2009-01-30 16:38:29 -05:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/persist.h
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// Purpose: interface of wxPersistenceManager and related classes
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// Author: Vadim Zeitlin
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// RCS-ID: $Id$
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// Copyright: (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
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2010-07-13 09:29:13 -04:00
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// Licence: wxWindows licence
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2009-01-30 16:38:29 -05:00
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/////////////////////////////////////////////////////////////////////////////
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/**
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Provides support for automatically saving and restoring object properties
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to persistent storage.
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This class is the central element of wxWidgets persistence framework, see
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@ref overview_persistence for its overview.
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This is a singleton class and its unique instance can be retrieved using
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Get() method.
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2010-07-11 06:44:23 -04:00
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@since 2.9.0
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2009-01-30 16:38:29 -05:00
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@library{wxcore}
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*/
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class wxPersistenceManager
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{
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public:
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/**
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Returns the unique persistence manager object.
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*/
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static wxPersistenceManager& Get();
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/**
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Globally disable saving the persistence object properties.
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By default, saving properties in Save() is enabled but the program may
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wish to disable if, for example, it detects that it is running on a
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system which shouldn't be modified in any way and so configuration
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file (or Windows registry) shouldn't be written to.
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@see DisableRestoring()
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*/
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bool DisableSaving();
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/**
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Globally disable restoring the persistence object properties.
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By default, restoring properties in Restore() is enabled but this
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function allows to disable it. This is mostly useful for testing.
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@see DisableSaving()
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*/
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bool DisableRestoring();
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/**
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Register an object with the manager automatically creating a
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persistence adapter for it.
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This is equivalent to calling Register(void *, wxPersistentObject *)
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with wxCreatePersistentObject(obj) as the second argument.
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@param obj
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The object to register. wxCreatePersistentObject() overload must be
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defined for the objects of this class.
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*/
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template <class T>
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wxPersistentObject *Register(T *obj);
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/**
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Register an object with the manager.
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Note that registering the object doesn't do anything except allowing to
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call Restore() for it later. If you want to register the object and
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restore its properties, use RegisterAndRestore().
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The manager takes ownership of @a po and will delete it when it is
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unregistered.
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@param obj
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The object to register.
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@param po
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The wxPersistentObject to use for saving and restoring this object
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properties.
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*/
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wxPersistentObject *Register(void *obj, wxPersistentObject *po);
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/**
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Check if the object is registered and return the associated
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wxPersistentObject if it is or @NULL otherwise.
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*/
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wxPersistentObject *Find(void *obj) const;
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/**
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Unregister the object and delete the associated wxPersistentObject.
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For the persistent windows this is done automatically (via
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SaveAndUnregister()) when the window is destroyed so you only need to
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call this function explicitly if you are using custom persistent
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objects or if you want to prevent the object properties from being
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saved.
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@param obj
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An object previously registered with Register().
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*/
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void Unregister(void *obj);
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/**
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Save the object properties to persistent storage.
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This method does nothing if DisableSaving() had been called.
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@param obj
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An object previously registered with Register().
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@see SaveAndUnregister()
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*/
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void Save(void *obj);
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2009-01-30 16:38:29 -05:00
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/**
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Restore the object properties previously saved by Save().
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This method does nothing if DisableRestoring() had been called.
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@param obj
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An object previously registered with Register().
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@return
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@true if the object properties were restored or @false if nothing
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was found to restore or the saved settings were invalid.
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@see RegisterAndRestore()
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*/
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bool Restore(void *obj);
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/// Combines both Save() and Unregister() calls.
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void SaveAndUnregister(void *obj);
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/// Combines both Register() and Restore() calls.
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//@{
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template <class T>
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bool RegisterAndRestore(T *obj);
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bool RegisterAndRestore(void *obj, wxPersistentObject *po);
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//@}
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};
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/**
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Base class for persistent object adapters.
