2001-06-26 16:59:19 -04:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: include/wx/scrolwin.h
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// Purpose: wxScrolledWindow, wxScrolledControl and wxScrollHelper
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 30.08.00
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// RCS-ID: $Id$
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// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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1998-08-14 20:23:28 -04:00
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#ifndef _WX_SCROLWIN_H_BASE_
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#define _WX_SCROLWIN_H_BASE_
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1998-05-20 10:01:55 -04:00
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2001-06-26 16:59:19 -04:00
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#include "wx/window.h"
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class WXDLLEXPORT wxTimer;
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// ----------------------------------------------------------------------------
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// wxScrollHelper: this class implements the scrolling logic which is used by
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// wxScrolledWindow and wxScrolledControl. It is a mix-in: just derive from it
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// to implement scrolling in your class.
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxScrollHelper
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{
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public:
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2001-06-26 16:59:19 -04:00
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// ctor and dtor
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wxScrollHelper(wxWindow *winToScroll = (wxWindow *)NULL);
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void SetWindow(wxWindow *winToScroll);
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virtual ~wxScrollHelper();
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// configure the scrolling
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virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
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int noUnitsX, int noUnitsY,
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int xPos = 0, int yPos = 0,
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bool noRefresh = FALSE );
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// scroll to the given (in logical coords) position
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virtual void Scroll(int x, int y);
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// get/set the page size for this orientation (wxVERTICAL/wxHORIZONTAL)
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int GetScrollPageSize(int orient) const;
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void SetScrollPageSize(int orient, int pageSize);
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// get the size of one logical unit in physical ones
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virtual void GetScrollPixelsPerUnit(int *pixelsPerUnitX,
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int *pixelsPerUnitY) const;
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// Enable/disable Windows scrolling in either direction. If TRUE, wxWindows
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// scrolls the canvas and only a bit of the canvas is invalidated; no
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// Clear() is necessary. If FALSE, the whole canvas is invalidated and a
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// Clear() is necessary. Disable for when the scroll increment is used to
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// actually scroll a non-constant distance
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virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
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// Get the view start
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virtual void GetViewStart(int *x, int *y) const;
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// Actual size in pixels when scrolling is taken into account
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virtual void GetVirtualSize(int *x, int *y) const;
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// Set the scale factor, used in PrepareDC
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void SetScale(double xs, double ys) { m_scaleX = xs; m_scaleY = ys; }
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double GetScaleX() const { return m_scaleX; }
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double GetScaleY() const { return m_scaleY; }
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// translate between scrolled and unscrolled coordinates
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virtual void CalcScrolledPosition(int x, int y, int *xx, int *yy) const;
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virtual void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
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// Adjust the scrollbars
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virtual void AdjustScrollbars(void);
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// Calculate scroll increment
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virtual int CalcScrollInc(wxScrollWinEvent& event);
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// Normally the wxScrolledWindow will scroll itself, but in some rare
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// occasions you might want it to scroll [part of] another window (e.g. a
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// child of it in order to scroll only a portion the area between the
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// scrollbars (spreadsheet: only cell area will move).
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virtual void SetTargetWindow(wxWindow *target);
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virtual wxWindow *GetTargetWindow() const;
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void SetTargetRect(const wxRect& rect) { m_rectToScroll = rect; }
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wxRect GetTargetRect() const { return m_rectToScroll; }
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// Override this function to draw the graphic (or just process EVT_PAINT)
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virtual void OnDraw(wxDC& WXUNUSED(dc)) { }
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// change the DC origin according to the scroll position.
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virtual void DoPrepareDC(wxDC& dc);
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// are we generating the autoscroll events?
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bool IsAutoScrolling() const { return m_timerAutoScroll != NULL; }
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// stop generating the scroll events when mouse is held outside the window
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void StopAutoScrolling();
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// this method can be overridden in a derived class to forbid sending the
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// auto scroll events - note that unlike StopAutoScrolling() it doesn't
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// stop the timer, so it will be called repeatedly and will typically
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// return different values depending on the current mouse position
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//
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// the base class version just returns TRUE
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virtual bool SendAutoScrollEvents(wxScrollWinEvent& event) const;
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// the methods to be called from the window event handlers
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void HandleOnScroll(wxScrollWinEvent& event);
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void HandleOnSize(wxSizeEvent& event);
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void HandleOnPaint(wxPaintEvent& event);
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void HandleOnChar(wxKeyEvent& event);
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void HandleOnMouseEnter(wxMouseEvent& event);
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void HandleOnMouseLeave(wxMouseEvent& event);
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#if wxUSE_MOUSEWHEEL
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void HandleOnMouseWheel(wxMouseEvent& event);
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#endif // wxUSE_MOUSEWHEEL
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protected:
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// get pointer to our scroll rect if we use it or NULL
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const wxRect *GetRect() const
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{
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return m_rectToScroll.width != 0 ? &m_rectToScroll : NULL;
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}
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// get the size of the target window
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wxSize GetTargetSize() const
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{
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return m_rectToScroll.width != 0 ? m_rectToScroll.GetSize()
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: m_targetWindow->GetClientSize();
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}
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void GetTargetSize(int *w, int *h)
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{
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wxSize size = GetTargetSize();
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if ( w )
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*w = size.x;
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if ( h )
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*h = size.y;
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}
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wxWindow *m_win,
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*m_targetWindow;
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wxRect m_rectToScroll;
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wxTimer *m_timerAutoScroll;
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int m_xScrollPixelsPerLine;
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int m_yScrollPixelsPerLine;
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int m_xScrollPosition;
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int m_yScrollPosition;
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int m_xScrollLines;
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int m_yScrollLines;
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int m_xScrollLinesPerPage;
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int m_yScrollLinesPerPage;
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bool m_xScrollingEnabled;
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bool m_yScrollingEnabled;
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double m_scaleX;
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double m_scaleY;
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2001-06-26 20:27:24 -04:00
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#if wxUSE_MOUSEWHEEL
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int m_wheelRotation;
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#endif // wxUSE_MOUSEWHEEL
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};
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2001-06-26 16:59:19 -04:00
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// ----------------------------------------------------------------------------
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// wxScrolledWindow: a wxWindow which knows how to scroll
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// ----------------------------------------------------------------------------
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2001-07-03 15:38:19 -04:00
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#if defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
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2001-06-26 16:59:19 -04:00
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#include "wx/gtk/scrolwin.h"
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#else // !wxGTK
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#include "wx/generic/scrolwin.h"
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class WXDLLEXPORT wxScrolledWindow : public wxGenericScrolledWindow
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{
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public:
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wxScrolledWindow() { }
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wxScrolledWindow(wxWindow *parent,
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wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxScrolledWindowStyle,
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const wxString& name = wxPanelNameStr)
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: wxGenericScrolledWindow(parent, id, pos, size, style, name)
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{
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}
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private:
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DECLARE_CLASS(wxScrolledWindow)
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};
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#define wxSCROLLED_WINDOW_IS_GENERIC 1
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#endif
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1998-05-20 10:01:55 -04:00
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#endif
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1998-08-14 20:23:28 -04:00
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// _WX_SCROLWIN_H_BASE_
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