80 lines
2.3 KiB
C
80 lines
2.3 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: brush.h
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// Purpose: wxBrush class
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// Author: Julian Smart
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// Modified by:
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// Created: 17/09/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BRUSH_H_
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#define _WX_BRUSH_H_
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#ifdef __GNUG__
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#pragma interface "brush.h"
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#endif
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#include "wx/gdicmn.h"
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#include "wx/gdiobj.h"
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#include "wx/bitmap.h"
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class WXDLLEXPORT wxBrush;
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class WXDLLEXPORT wxBrushRefData: public wxGDIRefData
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{
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friend class WXDLLEXPORT wxBrush;
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public:
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wxBrushRefData();
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wxBrushRefData(const wxBrushRefData& data);
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~wxBrushRefData();
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protected:
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int m_style;
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wxBitmap m_stipple ;
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wxColour m_colour;
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};
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#define M_BRUSHDATA ((wxBrushRefData *)m_refData)
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// Brush
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class WXDLLEXPORT wxBrush: public wxGDIObject
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{
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DECLARE_DYNAMIC_CLASS(wxBrush)
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public:
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wxBrush();
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wxBrush(const wxColour& col, int style);
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wxBrush(const wxBitmap& stipple);
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inline wxBrush(const wxBrush& brush) { Ref(brush); }
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~wxBrush();
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virtual void SetColour(const wxColour& col) ;
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virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
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virtual void SetStyle(int style) ;
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virtual void SetStipple(const wxBitmap& stipple) ;
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inline wxBrush& operator = (const wxBrush& brush) { if (*this == brush) return (*this); Ref(brush); return *this; }
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inline bool operator == (const wxBrush& brush) const { return m_refData == brush.m_refData; }
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inline bool operator != (const wxBrush& brush) const { return m_refData != brush.m_refData; }
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inline wxColour& GetColour() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_colour : wxNullColour); };
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inline int GetStyle() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_style : 0); };
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inline wxBitmap *GetStipple() const { return (M_BRUSHDATA ? & M_BRUSHDATA->m_stipple : 0); };
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virtual bool Ok() const { return (m_refData != NULL) ; }
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// Implementation
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// Useful helper: create the brush resource
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bool RealizeResource();
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// When setting properties, we must make sure we're not changing
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// another object
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void Unshare();
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};
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#endif
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// _WX_BRUSH_H_
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