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/////////////////////////////////////////////////////////////////////////////
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// Name: canvas.h
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// Purpose: Forty Thieves patience game
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// Author: Chris Breeze
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// Modified by:
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// Created: 21/07/97
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// RCS-ID: $Id$
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// Copyright: (c) 1993-1998 Chris Breeze
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// Licence: wxWindows licence
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//---------------------------------------------------------------------------
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// Last modified: 22nd July 1998 - ported to wxWidgets 2.0
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _CANVAS_H_
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#define _CANVAS_H_
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class Card;
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class Game;
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class ScoreFile;
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class PlayerSelectionDialog;
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class FortyCanvas: public wxScrolledWindow
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{
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public:
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FortyCanvas(wxWindow* parent, const wxPoint& pos, const wxSize& size);
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virtual ~FortyCanvas();
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virtual void OnDraw(wxDC& dc);
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bool OnCloseCanvas();
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void OnMouseEvent(wxMouseEvent& event);
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void SetCursorStyle(int x, int y);
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void NewGame();
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void Undo();
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void Redo();
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ScoreFile* GetScoreFile() const { return m_scoreFile; }
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void UpdateScores();
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void EnableHelpingHand(bool enable) { m_helpingHand = enable; }
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void EnableRightButtonUndo(bool enable) { m_rightBtnUndo = enable; }
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void LayoutGame();
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void ShowPlayerDialog();
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DECLARE_EVENT_TABLE()
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private:
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wxFont* m_font;
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Game* m_game;
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ScoreFile* m_scoreFile;
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wxCursor* m_arrowCursor;
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wxCursor* m_handCursor;
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bool m_helpingHand;
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bool m_rightBtnUndo;
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wxString m_player;
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PlayerSelectionDialog* m_playerDialog;
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bool m_leftBtnDown;
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};
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#endif
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