wxWidgets/include/wx/font.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/font.h
// Purpose: wxFontBase class: the interface of wxFont
// Author: Vadim Zeitlin
// Modified by:
// Created: 20.09.99
// RCS-ID: $Id$
// Copyright: (c) wxWindows team
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FONT_H_BASE_
#define _WX_FONT_H_BASE_
#ifdef __GNUG__
#pragma interface "fontbase.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/defs.h" // for wxDEFAULT &c
#include "wx/gdiobj.h" // the base class
// ----------------------------------------------------------------------------
// forward declarations
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxFontBase;
class WXDLLEXPORT wxFont;
// ----------------------------------------------------------------------------
// font constants
// ----------------------------------------------------------------------------
// standard font families
enum wxFontFamily
{
wxFONTFAMILY_DEFAULT = wxDEFAULT,
wxFONTFAMILY_DECORATIVE = wxDECORATIVE,
wxFONTFAMILY_ROMAN = wxROMAN,
wxFONTFAMILY_SCRIPT = wxSCRIPT,
wxFONTFAMILY_SWISS = wxSWISS,
wxFONTFAMILY_MODERN = wxMODERN,
wxFONTFAMILY_TELETYPE = wxTELETYPE,
wxFONTFAMILY_MAX
};
// font styles
enum wxFontStyle
{
wxFONTSTYLE_NORMAL = wxNORMAL,
wxFONTSTYLE_ITALIC = wxITALIC,
wxFONTSTYLE_SLANT = wxSLANT,
wxFONTSTYLE_MAX
};
// font weights
enum wxFontWeight
{
wxFONTWEIGHT_NORMAL = wxNORMAL,
wxFONTWEIGHT_LIGHT = wxLIGHT,
wxFONTWEIGHT_BOLD = wxBOLD,
wxFONTWEIGHT_MAX
};
// font encodings
enum wxFontEncoding
{
wxFONTENCODING_SYSTEM = -1, // system default
wxFONTENCODING_DEFAULT, // current default encoding
// ISO8859 standard defines a number of single-byte charsets
wxFONTENCODING_ISO8859_1, // West European (Latin1)
wxFONTENCODING_ISO8859_2, // Central and East European (Latin2)
wxFONTENCODING_ISO8859_3, // Esperanto (Latin3)
wxFONTENCODING_ISO8859_4, // Baltic languages (Estonian) (Latin4)
wxFONTENCODING_ISO8859_5, // Cyrillic
wxFONTENCODING_ISO8859_6, // Arabic
wxFONTENCODING_ISO8859_7, // Greek
wxFONTENCODING_ISO8859_8, // Hebrew
wxFONTENCODING_ISO8859_9, // Turkish (Latin5)
wxFONTENCODING_ISO8859_10, // Variation of Latin4 (Latin6)
wxFONTENCODING_ISO8859_11, // Thai
wxFONTENCODING_ISO8859_12, // doesn't exist currently, but put it
// here anyhow to make all ISO8859
// consecutive numbers
wxFONTENCODING_ISO8859_13, // Latin7
wxFONTENCODING_ISO8859_14, // Latin8
wxFONTENCODING_ISO8859_15, // Latin9 (a.k.a. Latin0, includes euro)
// Cyrillic charset soup (see http://czyborra.com/charsets/cyrillic.html)
wxFONTENCODING_KOI8, // we don't support any of KOI8 variants
wxFONTENCODING_ALTERNATIVE, // same as MS-DOS CP866
wxFONTENCODING_BULGARIAN, // used under Linux in Bulgaria
// what would we do without Microsoft? They have their own encodings
// for DOS
wxFONTENCODING_CP437, // original MS-DOS codepage
wxFONTENCODING_CP850, // CP437 merged with Latin1
wxFONTENCODING_CP852, // CP437 merged with Latin2
wxFONTENCODING_CP855, // another cyrillic encoding
wxFONTENCODING_CP866, // and another one
// and for Windows
wxFONTENCODING_CP1250, // WinLatin2
wxFONTENCODING_CP1251, // WinCyrillic
wxFONTENCODING_CP1252, // WinLatin1
wxFONTENCODING_MAX
};
// ----------------------------------------------------------------------------
// wxFontBase represents a font object
// ----------------------------------------------------------------------------
class wxFontBase : public wxGDIObject
{
public:
// creator function
static wxFont *New(
int pointSize, // size of the font in points
int family, // see wxFontFamily enum
int style, // see wxFontStyle enum
int weight, // see wxFontWeight enum
bool underlined = FALSE, // not underlined by default
const wxString& face = wxEmptyString, // facename
wxFontEncoding encoding = wxFONTENCODING_DEFAULT); // ISO8859-X, ...
// was the font successfully created?
bool Ok() const { return m_refData != NULL; }
// comparison
bool operator == (const wxFont& font) const;
bool operator != (const wxFont& font) const;
// accessors: get the font characteristics
virtual int GetPointSize() const = 0;
virtual int GetFamily() const = 0;
virtual int GetStyle() const = 0;
virtual int GetWeight() const = 0;
virtual bool GetUnderlined() const = 0;
virtual wxString GetFaceName() const = 0;
virtual wxFontEncoding GetEncoding() const = 0;
// change the font characteristics
virtual void SetPointSize( int pointSize ) = 0;
virtual void SetFamily( int family ) = 0;
virtual void SetStyle( int style ) = 0;
virtual void SetWeight( int weight ) = 0;
virtual void SetFaceName( const wxString& faceName ) = 0;
virtual void SetUnderlined( bool underlined ) = 0;
virtual void SetEncoding(wxFontEncoding encoding) = 0;
// translate the fonts into human-readable string (i.e. GetStyleString()
// will return "wxITALIC" for an italic font, ...)
wxString GetFamilyString() const;
wxString GetStyleString() const;
wxString GetWeightString() const;
// the default encoding is used for creating all fonts with default
// encoding parameter
static wxFontEncoding GetDefaultEncoding()
{ return ms_encodingDefault; }
static void SetDefaultEncoding(wxFontEncoding encoding)
{ ms_encodingDefault = encoding; }
protected:
// get the internal data
class WXDLLEXPORT wxFontRefData *GetFontData() const
{ return (wxFontRefData *)m_refData; }
private:
// the currently default encoding: by default, it's the default system
// encoding, but may be changed by the application using
// SetDefaultEncoding() to make all subsequent fonts created without
// specifing encoding parameter using this encoding
static wxFontEncoding ms_encodingDefault;
};
// include the real class declaration
#if defined(__WXMSW__)
#include "wx/msw/font.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/font.h"
#elif defined(__WXGTK__)
#include "wx/gtk/font.h"
#elif defined(__WXQT__)
#include "wx/qt/font.h"
#elif defined(__WXMAC__)
#include "wx/mac/font.h"
#elif defined(__WXPM__)
#include "wx/os2/font.h"
#elif defined(__WXSTUBS__)
#include "wx/stubs/font.h"
#endif
// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------
#define M_FONTDATA GetFontData()
#endif
// _WX_FONT_H_BASE_