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/////////////////////////////////////////////////////////////////////////////
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// Name: bmpbuttn.h
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// Purpose: interface of wxBitmapButton
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxBitmapButton
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A bitmap button is a control that contains a bitmap.
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It may be placed on a wxDialog or a wxPanel, or indeed almost any other window.
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@remarks
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A bitmap button can be supplied with a single bitmap, and wxWidgets will draw
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all button states using this bitmap. If the application needs more control,
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additional bitmaps for the selected state, unpressed focused state, and greyed-out
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state may be supplied.
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@section wxbitmapbutton_states Button states
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This class supports bitmaps for several different states:
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@li @b normal: this is the bitmap shown in the default state, it must be always
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valid while all the other bitmaps are optional and don't have to be set.
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@li @b disabled: bitmap shown when the button is disabled.
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@li @b selected: bitmap shown when the button is pushed (e.g. while the user
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keeps the mouse button pressed on it)
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@li @b focus: bitmap shown when the button has keyboard focus but is not pressed.
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@li @b hover: bitmap shown when the mouse is over the button (but it is not pressed).
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Notice that if hover bitmap is not specified but the current platform UI uses
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hover images for the buttons (such as Windows XP or GTK+), then the focus bitmap
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is used for hover state as well. This makes it possible to set focus bitmap only
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to get reasonably good behaviour on all platforms.
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@beginStyleTable
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@style{wxBU_AUTODRAW}
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If this is specified, the button will be drawn automatically using
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the label bitmap only, providing a 3D-look border. If this style is
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not specified, the button will be drawn without borders and using
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all provided bitmaps. Has effect only under MS Windows.
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@style{wxBU_LEFT}
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Left-justifies the bitmap label. Has effect only under MS Windows.
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@style{wxBU_TOP}
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Aligns the bitmap label to the top of the button.
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Has effect only under MS Windows.
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@style{wxBU_RIGHT}
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Right-justifies the bitmap label. Has effect only under MS Windows.
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@style{wxBU_BOTTOM}
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Aligns the bitmap label to the bottom of the button.
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Has effect only under MS Windows.
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@endStyleTable
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Note that the wxBU_EXACTFIT style supported by wxButton is not used by this
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class as bitmap buttons don't have any minimal standard size by default.
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@beginEventTable{wxCommandEvent}
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@event{EVT_BUTTON(id, func)}
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Process a wxEVT_COMMAND_BUTTON_CLICKED event, when the button is clicked.
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@endEventTable
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@library{wxcore}
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@category{ctrl}
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<!-- @appearance{bitmapbutton.png} -->
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@see wxButton
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*/
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class wxBitmapButton : public wxButton
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{
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public:
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/**
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Default ctor.
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*/
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wxBitmapButton();
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/**
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Constructor, creating and showing a button.
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@param parent
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Parent window. Must not be @NULL.
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@param id
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Button identifier. The value wxID_ANY indicates a default value.
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@param bitmap
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Bitmap to be displayed.
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@param pos
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Button position.
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@param size
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Button size. If wxDefaultSize is specified then the button is sized
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appropriately for the bitmap.
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@param style
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Window style. See wxBitmapButton.
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@param validator
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Window validator.
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@param name
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Window name.
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@remarks The bitmap parameter is normally the only bitmap you need to provide,
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and wxWidgets will draw the button correctly in its different states.
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If you want more control, call any of the functions SetBitmapSelected(),
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SetBitmapFocus(), SetBitmapDisabled().
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@see Create(), wxValidator
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*/
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wxBitmapButton(wxWindow* parent, wxWindowID id,
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const wxBitmap& bitmap,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxBU_AUTODRAW,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr);
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/**
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Destructor, destroying the button.
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*/
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virtual ~wxBitmapButton();
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/**
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Button creation function for two-step creation.
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For more details, see wxBitmapButton().
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*/
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bool Create(wxWindow* parent, wxWindowID id,
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const wxBitmap& bitmap,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxBU_AUTODRAW,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr);
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//@{
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/**
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Returns the bitmap for the disabled state, which may be invalid.
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@return A reference to the disabled state bitmap.
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@see SetBitmapDisabled()
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*/
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const wxBitmap& GetBitmapDisabled() const;
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wxBitmap& GetBitmapDisabled();
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//@}
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//@{
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/**
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Returns the bitmap for the focused state, which may be invalid.
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@return A reference to the focused state bitmap.
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@see SetBitmapFocus()
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*/
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const wxBitmap& GetBitmapFocus() const;
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wxBitmap& GetBitmapFocus();
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//@}
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//@{
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/**
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Returns the bitmap used when the mouse is over the button, which may be invalid.
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@see SetBitmapHover()
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*/
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const wxBitmap& GetBitmapHover();
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wxBitmap& GetBitmapHover();
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//@}
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//@{
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/**
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Returns the label bitmap (the one passed to the constructor), always valid.
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@return A reference to the button's label bitmap.
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@see SetBitmapLabel()
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*/
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const wxBitmap& GetBitmapLabel();
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wxBitmap& GetBitmapLabel();
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//@}
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/**
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Returns the bitmap for the selected state.
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@return A reference to the selected state bitmap.
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@see SetBitmapSelected()
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*/
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const wxBitmap& GetBitmapSelected() const;
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/**
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Sets the bitmap for the disabled button appearance.
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@param bitmap
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The bitmap to set.
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@see GetBitmapDisabled(), SetBitmapLabel(),
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SetBitmapSelected(), SetBitmapFocus()
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*/
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virtual void SetBitmapDisabled(const wxBitmap& bitmap);
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/**
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Sets the bitmap for the button appearance when it has the keyboard focus.
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@param bitmap
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The bitmap to set.
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@see GetBitmapFocus(), SetBitmapLabel(),
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SetBitmapSelected(), SetBitmapDisabled()
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*/
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virtual void SetBitmapFocus(const wxBitmap& bitmap);
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/**
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Sets the bitmap to be shown when the mouse is over the button.
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@since 2.7.0
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The hover bitmap is currently only supported in wxMSW.
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@see GetBitmapHover()
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*/
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virtual void SetBitmapHover(const wxBitmap& bitmap);
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/**
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Sets the bitmap label for the button.
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@param bitmap
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The bitmap label to set.
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@remarks This is the bitmap used for the unselected state, and for all
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other states if no other bitmaps are provided.
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@see GetBitmapLabel()
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*/
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virtual void SetBitmapLabel(const wxBitmap& bitmap);
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/**
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Sets the bitmap for the selected (depressed) button appearance.
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@param bitmap
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The bitmap to set.
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*/
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virtual void SetBitmapSelected(const wxBitmap& bitmap);
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};
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