2000-02-28 03:22:57 -05:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: cube.h
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// Purpose: wxGLCanvas demo program
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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2002-03-17 09:16:03 -05:00
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// Licence: wxWindows licence
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2000-02-28 03:22:57 -05:00
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CUBE_H_
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#define _WX_CUBE_H_
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2001-11-16 02:17:37 -05:00
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#include "wx/glcanvas.h"
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2000-02-28 03:22:57 -05:00
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// Define a new application type
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class MyApp: public wxApp
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{
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public:
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bool OnInit(void);
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};
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// Define a new frame type
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class TestGLCanvas;
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class MyFrame: public wxFrame
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{
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public:
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MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
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const wxSize& size, long style = wxDEFAULT_FRAME_STYLE);
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void OnExit(wxCommandEvent& event);
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2001-10-10 12:37:33 -04:00
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void OnNewWindow(wxCommandEvent& event);
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void OnDefRotateLeftKey(wxCommandEvent& event);
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void OnDefRotateRightKey(wxCommandEvent& event);
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2000-02-28 03:22:57 -05:00
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public:
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TestGLCanvas* m_canvas;
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DECLARE_EVENT_TABLE()
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};
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class TestGLCanvas: public wxGLCanvas
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{
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friend class MyFrame;
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public:
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TestGLCanvas(wxWindow *parent, const wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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long style = 0, const wxString& name = "TestGLCanvas");
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TestGLCanvas(wxWindow *parent, const TestGLCanvas &other,
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const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxString& name = "TestGLCanvas" );
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~TestGLCanvas(void);
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void OnPaint(wxPaintEvent& event);
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void OnSize(wxSizeEvent& event);
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void OnEraseBackground(wxEraseEvent& event);
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void OnKeyDown(wxKeyEvent& event);
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void OnKeyUp(wxKeyEvent& event);
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void OnEnterWindow( wxMouseEvent& event );
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void Render( void );
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void InitGL(void);
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void Rotate( GLfloat deg );
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static GLfloat CalcRotateSpeed( unsigned long acceltime );
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static GLfloat CalcRotateAngle( unsigned long lasttime,
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unsigned long acceltime );
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void Action( long code, unsigned long lasttime,
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unsigned long acceltime );
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private:
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bool m_init;
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GLuint m_gllist;
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long m_rleft;
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long m_rright;
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static unsigned long m_secbase;
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static int m_TimeInitialized;
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static unsigned long m_xsynct;
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static unsigned long m_gsynct;
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long m_Key;
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unsigned long m_StartTime;
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unsigned long m_LastTime;
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unsigned long m_LastRedraw;
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DECLARE_EVENT_TABLE()
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};
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#endif
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