wxWidgets/include/wx/sckipc.h

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/////////////////////////////////////////////////////////////////////////////
// Name: sckipc.h
// Purpose: Interprocess communication implementation (wxSocket version)
// Author: Julian Smart
// Modified by: Guilhem Lavaux (big rewrite) May 1997, 1998
// Guillermo Rodriguez (updated for wxSocket v2) Jan 2000
// (callbacks deprecated) Mar 2000
// Created: 1993
// RCS-ID: $Id$
// Copyright: (c) Julian Smart 1993
// (c) Guilhem Lavaux 1997, 1998
// (c) 2000 Guillermo Rodriguez <guille@iies.es>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SCKIPC_H
#define _WX_SCKIPC_H
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "sckipc.h"
#endif
#include "wx/defs.h"
#if wxUSE_SOCKETS && wxUSE_IPC
#include "wx/ipcbase.h"
#include "wx/socket.h"
#include "wx/sckstrm.h"
#include "wx/datstrm.h"
/*
* Mini-DDE implementation
Most transactions involve a topic name and an item name (choose these
as befits your application).
A client can:
- ask the server to execute commands (data) associated with a topic
- request data from server by topic and item
- poke data into the server
- ask the server to start an advice loop on topic/item
- ask the server to stop an advice loop
A server can:
- respond to execute, request, poke and advice start/stop
- send advise data to client
Note that this limits the server in the ways it can send data to the
client, i.e. it can't send unsolicited information.
*
*/
class WXDLLIMPEXP_NET wxTCPServer;
class WXDLLIMPEXP_NET wxTCPClient;
class WXDLLIMPEXP_NET wxTCPConnection: public wxConnectionBase
{
DECLARE_DYNAMIC_CLASS(wxTCPConnection)
public:
Applied patch [ 600051 ] DDE and TCP improvements and fixes By Michael Fielding As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP. 1. DDE buffers were using a global buffer 2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used. Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer. 3. IPC sample had trouble closing, causing crash, when closing server using window X button. Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first. 4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear. Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications. 6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that. In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 10:48:16 -04:00
wxTCPConnection(wxChar *buffer, int size);
wxTCPConnection();
virtual ~wxTCPConnection();
// Calls that CLIENT can make
virtual bool Execute(const wxChar *data, int size = -1, wxIPCFormat format = wxIPC_TEXT);
virtual wxChar *Request(const wxString& item, int *size = NULL, wxIPCFormat format = wxIPC_TEXT);
virtual bool Poke(const wxString& item, wxChar *data, int size = -1, wxIPCFormat format = wxIPC_TEXT);
virtual bool StartAdvise(const wxString& item);
virtual bool StopAdvise(const wxString& item);
// Calls that SERVER can make
virtual bool Advise(const wxString& item, wxChar *data, int size = -1, wxIPCFormat format = wxIPC_TEXT);
// Calls that both can make
virtual bool Disconnect(void);
// Callbacks to BOTH - override at will
// Default behaviour is to delete connection and return TRUE
virtual bool OnDisconnect(void) { delete this; return TRUE; }
// To enable the compressor (NOTE: not implemented!)
void Compress(bool on);
protected:
wxSocketBase *m_sock;
wxSocketStream *m_sockstrm;
wxDataInputStream *m_codeci;
wxDataOutputStream *m_codeco;
wxString m_topic;
friend class wxTCPServer;
friend class wxTCPClient;
friend class wxTCPEventHandler;
private:
//
// We're hiding an Execute method in ConnectionBase
//
virtual bool Execute(const wxString& str)
{ return Execute(str, -1, wxIPC_TEXT); }
DECLARE_NO_COPY_CLASS(wxTCPConnection)
};
class wxTCPServer: public wxServerBase
{
DECLARE_DYNAMIC_CLASS(wxTCPServer)
public:
wxTCPConnection *topLevelConnection;
wxTCPServer();
virtual ~wxTCPServer();
// Returns FALSE on error (e.g. port number is already in use)
virtual bool Create(const wxString& serverName);
// Callbacks to SERVER - override at will
virtual wxConnectionBase *OnAcceptConnection(const wxString& topic);
protected:
wxSocketServer *m_server;
#ifdef __UNIX_LIKE__
// the name of the file associated to the Unix domain socket, may be empty
wxString m_filename;
#endif // __UNIX_LIKE__
DECLARE_NO_COPY_CLASS(wxTCPServer)
};
class wxTCPClient: public wxClientBase
{
DECLARE_DYNAMIC_CLASS(wxTCPClient)
public:
wxTCPClient();
virtual ~wxTCPClient();
virtual bool ValidHost(const wxString& host);
// Call this to make a connection. Returns NULL if cannot.
virtual wxConnectionBase *MakeConnection(const wxString& host,
const wxString& server,
const wxString& topic);
// Callbacks to CLIENT - override at will
virtual wxConnectionBase *OnMakeConnection();
};
#endif // wxUSE_SOCKETS && wxUSE_IPC
#endif // _WX_SCKIPC_H