wxWidgets/wxPython/contrib/glcanvas/glcanvas.i

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/////////////////////////////////////////////////////////////////////////////
// Name: glcanvas.i
// Purpose: SWIG definitions for the OpenGL wxWindows classes
//
// Author: Robin Dunn
//
// Created: 15-Mar-1999
// RCS-ID: $Id$
// Copyright: (c) 1998 by Total Control Software
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
%module glcanvas
%{
#include "wxPython.h"
#ifdef __WXMSW__
#include "myglcanvas.h"
#else
#include <wx/glcanvas.h>
#endif
%}
//---------------------------------------------------------------------------
%include typemaps.i
%include my_typemaps.i
%extern wx.i
%extern windows.i
%extern windows2.i
%extern windows3.i
%extern frames.i
%extern _defs.i
%extern misc.i
%extern gdi.i
%extern controls.i
%extern events.i
%pragma(python) code = "import wx"
//----------------------------------------------------------------------
%{
// Put some wx default wxChar* values into wxStrings.
static const wxString wxPyGLCanvasNameStr(wxT("GLCanvas"));
static const wxString wxPyEmptyString(wxT(""));
%}
//---------------------------------------------------------------------------
class wxPalette;
class wxWindow;
class wxSize;
class wxPoint;
class wxGLCanvas;
//---------------------------------------------------------------------------
class wxGLContext : public wxObject {
public:
#ifndef __WXMAC__ // fix this?
wxGLContext(bool isRGB, wxGLCanvas *win,
const wxPalette& palette = wxNullPalette);
#endif
~wxGLContext();
void SetCurrent();
void SetColour(const wxString& colour);
void SwapBuffers();
#ifdef __WXGTK__
void SetupPixelFormat();
void SetupPalette(const wxPalette& palette);
wxPalette CreateDefaultPalette();
wxPalette* GetPalette();
#endif
wxWindow* GetWindow();
};
//---------------------------------------------------------------------------
enum {
WX_GL_RGBA, // use true color palette
WX_GL_BUFFER_SIZE, // bits for buffer if not WX_GL_RGBA
WX_GL_LEVEL, // 0 for main buffer, >0 for overlay, <0 for underlay
WX_GL_DOUBLEBUFFER, // use doublebuffer
WX_GL_STEREO, // use stereoscopic display
WX_GL_AUX_BUFFERS, // number of auxiliary buffers
WX_GL_MIN_RED, // use red buffer with most bits (> MIN_RED bits)
WX_GL_MIN_GREEN, // use green buffer with most bits (> MIN_GREEN bits)
WX_GL_MIN_BLUE, // use blue buffer with most bits (> MIN_BLUE bits)
WX_GL_MIN_ALPHA, // use blue buffer with most bits (> MIN_ALPHA bits)
WX_GL_DEPTH_SIZE, // bits for Z-buffer (0,16,32)
WX_GL_STENCIL_SIZE, // bits for stencil buffer
WX_GL_MIN_ACCUM_RED, // use red accum buffer with most bits (> MIN_ACCUM_RED bits)
WX_GL_MIN_ACCUM_GREEN, // use green buffer with most bits (> MIN_ACCUM_GREEN bits)
WX_GL_MIN_ACCUM_BLUE, // use blue buffer with most bits (> MIN_ACCUM_BLUE bits)
WX_GL_MIN_ACCUM_ALPHA // use blue buffer with most bits (> MIN_ACCUM_ALPHA bits)
};
%typemap(python, in) int *attribList (int *temp) {
int i;
if (PySequence_Check($source)) {
int size = PyObject_Length($source);
temp = new int[size+1]; // (int*)malloc((size + 1) * sizeof(int));
for (i = 0; i < size; i++) {
temp[i] = PyInt_AsLong(PySequence_GetItem($source, i));
}
temp[size] = 0;
$target = temp;
}
}
%typemap(python, freearg) int *attribList
{
delete [] $source;
}
class wxGLCanvas : public wxWindow {
public:
wxGLCanvas(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxString& name = wxPyGLCanvasNameStr,
int *attribList = NULL,
const wxPalette& palette = wxNullPalette);
%name(wxGLCanvasWithContext)
wxGLCanvas( wxWindow *parent,
const wxGLContext *shared = NULL,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPyGLCanvasNameStr,
int *attribList = NULL,
const wxPalette& palette = wxNullPalette );
// bool Create(wxWindow *parent, wxWindowID id,
// const wxPoint& pos, const wxSize& size, long style, const wxString& name);
%pragma(python) addtomethod = "__init__:self._setOORInfo(self)"
%pragma(python) addtomethod = "wxGLCanvasWithContext:val._setOORInfo(self)"
void SetCurrent();
void SetColour(const wxString& colour);
void SwapBuffers();
wxGLContext* GetContext();
#ifdef __WXMSW__
void SetupPixelFormat(int *attribList = NULL);
void SetupPalette(const wxPalette& palette);
wxPalette CreateDefaultPalette();
wxPalette* GetPalette();
#endif
};
//---------------------------------------------------------------------------
%init %{
wxClassInfo::CleanUpClasses();
wxClassInfo::InitializeClasses();
%}
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------