return m_isInAssert; }
#endif // __WXDEBUG__
private:
#ifdef __WXDEBUG__
bool m_isInAssert;
#endif // __WXDEBUG__
};
#endif // _WX_COCOA_APP_H_