wxWidgets/interface/wx/wupdlock.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wupdlock.h
// Purpose: interface of wxWindowUpdateLocker
// Author: wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
@class wxWindowUpdateLocker
This tiny class prevents redrawing of a wxWindow during its lifetime by using
wxWindow::Freeze() and wxWindow::Thaw() methods.
It is typically used for creating automatic objects to temporarily suppress
window updates before a batch of operations is performed:
@code
void MyFrame::Foo()
{
m_text = new wxTextCtrl(this, ...);
wxWindowUpdateLocker noUpdates(m_text);
m_text-AppendText();
... many other operations with m_text...
m_text-WriteText();
}
@endcode
Using this class is easier and safer than calling wxWindow::Freeze() and
wxWindow::Thaw() because you don't risk to forget calling the latter.
@library{wxbase}
@category{misc}
*/
class wxWindowUpdateLocker
{
public:
/**
Default constructor doesn't do anything.
Prefer using the non-default constructor if possible, this constructor
is only useful if Lock() must be called conditionally, i.e. if it may
or not be called depending on some run-time condition.
@since 3.1.4
*/
wxWindowUpdateLocker();
/**
Creates an object preventing the updates of the specified @e win.
The parameter must be non-@NULL and the window must exist for longer than
wxWindowUpdateLocker object itself.
*/
explicit wxWindowUpdateLocker(wxWindow* win);
/**
Really lock window updates.
This method can only be called on an object initialized using the
default constructor.
@param win Non-@NULL window which must exist for longer than this object.
@since 3.1.4
*/
void Lock(wxWindow *win);
/**
Destructor reenables updates for the window this object is associated with.
*/
~wxWindowUpdateLocker();
};