2002-02-05 11:34:33 -05:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: region.h
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// Purpose: wxRegion class
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// Author: Julian Smart
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// Modified by:
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// Created: 17/09/98
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// RCS-ID: $Id$
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2002-02-10 11:42:42 -05:00
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// Copyright: (c) Julian Smart, Robert Roebling
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2004-05-23 16:53:33 -04:00
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// Licence: wxWindows licence
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2002-02-05 11:34:33 -05:00
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_REGION_H_
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#define _WX_REGION_H_
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2003-08-09 08:38:21 -04:00
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma interface "region.h"
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#endif
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#include "wx/list.h"
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#include "wx/gdiobj.h"
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#include "wx/gdicmn.h"
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//-----------------------------------------------------------------------------
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// classes
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//-----------------------------------------------------------------------------
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class wxRegion;
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//-----------------------------------------------------------------------------
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// constants
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//-----------------------------------------------------------------------------
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enum wxRegionContain
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{
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wxOutRegion = 0,
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wxPartRegion = 1,
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wxInRegion = 2
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};
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// So far, for internal use only
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enum wxRegionOp
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{
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wxRGN_AND, // Creates the intersection of the two combined regions.
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wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1.
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wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
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wxRGN_OR, // Creates the union of two combined regions.
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wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas.
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};
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// ----------------------------------------------------------------------------
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// wxRegion
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// ----------------------------------------------------------------------------
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class wxRegion : public wxGDIObject
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{
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public:
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wxRegion() { }
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wxRegion( wxCoord x, wxCoord y, wxCoord w, wxCoord h )
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{
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InitRect(x, y, w, h);
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}
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wxRegion( const wxPoint& topLeft, const wxPoint& bottomRight )
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{
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InitRect(topLeft.x, topLeft.y,
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bottomRight.x - topLeft.x, bottomRight.y - topLeft.y);
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}
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wxRegion( const wxRect& rect )
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{
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InitRect(rect.x, rect.y, rect.width, rect.height);
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}
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wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
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wxRegion( const wxBitmap& bmp)
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{
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Union(bmp);
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}
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wxRegion( const wxBitmap& bmp,
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const wxColour& transColour, int tolerance = 0)
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{
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Union(bmp, transColour, tolerance);
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}
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~wxRegion();
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wxRegion( const wxRegion& region ) { Ref(region); }
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wxRegion& operator = ( const wxRegion& region ) { Ref(region); return *this; }
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bool Ok() const { return m_refData != NULL; }
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bool operator == ( const wxRegion& region );
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bool operator != ( const wxRegion& region ) { return !(*this == region); }
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void Clear();
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bool Offset( wxCoord x, wxCoord y );
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bool Union( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
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bool Union( const wxRect& rect );
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bool Union( const wxRegion& region );
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bool Intersect( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
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bool Intersect( const wxRect& rect );
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bool Intersect( const wxRegion& region );
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bool Subtract( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
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bool Subtract( const wxRect& rect );
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bool Subtract( const wxRegion& region );
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bool Xor( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
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bool Xor( const wxRect& rect );
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bool Xor( const wxRegion& region );
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void GetBox( wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h ) const;
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wxRect GetBox() const ;
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bool Empty() const;
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bool IsEmpty() const { return Empty(); }
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wxRegionContain Contains( wxCoord x, wxCoord y ) const;
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wxRegionContain Contains( wxCoord x, wxCoord y, wxCoord w, wxCoord h ) const;
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wxRegionContain Contains(const wxPoint& pt) const;
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wxRegionContain Contains(const wxRect& rect) const;
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// Convert the region to a B&W bitmap with the white pixels being inside
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// the region.
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wxBitmap ConvertToBitmap() const;
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. First version takes transparency from bitmap's mask,
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// second lets the user specify the colour to be treated as transparent
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// along with an optional tolerance value.
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// NOTE: implemented in common/rgncmn.cpp
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bool Union(const wxBitmap& bmp);
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bool Union(const wxBitmap& bmp,
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const wxColour& transColour, int tolerance = 0);
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public:
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WXRegion *GetX11Region() const;
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protected:
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// ref counting code
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virtual wxObjectRefData *CreateRefData() const;
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virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
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// common part of ctors for a rectangle region
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void InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
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private:
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DECLARE_DYNAMIC_CLASS(wxRegion);
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};
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// ----------------------------------------------------------------------------
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// wxRegionIterator: decomposes a region into rectangles
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// ----------------------------------------------------------------------------
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class wxRegionIterator: public wxObject
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{
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public:
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wxRegionIterator();
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wxRegionIterator(const wxRegion& region);
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void Reset() { m_current = 0u; }
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void Reset(const wxRegion& region);
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operator bool () const;
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bool HaveRects() const;
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void operator ++ ();
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void operator ++ (int);
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wxCoord GetX() const;
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wxCoord GetY() const;
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wxCoord GetW() const;
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wxCoord GetWidth() const { return GetW(); }
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wxCoord GetH() const;
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wxCoord GetHeight() const { return GetH(); }
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wxRect GetRect() const;
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private:
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size_t m_current;
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wxRegion m_region;
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private:
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DECLARE_DYNAMIC_CLASS(wxRegionIterator);
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};
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#endif
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// _WX_REGION_H_
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