wxWidgets/include/wx/cocoa/menu.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/cocoa/menu.h
// Purpose: wxMenu and wxMenuBar classes
// Author: David Elliott
// Modified by:
// Created: 2002/12/09
// RCS-ID: $Id:
// Copyright: (c) 2002 David Elliott
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef __WX_COCOA_MENU_H__
#define __WX_COCOA_MENU_H__
#include "wx/cocoa/NSMenu.h"
#if wxUSE_ACCEL
#include "wx/accel.h"
#endif // wxUSE_ACCEL
// ========================================================================
// wxMenu
// ========================================================================
class WXDLLEXPORT wxMenu : public wxMenuBase, public wxCocoaNSMenu
{
public:
// ctors and dtor
wxMenu(const wxString& title, long style = 0)
: wxMenuBase(title, style) { Create(title,style); }
bool Create(const wxString& title, long style = 0);
wxMenu(long style = 0) : wxMenuBase(style) { Create(wxEmptyString, style); }
virtual ~wxMenu();
// ------------------------------------------------------------------------
// Cocoa specifics
// ------------------------------------------------------------------------
public:
inline WX_NSMenu GetNSMenu() { return m_cocoaNSMenu; }
protected:
WX_NSMenu m_cocoaNSMenu;
// ------------------------------------------------------------------------
// Implementation
// ------------------------------------------------------------------------
protected:
// implement base class virtuals
virtual wxMenuItem* DoAppend(wxMenuItem *item);
virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item);
virtual wxMenuItem* DoRemove(wxMenuItem *item);
#if wxUSE_ACCEL
// add/remove accel for the given menu item
void AddAccelFor(wxMenuItem *item);
void RemoveAccelFor(wxMenuItem *item);
#endif // wxUSE_ACCEL
private:
#if wxUSE_ACCEL
// the accel table for this menu
wxAcceleratorTable m_accelTable;
#endif // wxUSE_ACCEL
DECLARE_DYNAMIC_CLASS(wxMenu)
};
// ========================================================================
// wxMenuBar
// ========================================================================
class WXDLLEXPORT wxMenuBar : public wxMenuBarBase, public wxCocoaNSMenu
{
public:
// ctors and dtor
wxMenuBar(long style = 0) { Create(style); }
bool Create(long style = 0);
virtual ~wxMenuBar();
// ------------------------------------------------------------------------
// Cocoa specifics
// ------------------------------------------------------------------------
public:
inline WX_NSMenu GetNSMenu() { return m_cocoaNSMenu; }
protected:
WX_NSMenu m_cocoaNSMenu;
// ------------------------------------------------------------------------
// Implementation
// ------------------------------------------------------------------------
public:
// implement base class virtuals
virtual bool Append(wxMenu *menu, const wxString &title);
virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
virtual wxMenu *Remove(size_t pos);
virtual void EnableTop(size_t pos, bool enable);
virtual bool IsEnabledTop(size_t pos) const;
virtual void SetLabelTop(size_t pos, const wxString& label);
virtual wxString GetLabelTop(size_t pos) const;
virtual void Attach(wxFrame *frame);
virtual void Detach();
// get the next item for the givan accel letter (used by wxFrame), return
// -1 if none
//
// if unique is not NULL, filled with TRUE if there is only one item with
// this accel, FALSE if two or more
int FindNextItemForAccel(int idxStart,
int keycode,
bool *unique = NULL) const;
// called by wxFrame to set focus to or open the given menu
void SelectMenu(size_t pos);
#if wxUSE_ACCEL
// find the item for the given accel and generate an event if found
bool ProcessAccelEvent(const wxKeyEvent& event);
#endif // wxUSE_ACCEL
protected:
// event handlers
void OnLeftDown(wxMouseEvent& event);
void OnMouseMove(wxMouseEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnKillFocus(wxFocusEvent& event);
// process the mouse move event, return TRUE if we did, FALSE to continue
// processing as usual
//
// the coordinates are client coordinates of menubar, convert if necessary
bool ProcessMouseEvent(const wxPoint& pt);
// menubar geometry
virtual wxSize DoGetBestClientSize() const;
// has the menubar been created already?
bool IsCreated() const { return m_frameLast != NULL; }
// get the (total) width of the specified menu
wxCoord GetItemWidth(size_t pos) const;
// get the rect of the item
wxRect GetItemRect(size_t pos) const;
// get the menu from the given point or -1 if none
int GetMenuFromPoint(const wxPoint& pos) const;
// refresh the given item
void RefreshItem(size_t pos);
// refresh all items after this one (including it)
void RefreshAllItemsAfter(size_t pos);
// do we show a menu currently?
bool IsShowingMenu() const { return m_menuShown != 0; }
// we don't want to have focus except while selecting from menu
void GiveAwayFocus();
// the current item (only used when menubar has focus)
int m_current;
private:
// the last frame to which we were attached, NULL initially
wxFrame *m_frameLast;
// the currently shown menu or NULL
wxMenu *m_menuShown;
// should be showing the menu? this is subtly different from m_menuShown !=
// NULL as the menu which should be shown may be disabled in which case we
// don't show it - but will do as soon as the focus shifts to another menu
bool m_shouldShowMenu;
DECLARE_DYNAMIC_CLASS(wxMenuBar)
};
#endif // _WX_COCOA_MENU_H_