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How to use wxMSW binaries {#plat_msw_binaries}
=========================
[TOC]
Supported Compilers
-------------------
We provide pre-built binary files for the following compilers:
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* Microsoft Visual C++ compiler versions 9.0, 10.0, 11.0, 12.0, 14.0, 14.1 and 14.2
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(corresponding to marketing product names of Microsoft Visual Studio 2008, 2010, 2012, 2013, 2015, 2017 and 2019 respectively). Please note that MSVC 14.x versions are ABI-compatible and the same set of binaries is used for all of them.
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* MinGW-w64 version 7.3 and 8.1 (with the default SJLJ exceptions propagation method for 32-bit builds).
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Getting the files
-----------------
First, you need to get the correct files. You will always need the
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`wxWidgets-3.1.3-headers.7z` one but the rest depends on your compiler version
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and architecture: as different versions of MSVC compiler are not binary
compatible, you should select the files with the correct
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`vc80` , `vc90` , `vc100` , `vc110` , `vc120` , or `vc14x`
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suffix depending on whether you use
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Visual Studio 2005, 2008, 2010, 2012, 2013, or 2015/2017/2019 respectively (the Visual Studio 2015/2017/2019 compilers are binary compatible).
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You also need to decide whether you use the `x64` files for 64-bit development
or the ones without this suffix for the still more common 32-bit builds. After
determining the combination of suffixes you need, you should download the
"Dev" and the "ReleaseDLL" files in addition to the "Headers" one above,
e.g. for 32-bit MSVS 2017 development you need
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`wxMSW-3.1.3_vc14x_Dev.7z` and `wxMSW-3.1.3_vc14x_ReleaseDLL.7z` .
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All binaries are available at:
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https://www.wxwidgets.org/downloads#v3.1.3_msw
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Once you have the files you need, unzip all of them into the same directory, for
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example `c:\wx\3.1.3` . You should have only include and lib subdirectories under
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it, nothing else. To avoid hard-coding this path into your projects, define
`wxwin` environment variable containing it: although it's a little known fact,
all versions of MSVC support environment variable expansion in the C++ projects
(but not, unfortunately, in the solution files).
Using Binaries with Visual Studio
---------------------------------
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Next step is to set up your project to use these files: for this, simply add
the provided `wxwidgets.props` file as a property sheet to your project.
This can be done using `View|Property Manager` menu item in the IDE and
selecting "Add Existing Property Sheet..." from the project popup menu.
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Note: your project must use "Unicode Character Set" option.
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Now you should be able to build and run your project successfully, both in
"Debug" and "Release" configurations. Please note that during run-time the
executables will require wxWidgets DLLs in addition to MSVC run-time DLLs, so
you should consider adding the directory containing these DLLs to your PATH and
either distributing them with your application or instructing your users to
download them.
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Building samples with nmake
---------------------------
When using `makefile.vc` files for building wxWidgets samples using `nmake`
from command line, you need to use `SHARED=1` and also define `COMPILER_PREFIX`
appropriately, e.g. the full command line could be
> nmake /f makefile.vc BUILD=release SHARED=1 COMPILER_PREFIX=vc14x