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\section { \class { wxCursor} } \label { wxcursor}
A cursor is a small bitmap usually used for denoting where the mouse
pointer is, with a picture that might indicate the interpretation of a
mouse click. As with icons, cursors in X and MS Windows are created
in a different manner. Therefore, separate cursors will be created for the
different environments. Platform-specific methods for creating a { \bf
wxCursor} object are catered for, and this is an occasion where
conditional compilation will probably be required (see \helpref { wxIcon} { wxicon} for
an example).
A single cursor object may be used in many windows (any subwindow type).
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The wxWidgets convention is to set the cursor for a window, as in X,
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rather than to set it globally as in MS Windows, although a
global \helpref { ::wxSetCursor} { wxsetcursor} is also available for MS Windows use.
\wxheading { Derived from}
\helpref { wxBitmap} { wxbitmap} \\
\helpref { wxGDIObject} { wxgdiobject} \\
\helpref { wxObject} { wxobject}
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\wxheading { Include files}
<wx/cursor.h>
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\wxheading { Predefined objects}
Objects:
{ \bf wxNullCursor}
Pointers:
{ \bf wxSTANDARD\_ CURSOR\\
wxHOURGLASS\_ CURSOR\\
wxCROSS\_ CURSOR}
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\wxheading { See also}
\helpref { wxBitmap} { wxbitmap} , \helpref { wxIcon} { wxicon} , \helpref { wxWindow::SetCursor} { wxwindowsetcursor} ,\rtfsp
\helpref { ::wxSetCursor} { wxsetcursor}
\latexignore { \rtfignore { \wxheading { Members} } }
\membersection { wxCursor::wxCursor} \label { wxcursorconstr}
\func { } { wxCursor} { \void }
Default constructor.
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\func { } { wxCursor} { \param { const char} { bits[]} , \param { int } { width} ,
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\param { int } { height} , \param { int } { hotSpotX=-1} , \param { int } { hotSpotY=-1} , \param { const char } { maskBits[]=NULL} ,
\param { wxColour*} { fg=NULL} , \param { wxColour*} { bg=NULL} }
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Constructs a cursor by passing an array of bits (Motif and GTK+ only). { \it maskBits} is used only under
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Motif and GTK+. The parameters { \it fg} and { \it bg} are only present on GTK+, and force the
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cursor to use particular background and foreground colours.
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If either { \it hotSpotX} or { \it hotSpotY} is -1, the hotspot will be the centre of the cursor image (Motif only).
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\func { } { wxCursor} { \param { const wxString\& } { cursorName} , \param { long } { type} , \param { int } { hotSpotX=0} , \param { int } { hotSpotY=0} }
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Constructs a cursor by passing a string resource name or filename.
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On MacOS when specifying a string resource name, first the color cursors 'crsr' and then the black/white cursors 'CURS' in the resource chain are scanned through.
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{ \it hotSpotX} and { \it hotSpotY} are currently only used under Windows when loading from an
icon file, to specify the cursor hotspot relative to the top left of the image.
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\func { } { wxCursor} { \param { int} { cursorId} }
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Constructs a cursor using a cursor identifier.
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\func { } { wxCursor} { \param { const wxImage\& } { image} }
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Constructs a cursor from a wxImage. The cursor is monochrome, colors with the RGB elements all greater
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than 127 will be foreground, colors less than this background. The mask (if any) will be used as transparent.
In MSW the foreground will be white and the background black. The cursor is resized to 32x32
In GTK, the two most frequent colors will be used for foreground and background. The cursor will be displayed
at the size of the image.
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On MacOS the cursor is resized to 16x16 and currently only shown as black/white (mask respected).
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\func { } { wxCursor} { \param { const wxCursor\& } { cursor} }
Copy constructor. This uses reference counting so is a cheap operation.
\wxheading { Parameters}
\docparam { bits} { An array of bits.}
\docparam { maskBits} { Bits for a mask bitmap.}
\docparam { width} { Cursor width.}
\docparam { height} { Cursor height.}
\docparam { hotSpotX} { Hotspot x coordinate.}
\docparam { hotSpotY} { Hotspot y coordinate.}
\docparam { type} { Icon type to load. Under Motif, { \it type} defaults to { \bf wxBITMAP\_ TYPE\_ XBM} . Under Windows,
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it defaults to { \bf wxBITMAP\_ TYPE\_ CUR\_ RESOURCE} . Under MacOS, it defaults to { \bf wxBITMAP\_ TYPE\_ MACCURSOR\_ RESOURCE} .
