wxWidgets/interface/wx/palette.h

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/////////////////////////////////////////////////////////////////////////////
// Name: palette.h
// Purpose: interface of wxPalette
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
@class wxPalette
A palette is a table that maps pixel values to RGB colours. It allows the
colours of a low-depth bitmap, for example, to be mapped to the available
colours in a display. The notion of palettes is becoming more and more
obsolete nowadays and only the MSW port is still using a native palette.
All other ports use generic code which is basically just an array of
colours.
It is likely that in the future the only use for palettes within wxWidgets
will be for representing colour indeces from images (such as GIF or PNG).
The image handlers for these formats have been modified to create a palette
if there is such information in the original image file (usually 256 or less
colour images). See wxImage for more information.
@library{wxcore}
@category{gdi}
@stdobjects
::wxNullPalette
@see wxDC::SetPalette(), wxBitmap
*/
class wxPalette : public wxGDIObject
{
public:
/**
Default constructor.
*/
wxPalette();
/**
Copy constructor, uses @ref overview_refcount.
@param palette
A reference to the palette to copy.
*/
wxPalette(const wxPalette& palette);
/**
Creates a palette from arrays of size @a n, one for each red, blue or
green component.
@param n
The number of indices in the palette.
@param red
An array of red values.
@param green
An array of green values.
@param blue
An array of blue values.
@beginWxPerlOnly
In wxPerl this method takes as parameters
3 array references (they must be of the same length).
@endWxPerlOnly
@see Create()
*/
wxPalette(int n, const unsigned char* red,
const unsigned char* green,
const unsigned char* blue);
/**
Destructor.
@see @ref overview_refcount_destruct "reference-counted object destruction"
*/
virtual ~wxPalette();
/**
Creates a palette from arrays of size @a n, one for each red, blue or
green component.
@param n
The number of indices in the palette.
@param red
An array of red values.
@param green
An array of green values.
@param blue
An array of blue values.
@return @true if the creation was successful, @false otherwise.
@see wxPalette()
*/
bool Create(int n, const unsigned char* red,
const unsigned char* green,
const unsigned char* blue);
/**
Returns number of entries in palette.
*/
virtual int GetColoursCount() const;
/**
Returns a pixel value (index into the palette) for the given RGB values.
@param red
Red value.
@param green
Green value.
@param blue
Blue value.
@return The nearest palette index or @c wxNOT_FOUND for unexpected errors.
@see GetRGB()
*/
int GetPixel(unsigned char red, unsigned char green,
unsigned char blue) const;
/**
Returns RGB values for a given palette index.
@param pixel
The palette index.
@param red
Receives the red value.
@param green
Receives the green value.
@param blue
Receives the blue value.
@return @true if the operation was successful.
@beginWxPerlOnly
In wxPerl this method takes only the @a pixel parameter and
returns a 3-element list (or the empty list upon failure).
@endWxPerlOnly
@see GetPixel()
*/
bool GetRGB(int pixel, unsigned char* red, unsigned char* green,
unsigned char* blue) const;
/**
Returns @true if palette data is present.
*/
virtual bool IsOk() const;
/**
Assignment operator, using @ref overview_refcount.
*/
wxPalette& operator =(const wxPalette& palette);
};
/**
An empty palette.
*/
wxPalette wxNullPalette;