2004-10-19 09:40:30 -04:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/palmos/brush.h
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// Purpose: wxBrush class
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2005-01-18 16:14:27 -05:00
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// Author: William Osborne - minimal working wxPalmOS port
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2004-10-19 09:40:30 -04:00
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// Modified by:
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// Created: 10/13/04
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2005-01-18 16:14:27 -05:00
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// RCS-ID: $Id$
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2004-10-19 09:40:30 -04:00
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// Copyright: (c) William Osborne
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BRUSH_H_
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#define _WX_BRUSH_H_
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#include "wx/gdicmn.h"
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#include "wx/gdiobj.h"
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#include "wx/bitmap.h"
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2007-07-09 06:09:52 -04:00
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class WXDLLIMPEXP_FWD_CORE wxBrush;
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2004-10-19 09:40:30 -04:00
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// ----------------------------------------------------------------------------
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// wxBrush
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// ----------------------------------------------------------------------------
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2004-12-03 10:31:31 -05:00
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class WXDLLEXPORT wxBrush : public wxBrushBase
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2004-10-19 09:40:30 -04:00
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{
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public:
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wxBrush();
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wxBrush(const wxColour& col, int style = wxSOLID);
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wxBrush(const wxBitmap& stipple);
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virtual ~wxBrush();
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virtual void SetColour(const wxColour& col);
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2005-10-04 14:14:41 -04:00
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virtual void SetColour(unsigned char r, unsigned char g, unsigned char b);
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2004-10-19 09:40:30 -04:00
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virtual void SetStyle(int style);
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virtual void SetStipple(const wxBitmap& stipple);
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bool operator==(const wxBrush& brush) const;
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bool operator!=(const wxBrush& brush) const { return !(*this == brush); }
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wxColour GetColour() const;
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2004-12-03 10:31:31 -05:00
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virtual int GetStyle() const;
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2004-10-19 09:40:30 -04:00
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wxBitmap *GetStipple() const;
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2006-10-08 17:56:55 -04:00
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bool Ok() const { return IsOk(); }
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bool IsOk() const { return m_refData != NULL; }
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2004-10-19 09:40:30 -04:00
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// return the HBRUSH for this brush
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virtual WXHANDLE GetResourceHandle() const;
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protected:
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virtual wxObjectRefData *CreateRefData() const;
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virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
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private:
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DECLARE_DYNAMIC_CLASS(wxBrush)
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};
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#endif
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// _WX_BRUSH_H_
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