wxWidgets/include/wx/msw/toplevel.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/toplevel.h
// Purpose: wxTopLevelWindowMSW is the MSW implementation of wxTLW
// Author: Vadim Zeitlin
// Modified by:
// Created: 20.09.01
// RCS-ID: $Id$
// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSW_TOPLEVEL_H_
#define _WX_MSW_TOPLEVEL_H_
#ifdef __GNUG__
#pragma interface "toplevel.h"
#endif
// ----------------------------------------------------------------------------
// wxTopLevelWindowMSW
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxTopLevelWindowMSW : public wxTopLevelWindowBase
{
public:
// constructors and such
wxTopLevelWindowMSW() { Init(); }
wxTopLevelWindowMSW(wxWindow *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr)
{
Init();
(void)Create(parent, id, title, pos, size, style, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr);
virtual ~wxTopLevelWindowMSW();
// implement base class pure virtuals
virtual void Maximize(bool maximize = TRUE);
virtual bool IsMaximized() const;
virtual void Iconize(bool iconize = TRUE);
virtual bool IsIconized() const;
virtual void SetIcon(const wxIcon& icon);
virtual void Restore();
virtual bool Show(bool show = TRUE);
// FIXME -- not yet moved from wxFrame to wxTLW
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) { return FALSE; }
virtual bool IsFullScreen() const { return FALSE; }
// implementation from now on
// --------------------------
protected:
// common part of all ctors
void Init();
// create a new frame, return FALSE if it couldn't be created
bool CreateFrame(const wxString& title,
const wxPoint& pos,
const wxSize& size);
// create a new dialog using the given dialog template from resources,
// return FALSE if it couldn't be created
bool CreateDialog(const wxChar *dlgTemplate,
const wxString& title,
const wxPoint& pos,
const wxSize& size);
// common part of Iconize(), Maximize() and Restore()
void DoShowWindow(int nShowCmd);
// implement the geometry-related methods for a top level window
virtual void DoSetClientSize(int width, int height);
// get the MSW window flags corresponding to wxWindows ones
//
// the functions returns the flags (WS_XXX) directly and puts the ext
// (WS_EX_XXX) flags into the provided pointer if not NULL
long MSWGetCreateWindowFlags(long *exflags) const;
// is the frame currently iconized?
bool m_iconized;
// should the frame be maximized when it will be shown? set by Maximize()
// when it is called while the frame is hidden
bool m_maximizeOnShow;
};
// list of all frames and modeless dialogs
extern WXDLLEXPORT_DATA(wxWindowList) wxModelessWindows;
#endif // _WX_MSW_TOPLEVEL_H_