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\section{wxString overview}\label{wxstringoverview}
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Classes: \helpref{wxString}{wxstring}, \helpref{wxArrayString}{wxarraystring}, \helpref{wxStringTokenizer}{wxstringtokenizer}
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\subsection{Introduction}
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wxString is a class which represents a character string of arbitrary length (limited by
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{\it MAX\_INT} which is usually 2147483647 on 32 bit machines) and containing
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arbitrary characters. The ASCII NUL character is allowed, although care should be
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taken when passing strings containing it to other functions.
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wxString only works with ASCII (8 bit characters) strings as of this release,
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but support for UNICODE (16 but characters) is planned for the next one.
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This class has all the standard operations you can expect to find in a string class:
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dynamic memory management (string extends to accomodate new characters),
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construction from other strings, C strings and characters, assignment operators,
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access to individual characters, string concatenation and comparison, substring
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extraction, case conversion, trimming and padding (with spaces), searching and
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replacing and both C-like \helpref{Printf()}{wxstringprintf} and stream-like
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insertion functions as well as much more - see \helpref{wxString}{wxstring}
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for a list of all functions.
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\subsection{Comparison of wxString to other string classes}
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The advantages of using a special string class instead of working directly with
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C strings are so obvious that there is a huge number of such classes available.
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The most important advantage is the need to always
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remember to allocate/free memory for C strings; working with fixed size buffers almost
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inevitably leads to buffer overflows. At last, C++ has a standard string class
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(std::string). So why the need for wxString?
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There are several advantages:
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\begin{enumerate}\itemsep=0pt
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\item {\bf Efficiency} This class was made to be as efficient as possible: both
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in terms of size (each wxString objects takes exactly the same space as a {\it
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char *} pointer, sing \helpref{reference counting}{wxstringrefcount}) and speed.
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It also provides performance \helpref{statistics gathering code}{wxstringtuning}
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which may be enabled to fine tune the memory allocation strategy for your
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particular application - and the gain might be quite big.
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\item {\bf Compatibility} This class tries to combine almost full compatibility
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with the old wxWindows 1.xx wxString class, some reminiscence to MFC CString
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class and 90\% of the functionality of std::string class.
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\item {\bf Rich set of functions} Some of the functions present in wxString are
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very useful but don't exist in most of other string classes: for example,
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\helpref{AfterFirst}{wxstringafterfirst},
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\helpref{BeforeLast}{wxstringbeforelast}, \helpref{operator<<}{wxstringoperatorout}
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or \helpref{Printf}{wxstringprintf}. Of course, all the standard string
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operations are supported as well.
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\item {\bf UNICODE} In this release, wxString only supports {\it construction} from
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a UNICODE string, but in the next one it will be capable of also storing its
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internal data in either ASCII or UNICODE format.
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\item {\bf Used by wxWindows} And, of course, this class is used everywhere
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inside wxWindows so there is no performance loss which would result from
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conversions of objects of any other string class (including std::string) to
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wxString internally by wxWindows.
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\end{enumerate}
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However, there are several problems as well. The most important one is probably
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that there are often several functions to do exactly the same thing: for
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example, to get the length of the string either one of
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\helpref{length()}{wxstringlength}, \helpref{Len()}{wxstringlen} or
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\helpref{Length()}{wxstringLength} may be used. The first function, as almost
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all the other functions in lowercase, is std::string compatible. The second one
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is "native" wxString version and the last one is wxWindows 1.xx way. So the
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question is: which one is better to use? And the answer is that:
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{\bf The usage of std::string compatible functions is strongly advised!} It will
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both make your code more familiar to other C++ programmers (who are supposed to
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have knowledge of std::string but not of wxString), let you reuse the same code
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in both wxWindows and other programs (by just typedefing wxString as std::string
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when used outside wxWindows) and by staying compatible with future versions of
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wxWindows which will probably start using std::string sooner or later too.
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In the situations where there is no correspondinw std::string function, please
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try to use the new wxString methods and not the old wxWindows 1.xx variants
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which are deprecated and may disappear in future versions.
