2004-10-04 11:13:52 -04:00
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\section{\class{wxServer}}\label{wxserver}
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A wxServer object represents the server part of a client-server
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DDE-like (Dynamic Data Exchange) conversation. The actual
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DDE-based implementation using wxDDEServer is available on Windows
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only, but a platform-independent, socket-based version of this
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API is available using wxTCPServer, which has the same API.
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To create a server which can communicate with a suitable client,
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you need to derive a class from wxConnection and another from
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wxServer. The custom wxConnection class will intercept
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communications in a `conversation' with a client, and the custom
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wxServer is required so that a user-overridden \helpref{wxServer::OnAcceptConnection}{wxserveronacceptconnection}
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member can return a wxConnection of the required class, when a
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connection is made. Look at the IPC sample and the \helpref{Interprocess communications overview}{ipcoverview} for
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an example of how to do this.
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\wxheading{Derived from}
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wxServerBase
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\wxheading{Include files}
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<wx/ipc.h>
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\wxheading{See also}
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2004-10-04 11:13:52 -04:00
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\helpref{wxClient}{wxclient},
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\helpref{wxConnection}{wxddeconnection}, \helpref{IPC
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overview}{ipcoverview}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxServer::wxServer}\label{wxserverctor}
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\func{}{wxServer}{\void}
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Constructs a server object.
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\membersection{wxServer::Create}\label{wxservercreate}
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\func{bool}{Create}{\param{const wxString\& }{service}}
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Registers the server using the given service name. Under Unix,
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the service name may be either an integer port identifier in
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which case an Internet domain socket will be used for the
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communications, or a valid file name (which shouldn't exist and
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will be deleted afterwards) in which case a Unix domain socket is
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created. false is returned if the call failed (for example, the
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port number is already in use).
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\membersection{wxServer::OnAcceptConnection}\label{wxserveronacceptconnection}
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\func{virtual wxConnectionBase *}{OnAcceptConnection}{\param{const wxString\& }{topic}}
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When a client calls {\bf MakeConnection}, the server receives the
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message and this member is called. The application should derive a
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member to intercept this message and return a connection object of
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either the standard wxConnection type, or (more likely) of a
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user-derived type.
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If the topic is {\bf STDIO}, the application may wish to refuse the
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connection. Under UNIX, when a server is created the
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OnAcceptConnection message is always sent for standard input and
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output, but in the context of DDE messages it doesn't make a lot
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of sense.
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