wxWidgets/contrib/utils/wxrcedit/nodesdb.h

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/////////////////////////////////////////////////////////////////////////////
// Purpose: XML resources editor
// Author: Vaclav Slavik
// Created: 2000/05/05
// RCS-ID: $Id$
// Copyright: (c) 2000 Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "nodesdb.h"
#endif
#ifndef _NODESDB_H_
#define _NODESDB_H_
#include "wx/dynarray.h"
class WXDLLEXPORT wxXmlNode;
class WXDLLEXPORT wxString;
class WXDLLEXPORT wxPathList;
class PropertyInfo
{
public:
PropertyInfo() {}
PropertyInfo(const wxString& atype, const wxString& aname, const wxString& amoreinfo)
: Type(atype), Name(aname), MoreInfo(amoreinfo) {}
PropertyInfo& operator=(const PropertyInfo& p)
{
Type = p.Type; Name = p.Name; MoreInfo = p.MoreInfo;
return *this;
}
wxString Type;
wxString Name;
wxString MoreInfo;
};
WX_DECLARE_OBJARRAY(PropertyInfo, PropertyInfoArray);
class NodeInfo
{
public:
wxString NodeClass;
wxString Type;
PropertyInfoArray Props;
wxArrayString DerivedFrom;
bool Abstract;
wxString ChildType;
int Icon;
void Read(const wxString& filename, wxPathList& list);
};
WX_DECLARE_OBJARRAY(NodeInfo, NodeInfoArray);
class NodesDb
{
public:
NodesDb();
void Load();
void LoadDir(const wxString& path);
void LoadFile(const wxString& file);
NodeInfoArray& GetNodesInfo() { return m_Infos; }
static NodesDb *Get();
private:
static NodesDb *ms_Instance;
NodeInfoArray m_Infos;
wxArrayString m_Paths;
};
#endif