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\subsection{Some advice about using wxString}\label{wxstringadvices}
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Probably the main trap with using this class is the implicit conversion operator to
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{\it const char *}. It is advised that you use \helpref{c\_str()}{wxstringcstr}
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instead to clearly indicate when the conversion is done. Specifically, the
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danger of this implicit conversion may be seen in the following code fragment:
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\begin{verbatim}
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// this function converts the input string to uppercase, output it to the screen
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// and returns the result
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const char *SayHELLO(const wxString& input)
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{
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wxString output = input.Upper();
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printf("Hello, %s!\n", output);
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return output;
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}
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\end{verbatim}
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There are two nasty bugs in these three lines. First of them is in the call to the
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{\it printf()} function. Although the implicit conversion to C strings is applied
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automatically by the compiler in the case of
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\begin{verbatim}
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puts(output);
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\end{verbatim}
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because the argument of {\it puts()} is known to be of the type {\it const char *},
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this is {\bf not} done for {\it printf()} which is a function with variable
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number of arguments (and whose arguments are of unknown types). So this call may
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do anything at all (including displaying the correct string on screen), although
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the most likely result is a program crash. The solution is to use
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\helpref{c\_str()}{wxstringcstr}: just replace this line with
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\begin{verbatim}
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printf("Hello, %s!\n", output.c_str());
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\end{verbatim}
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The second bug is that returning {\it output} doesn't work. The implicit cast is
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used again, so the code compiles, but as it returns a pointer to a buffer
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belonging to a local variable which is deleted as soon as the function exits,
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its contents is totally arbitrary. The solution to this problem is also easy:
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just make the function return wxString instead of a C string.
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This leads us to the following general advice: all functions taking string
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arguments should take {\it const wxString\&} (this makes assignment to the
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strings inside the function faster because of
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\helpref{reference counting}{wxstringrefcount}) and all functions returning
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strings should return {\it wxString} - this makes it safe to return local
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variables.
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\subsection{Other string related functions and classes}
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As most programs use character strings, the standard C library provides quite a
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few functions to work with them. Unfortunately, some of them have rather
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counter-intuitive behaviour (like strncpy() which doesn't always terminate the resulting
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string with a NULL) and are in general not very safe (passing NULL to them will
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probably lead to program crash). Moreover, some very useful functions are not
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standard at all. This is why in addition to all wxString functions, there are
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also a few global string functions which try to correct these problems:
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\helpref{IsEmpty()}{IsEmpty} verifies whether the string is empty (returning
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TRUE for NULL pointers), \helpref{Strlen()}{Strlen} also handles NULLs correctly
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and returns 0 for them and \helpref{Stricmp()}{Stricmp} is just a
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platform-independent version of case-insensitive string comparison function
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known either as stricmp() or strcasecmp() on different platforms.
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There is another class which might be useful when working with wxString:
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\helpref{wxStringTokenizer}{wxstringtokenizer}. It is helpful when a string must
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be broken into tokens and replaces the standard C library {\it
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strtok()} function.
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And the very last string-related class is \helpref{wxArrayString}{wxarraystring}: it
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is just a version of the "template" dynamic array class which is specialized to work
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with strings. Please note that this class is specially optimized (using its
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knowledge of the internal structure of wxString) for storing strings and so it is
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vastly better from a performance point of view than a wxObjectArray of wxStrings.
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\subsection{Reference counting and why you shouldn't care about it}\label{wxstringrefcount}
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wxString objects use a technique known as {\it copy on write} (COW). This means
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that when a string is assigned to another, no copying really takes place: only
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the reference count on the shared string data is incremented and both strings
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share the same data.
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But as soon as one of the two (or more) strings is modified, the data has to be
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copied because the changes to one of the strings shouldn't be seen in the
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otheres. As data copying only happens when the string is written to, this is
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known as COW.
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What is important to understand is that all this happens absolutely
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transparently to the class users and that whether a string is shared or not is
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not seen from the outside of the class - in any case, the result of any
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operation on it is the same.