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wxWidgets persistence framework is non-intrusive, i.e. can work with the
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classes which have no relationship to nor knowledge of it. To allow this,
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an intermediate persistence adapter is used: this is just a simple object
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which provides the methods used by wxPersistenceManager to save and restore
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the object properties and implements them using the concrete class methods.
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You may derive your own classes from wxPersistentObject to implement
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persistence support for your common classes, see @ref persistence_defining.
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@see wxPersistentWindow<>
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*/
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class wxPersistentObject
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{
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public:
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/**
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Constructor takes the object which we're associated with.
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This object must have life-time greater than ours as we keep a pointer
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to it.
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*/
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wxPersistentObject(void *obj);
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/// Trivial but virtual destructor.
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virtual ~wxPersistentObject();
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/**
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@name Methods to be implemented in the derived classes.
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Notice that these methods are only used by wxPersistenceManager
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normally and shouldn't be called directly.
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*/
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//@{
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/**
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Save the object properties.
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The implementation of this method should use SaveValue().
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*/
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virtual void Save() const = 0;
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/**
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Restore the object properties.
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The implementation of this method should use RestoreValue().
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*/
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virtual bool Restore() = 0;
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/**
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Returns the string uniquely identifying the objects supported by this
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adapter.
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This method is called from SaveValue() and RestoreValue() and normally
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returns some short (but not too cryptic) strings, e.g. @c "Checkbox".
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*/
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virtual wxString GetKind() const = 0;
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/**
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Returns the string uniquely identifying the object we're associated
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with among all the other objects of the same type.
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This method is used together with GetKind() to construct the unique
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full name of the object in e.g. a configuration file.
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*/
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virtual wxString GetName() const = 0;
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//@}
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/// Return the associated object.
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void *GetObject() const;
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protected:
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/**
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Save the specified value using the given name.
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@param name
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The name of the value in the configuration file.
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@param value
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The value to save, currently must be a type supported by wxConfig.
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@return
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@true if the value was saved or @false if an error occurred.
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*/
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template <typename T>
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bool SaveValue(const wxString& name, T value) const;
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/**
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Restore the value saved by Save().
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@param name
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The same name as was used by Save().
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@param value
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Non-@NULL pointer which will be filled with the value if it was
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read successfully or not modified if it wasn't.
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@return
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@true if the value was successfully read or @false if it was not
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found or an error occurred.
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*/
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template <typename T>
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bool RestoreValue(const wxString& name, T *value);
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};
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/**
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Function used to create the correct persistent adapter for the given type
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of objects.
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To be precise, there is no such template function definition but there are
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overloads of wxCreatePersistentObject() taking different object types for
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all wxWidgets classes supporting persistence. And you may also define your
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own overloads to integrate your custom classes with wxWidgets persistence
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framework.
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@see @ref persistence_defining
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@header{wx/persist.h}
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2009-01-30 16:38:29 -05:00
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*/
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template <class T>
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wxPersistentObject *wxCreatePersistentObject(T *obj);
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/**
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A shorter synonym for wxPersistenceManager::RegisterAndRestore().
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This function simply calls wxPersistenceManager::RegisterAndRestore() but
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using it results in slightly shorter code as it calls
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wxPersistenceManager::Get() internally. As an additional convenience, this
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function can also set the window name.
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2010-07-11 06:44:23 -04:00
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For the implementation reasons, this function @em must be used instead of
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the template method when using Microsoft Visual C++ 6 compiler.
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2010-07-11 06:44:23 -04:00
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@param obj wxWindow-derived object to register with persistence manager and
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to try to restore the settings for.
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@param name If not empty, @a obj name is changed to the provided value
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before registering it.
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@return true if the settings were restored or false otherwise (this will
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always be the case when the program runs for the first time, for
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example).
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@since 2.9.0, @a name is new in 2.9.1.
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2009-02-03 07:02:20 -05:00
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@header{wx/persist.h}
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*/
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template <class T>
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bool wxPersistentRegisterAndRestore(T *obj, const wxString& name = wxString());
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