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Under X, the permitted cursor types are:
\twocolwidtha { 6cm}
\begin { twocollist} \itemsep =0pt
\twocolitem { \windowstyle { wxBITMAP\_ TYPE\_ XBM} } { Load an X bitmap file.}
\end { twocollist}
Under Windows, the permitted types are:
\twocolwidtha { 6cm}
\begin { twocollist} \itemsep =0pt
\twocolitem { \windowstyle { wxBITMAP\_ TYPE\_ CUR} } { Load a cursor from a .cur cursor file (only if USE\_ RESOURCE\_ LOADING\_ IN\_ MSW
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is enabled in setup.h).}
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\twocolitem { \windowstyle { wxBITMAP\_ TYPE\_ CUR\_ RESOURCE} } { Load a Windows resource (as specified in the .rc file).}
\twocolitem { \windowstyle { wxBITMAP\_ TYPE\_ ICO} } { Load a cursor from a .ico icon file (only if USE\_ RESOURCE\_ LOADING\_ IN\_ MSW
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is enabled in setup.h). Specify { \it hotSpotX} and { \it hotSpotY} .}
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\end { twocollist} }
\docparam { cursorId} { A stock cursor identifier. May be one of:
\twocolwidtha { 6cm}
\begin { twocollist} \itemsep =0pt
\twocolitem { { \bf wxCURSOR\_ ARROW} } { A standard arrow cursor.}
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\twocolitem { { \bf wxCURSOR\_ RIGHT\_ ARROW} } { A standard arrow cursor
pointing to the right.}
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\twocolitem { { \bf wxCURSOR\_ BLANK} } { Transparent cursor.}
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\twocolitem { { \bf wxCURSOR\_ BULLSEYE} } { Bullseye cursor.}
\twocolitem { { \bf wxCURSOR\_ CHAR} } { Rectangular character cursor.}
\twocolitem { { \bf wxCURSOR\_ CROSS} } { A cross cursor.}
\twocolitem { { \bf wxCURSOR\_ HAND} } { A hand cursor.}
\twocolitem { { \bf wxCURSOR\_ IBEAM} } { An I-beam cursor (vertical line).}
\twocolitem { { \bf wxCURSOR\_ LEFT\_ BUTTON} } { Represents a mouse with the left button depressed.}
\twocolitem { { \bf wxCURSOR\_ MAGNIFIER} } { A magnifier icon.}
\twocolitem { { \bf wxCURSOR\_ MIDDLE\_ BUTTON} } { Represents a mouse with the middle button depressed.}
\twocolitem { { \bf wxCURSOR\_ NO\_ ENTRY} } { A no-entry sign cursor.}
\twocolitem { { \bf wxCURSOR\_ PAINT\_ BRUSH} } { A paintbrush cursor.}
\twocolitem { { \bf wxCURSOR\_ PENCIL} } { A pencil cursor.}
\twocolitem { { \bf wxCURSOR\_ POINT\_ LEFT} } { A cursor that points left.}
\twocolitem { { \bf wxCURSOR\_ POINT\_ RIGHT} } { A cursor that points right.}
\twocolitem { { \bf wxCURSOR\_ QUESTION\_ ARROW} } { An arrow and question mark.}
\twocolitem { { \bf wxCURSOR\_ RIGHT\_ BUTTON} } { Represents a mouse with the right button depressed.}
\twocolitem { { \bf wxCURSOR\_ SIZENESW} } { A sizing cursor pointing NE-SW.}
\twocolitem { { \bf wxCURSOR\_ SIZENS} } { A sizing cursor pointing N-S.}
\twocolitem { { \bf wxCURSOR\_ SIZENWSE} } { A sizing cursor pointing NW-SE.}
\twocolitem { { \bf wxCURSOR\_ SIZEWE} } { A sizing cursor pointing W-E.}
\twocolitem { { \bf wxCURSOR\_ SIZING} } { A general sizing cursor.}
\twocolitem { { \bf wxCURSOR\_ SPRAYCAN} } { A spraycan cursor.}
\twocolitem { { \bf wxCURSOR\_ WAIT} } { A wait cursor.}
\twocolitem { { \bf wxCURSOR\_ WATCH} } { A watch cursor.}
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\twocolitem { { \bf wxCURSOR\_ ARROWWAIT} } { A cursor with both an arrow and
an hourglass, (windows.)}
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\end { twocollist} \twocolwidtha { 5cm}
Note that not all cursors are available on all platforms.}
\docparam { cursor} { Pointer or reference to a cursor to copy.}
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\pythonnote { Constructors supported by wxPython are:\par
\indented { 2cm} { \begin { twocollist}
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\twocolitem { { \bf wxCursor(name, flags, hotSpotX=0,
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hotSpotY=0)} } { Constructs a cursor from a filename}
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\twocolitem { { \bf wxStockCursor(id)} } { Constructs a stock cursor }
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\end { twocollist} }
}
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\perlnote { Constructors supported by wxPerl are:\par
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\begin { itemize}
\item { Wx::Cursor->new( name, type, hotSpotX = 0, hotSpotY = 0 )}
\item { Wx::Cursor->new( id )}
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\item { Wx::Cursor->new( image )}
\item { Wx::Cursor->newData( bits, width, height, hotSpotX = -1, hotSpotY = -1, maskBits = 0 )}
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\end { itemize}
}
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\wxheading { Example}
The following is an example of creating a
cursor from 32x32 bitmap data ({ \tt down\_ bits} ) and a mask
({ \tt down\_ mask} ) where 1 is black and 0 is white for
the bits, and 1 is opaque and 0 is transparent for
the mask. It works on Windows and GTK+.
