wxWidgets/include/wx/dirdlg.h

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#ifndef _WX_DIRDLG_H_BASE_
#define _WX_DIRDLG_H_BASE_
#if wxUSE_DIRDLG
#include "wx/dialog.h"
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
WXDLLEXPORT_DATA(extern const wxChar*) wxDirDialogNameStr;
WXDLLEXPORT_DATA(extern const wxChar*) wxDirDialogDefaultFolderStr;
WXDLLEXPORT_DATA(extern const wxChar*) wxDirSelectorPromptStr;
#define wxDD_DEFAULT_STYLE \
(wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxDD_NEW_DIR_BUTTON)
/*
The interface (TODO: make the other classes really derive from it!) is
something like this:
class WXDLLEXPORT wxDirDialogBase : public wxDialog
{
public:
wxDirDialogBase(wxWindow *parent,
const wxString& title = wxFileSelectorPromptStr,
const wxString& defaultPath = wxEmptyString,
long style = wxDD_DEFAULT_STYLE,
const wxPoint& pos = wxDefaultPosition,
const wxSize& sz = wxDefaultSize,
const wxString& name = _T("dirdialog"));
void SetMessage(const wxString& message);
void SetPath(const wxString& path);
void SetStyle(long style);
wxString GetMessage() const;
wxString GetPath() const;
long GetStyle() const;
};
*/
// Universal and non-port related switches with need for generic implementation
#if defined(__WXMSW__) && (defined(__WXUNIVERSAL__) || \
defined(__SALFORDC__) || \
!wxUSE_OLE || \
(defined (__GNUWIN32__) && !wxUSE_NORLANDER_HEADERS))
#include "wx/generic/dirdlgg.h"
#define wxDirDialog wxGenericDirDialog
// MS Smartphone
#elif defined(__SMARTPHONE__) && defined(__WXWINCE__)
#include "wx/generic/dirdlgg.h"
#define wxDirDialog wxGenericDirDialog
// Native MSW
#elif defined(__WXMSW__)
#include "wx/msw/dirdlg.h"
// Native Mac
#elif defined(__WXMAC__)
#include "wx/mac/dirdlg.h"
// Other ports use generic implementation
#elif defined(__WXMOTIF__) || \
defined(__WXGTK__) || \
defined(__WXX11__) || \
defined(__WXMGL__) || \
defined(__WXCOCOA__) || \
defined(__WXPM__)
#include "wx/generic/dirdlgg.h"
#define wxDirDialog wxGenericDirDialog
#endif
// ----------------------------------------------------------------------------
// common ::wxDirSelector() function
// ----------------------------------------------------------------------------
WXDLLEXPORT wxString
wxDirSelector(const wxString& message = wxDirSelectorPromptStr,
const wxString& defaultPath = wxEmptyString,
long style = wxDD_DEFAULT_STYLE,
const wxPoint& pos = wxDefaultPosition,
wxWindow *parent = NULL);
#endif // wxUSE_DIRDLG
#endif
// _WX_DIRDLG_H_BASE_