wxWidgets/samples/forty/scoredg.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: scoredg.cpp
// Purpose: Forty Thieves patience game
// Author: Chris Breeze
// Modified by:
// Created: 21/07/97
// RCS-ID: $Id$
// Copyright: (c) 1993-1998 Chris Breeze
// Licence: wxWindows licence
//---------------------------------------------------------------------------
// Last modified: 22nd July 1998 - ported to wxWindows 2.0
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation
#pragma interface
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if defined(__WXMSW__) && !defined(GNUWIN32)
#include <strstrea.h>
#else
#include <strstream.h>
#endif
#include "scorefil.h"
#include "scoredg.h"
class ScoreCanvas : public wxScrolledWindow
{
public:
ScoreCanvas(wxWindow* parent, ScoreFile* scoreFile);
virtual ~ScoreCanvas();
void OnDraw(wxDC& dc);
private:
wxFont* m_font;
wxString m_text;
};
ScoreCanvas::ScoreCanvas(wxWindow* parent, ScoreFile* scoreFile) :
wxScrolledWindow(parent)
{
#ifdef __WXGTK__
m_font = wxTheFontList->FindOrCreateFont(12, wxROMAN, wxNORMAL, wxNORMAL);
#else
m_font = wxTheFontList->FindOrCreateFont(10, wxSWISS, wxNORMAL, wxNORMAL);
#endif
wxArrayString players;
scoreFile->GetPlayerList( players);
ostrstream os;
os << "Player\tWins\tGames\tScore\n";
for (int i = 0; i < players.Count(); i++)
{
int wins, games, score;
scoreFile->ReadPlayersScore(players[i], wins, games, score);
int average = 0;
if (games > 0)
{
average = (2 * score + games) / (2 * games);
}
os << players[i] << '\t'
<< wins << '\t'
<< games << '\t'
<< average << '\n';
}
os << '\0';
char* str = os.str();
m_text = str;
delete str;
}
ScoreCanvas::~ScoreCanvas()
{
}
void ScoreCanvas::OnDraw(wxDC& dc)
{
dc.SetFont(m_font);
const char* str = m_text;
unsigned int tab = 0;
unsigned int tabstops[] = { 5, 100, 150, 200 };
// get the line spacing for the current font
int lineSpacing;
{
long w, h;
dc.GetTextExtent("Testing", &w, &h);
lineSpacing = (int)h;
}
int y = 0;
while (*str)
{
char text[256];
char* dest = text;
while (*str && *str >= ' ') *dest++ = *str++;
*dest = '\0';
dc.DrawText(text, tabstops[tab], y);
if (*str == '\t')
{
if (tab < sizeof(tabstops) / sizeof(tabstops[0]) - 1)
{
tab++;
}
}
else if (*str == '\n')
{
tab = 0;
y += lineSpacing;
}
if (*str) str++;
}
}
ScoreDialog::ScoreDialog(
wxWindow* parent,
ScoreFile* file
) :
wxDialog(parent, -1, "Scores",
wxDefaultPosition, wxSize(310, 200),
wxDIALOG_MODAL | wxDEFAULT_DIALOG_STYLE),
m_scoreFile(file)
{
// enable constraints
SetAutoLayout (TRUE);
ScoreCanvas* list = new ScoreCanvas(this, m_scoreFile);
m_OK = new wxButton(this, wxID_OK, "OK");
wxLayoutConstraints* layout;
// Constrain the OK button
layout = new wxLayoutConstraints;
layout->left.SameAs (this, wxLeft, 10);
layout->bottom.SameAs (this, wxBottom, 10);
layout->height.AsIs();
layout->width.AsIs();
m_OK->SetConstraints(layout);
// Constrain the list of players
layout = new wxLayoutConstraints;
layout->left.SameAs (this, wxLeft, 10);
layout->right.SameAs (this, wxRight, 10);
layout->top.SameAs (this, wxTop, 10);
layout->bottom.SameAs (m_OK, wxTop, 10);
list->SetConstraints(layout);
Layout();
}
ScoreDialog::~ScoreDialog()
{
}
void ScoreDialog::Display()
{
Show(TRUE);
}
bool ScoreDialog::OnClose()
{
// hide the dialog
// NB don't return TRUE otherwise delete is called
Show(FALSE);
return FALSE;
}