\begin { verbatim}
static char down_ bits[] = { 255, 255, 255, 255, 31,
255, 255, 255, 31, 255, 255, 255, 31, 255, 255, 255,
31, 255, 255, 255, 31, 255, 255, 255, 31, 255, 255,
255, 31, 255, 255, 255, 31, 255, 255, 255, 25, 243,
255, 255, 19, 249, 255, 255, 7, 252, 255, 255, 15, 254,
255, 255, 31, 255, 255, 255, 191, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
255 } ;
static char down_ mask[] = { 240, 1, 0, 0, 240, 1,
0, 0, 240, 1, 0, 0, 240, 1, 0, 0, 240, 1, 0, 0, 240, 1,
0, 0, 240, 1, 0, 0, 240, 1, 0, 0, 255, 31, 0, 0, 255,
31, 0, 0, 254, 15, 0, 0, 252, 7, 0, 0, 248, 3, 0, 0,
240, 1, 0, 0, 224, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0 } ;
#ifdef _ _ WXMSW_ _
wxBitmap down_ bitmap(down_ bits, 32, 32);
wxBitmap down_ mask_ bitmap(down_ mask, 32, 32);
down_ bitmap.SetMask(new wxMask(down_ mask_ bitmap));
wxImage down_ image = down_ bitmap.ConvertToImage();
down_ image.SetOption(wxIMAGE_ OPTION_ CUR_ HOTSPOT_ X, 6);
down_ image.SetOption(wxIMAGE_ OPTION_ CUR_ HOTSPOT_ Y, 14);
wxCursor down_ cursor = wxCursor(down_ image);
#else
wxCursor down_ cursor = wxCursor(down_ bits, 32, 32,
6, 14, down_ mask, wxWHITE, wxBLACK);
#endif
\end { verbatim}
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\membersection { wxCursor::\destruct { wxCursor} }
\func { } { \destruct { wxCursor} } { \void }
Destroys the cursor. A cursor can be reused for more
than one window, and does not get destroyed when the window is
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destroyed. wxWidgets destroys all cursors on application exit, although
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it is best to clean them up explicitly.
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\membersection { wxCursor::Ok} \label { wxcursorok}
\constfunc { bool} { Ok} { \void }
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Returns true if cursor data is present.
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\membersection { wxCursor::operator $ = $ } \label { wxcursorassignment}
\func { wxCursor\& } { operator $ = $ } { \param { const wxCursor\& } { cursor} }
Assignment operator, using reference counting. Returns a reference
to `this'.
\membersection { wxCursor::operator $ = = $ } \label { wxcursorequals}
\func { bool} { operator $ = = $ } { \param { const wxCursor\& } { cursor} }
Equality operator. Two cursors are equal if they contain pointers
to the same underlying cursor data. It does not compare each attribute,
so two independently-created cursors using the same parameters will
fail the test.
\membersection { wxCursor::operator $ ! = $ } \label { wxcursornotequals}
\func { bool} { operator $ ! = $ } { \param { const wxCursor\& } { cursor} }
Inequality operator. Two cursors are not equal if they contain pointers
to different underlying cursor data. It does not compare each attribute.