wxWidgets/include/wx/zipstream.h

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/////////////////////////////////////////////////////////////////////////////
// Name: zipstream.h
// Purpose: wxZipInputStream for reading files from ZIP archive
// Author: Vaclav Slavik
// Copyright: (c) 1999 Vaclav Slavik
// Licence: wxWindows Licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __ZIPSTREAM_H__
#define __ZIPSTREAM_H__
#ifdef __GNUG__
#pragma interface
#endif
#include "wx/defs.h"
#if wxUSE_STREAMS && wxUSE_ZIPSTREAM && wxUSE_ZLIB
#include "wx/stream.h"
//--------------------------------------------------------------------------------
// wxZipInputStream
// This class is input stream from ZIP archive. The archive
// must be local file (accessible via FILE*)
//--------------------------------------------------------------------------------
class WXDLLEXPORT wxZipInputStream : public wxInputStream
{
private:
size_t m_Size;
off_t m_Pos;
void *m_Archive;
// this void* is handle of archive .
// I'm sorry it is void and not proper type but I don't want
// to make unzip.h header public.
public:
wxZipInputStream(const wxString& archive, const wxString& file);
// archive is name of .zip archive, file is name of file to be extracted.
// Remember that archive must be local file accesible via fopen, fread functions!
~wxZipInputStream();
protected:
virtual size_t StreamSize() const {return m_Size;}
virtual size_t OnSysRead(void *buffer, size_t bufsize);
virtual off_t OnSysSeek(off_t seek, wxSeekMode mode);
virtual off_t OnSysTell() const {return m_Pos;}
};
#endif
// wxUSE_STREAMS && wxUSE_ZIPSTREAM && wxUSE_ZLIB
#endif
// __ZIPSTREAM_H__