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Probably the unique case when you might want to think about reference
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counting is when a string character is taken from a string which is not a
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constant (or a constant reference). In this case, due to C++ rules, the
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"read-only" {\it operator[]} (which is the same as
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\helpref{GetChar()}{wxstringgetchar}) cannot be chosen and the "read/write"
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{\it operator[]} (the same as
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\helpref{GetWritableChar()}{wxstringgetwritablechar}) is used instead. As the
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call to this operator may modify the string, its data is unshared (COW is done)
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and so if the string was really shared there is some performance loss (both in
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terms of speed and memory consumption). In the rare cases when this may be
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important, you might prefer using \helpref{GetChar()}{wxstringgetchar} instead
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of the array subscript operator for this reasons. Please note that
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\helpref{at()}{wxstringat} method has the same problem as the subscript operator in
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this situation and so using it is not really better. Also note that if all
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string arguments to your functions are passed as {\it const wxString\&} (see the
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section \helpref{Some advice}{wxstringadvices}) this situation will almost
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never arise because for constant references the correct operator is called automatically.
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\subsection{Tuning wxString for your application}\label{wxstringtuning}
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\normalbox{{\bf Note:} this section is strictly about performance issues and is
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absolutely not necessary to read for using wxString class. Please skip it unless
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you feel familiar with profilers and relative tools. If you do read it, please
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also read the preceding section about
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\helpref{reference counting}{wxstringrefcount}.}
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For the performance reasons wxString doesn't allocate exactly the amount of
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memory needed for each string. Instead, it adds a small amount of space to each
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allocated block which allows it to not reallocate memory (a relatively
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expensive operation) too often as when, for example, a string is constructed by
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subsequently adding one character at a time to it, as for example in:
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\begin{verbatim}
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// delete all vowels from the string
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wxString DeleteAllVowels(const wxString& original)
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{
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wxString result;
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size_t len = original.length();
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for ( size_t n = 0; n < len; n++ )
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{
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if ( strchr("aeuio", tolower(original[n])) == NULL )
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result += original[n];
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}
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return result;
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}
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\end{verbatim}
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This is quite a common situation and not allocating extra memory at all would
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lead to very bad performance in this case because there would be as many memory
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(re)allocations as there are consonants in the original string. Allocating too
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much extra memory would help to improve the speed in this situation, but due to
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a great number of wxString objects typically used in a program would also
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increase the memory consumption too much.
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The very best solution in precisely this case would be to use
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\helpref{Alloc()}{wxstringalloc} function to preallocate, for example, len bytes
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from the beginning - this will lead to exactly one memory allocation being
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performed (because the result is at most as long as the original string).
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However, using Alloc() is tedious and so wxString tries to do its best. The
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default algorithm assumes that memory allocation is done in granularity of at
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least 16 bytes (which is the case on almost all of wide-spread platforms) and so
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nothing is lost if the amount of memory to allocate is rounded up to the next
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multiple of 16. Like this, no memory is lost and 15 iterations from 16 in the
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example above won't allocate memory but use the already allocated pool.
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The default approach is quite conservative. Allocating more memory may bring
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important performance benefits for programs using (relatively) few very long
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strings. The amount of memory allocated is configured by the setting of {\it
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EXTRA\_ALLOC} in the file string.cpp during compilation (be sure to understand
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why its default value is what it is before modifying it!). You may try setting
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it to greater amount (say twice nLen) or to 0 (to see performance degradation
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which will follow) and analyse the impact of it on your program. If you do it,
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you will probably find it helpful to also define WXSTRING\_STATISTICS symbol
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which tells the wxString class to collect performance statistics and to show
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them on stderr on program termination. This will show you the average length of
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strings your program manipulates, their average initial length and also the
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percent of times when memory wasn't reallocated when string concatenation was
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done but the alread preallocated memory was used (this value should be about
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98\% for the default allocation policy, if it is less than 90\% you should
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really consider fine tuning wxString for your application).
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It goes without saying that a profiler should be used to measure the precise
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difference the change to EXTRA\_ALLOC makes to your program.
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