wxWidgets/include/wx/valtext.h

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/////////////////////////////////////////////////////////////////////////////
// Name: valtext.h
// Purpose: wxTextValidator class
// Author: Julian Smart
// Modified by:
// Created: 29/01/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_VALTEXTH__
#define _WX_VALTEXTH__
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "valtext.h"
#endif
#include "wx/defs.h"
#if wxUSE_VALIDATORS && wxUSE_TEXTCTRL
#include "wx/textctrl.h"
#include "wx/validate.h"
#define wxFILTER_NONE 0x0000
#define wxFILTER_ASCII 0x0001
#define wxFILTER_ALPHA 0x0002
#define wxFILTER_ALPHANUMERIC 0x0004
#define wxFILTER_NUMERIC 0x0008
#define wxFILTER_INCLUDE_LIST 0x0010
#define wxFILTER_EXCLUDE_LIST 0x0020
#define wxFILTER_INCLUDE_CHAR_LIST 0x0040
#define wxFILTER_EXCLUDE_CHAR_LIST 0x0080
class WXDLLEXPORT wxTextValidator: public wxValidator
{
DECLARE_DYNAMIC_CLASS(wxTextValidator)
public:
wxTextValidator(long style = wxFILTER_NONE, wxString *val = 0);
wxTextValidator(const wxTextValidator& val);
~wxTextValidator(){}
// Make a clone of this validator (or return NULL) - currently necessary
// if you're passing a reference to a validator.
// Another possibility is to always pass a pointer to a new validator
// (so the calling code can use a copy constructor of the relevant class).
virtual wxObject *Clone() const { return new wxTextValidator(*this); }
bool Copy(const wxTextValidator& val);
// Called when the value in the window must be validated.
// This function can pop up an error message.
virtual bool Validate(wxWindow *parent);
// Called to transfer data to the window
virtual bool TransferToWindow();
// Called to transfer data to the window
virtual bool TransferFromWindow();
// ACCESSORS
inline long GetStyle() const { return m_validatorStyle; }
inline void SetStyle(long style) { m_validatorStyle = style; }
#if WXWIN_COMPATIBILITY_2_4
wxDEPRECATED( void SetIncludeList(const wxStringList& list) );
wxDEPRECATED( inline wxStringList& GetIncludeList() );
wxDEPRECATED( void SetExcludeList(const wxStringList& list) );
wxDEPRECATED( inline wxStringList& GetExcludeList() );
wxDEPRECATED( bool IsInCharIncludeList(const wxString& val) );
wxDEPRECATED( bool IsNotInCharExcludeList(const wxString& val) );
#endif
void SetIncludes(const wxArrayString& includes) { m_includes = includes; }
inline wxArrayString& GetIncludes() { return m_includes; }
void SetExcludes(const wxArrayString& excludes) { m_excludes = excludes; }
inline wxArrayString& GetExcludes() { return m_excludes; }
bool IsInCharIncludes(const wxString& val);
bool IsNotInCharExcludes(const wxString& val);
// Filter keystrokes
void OnChar(wxKeyEvent& event);
DECLARE_EVENT_TABLE()
protected:
long m_validatorStyle;
wxString * m_stringValue;
#if WXWIN_COMPATIBILITY_2_4
wxStringList m_includeList;
wxStringList m_excludeList;
#endif
wxArrayString m_includes;
wxArrayString m_excludes;
bool CheckValidator() const
{
wxCHECK_MSG( m_validatorWindow, false,
_T("No window associated with validator") );
wxCHECK_MSG( m_validatorWindow->IsKindOf(CLASSINFO(wxTextCtrl)), false,
_T("wxTextValidator is only for wxTextCtrl's") );
wxCHECK_MSG( m_stringValue, false,
_T("No variable storage for validator") );
return true;
}
private:
// Cannot use
// DECLARE_NO_COPY_CLASS(wxTextValidator)
// because copy constructor is explicitly declared above;
// but no copy assignment operator is defined, so declare
// it private to prevent the compiler from defining it:
wxTextValidator& operator=(const wxTextValidator&);
};
#endif
// wxUSE_VALIDATORS && wxUSE_TEXTCTRL
#endif
// _WX_VALTEXTH__