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/////////////////////////////////////////////////////////////////////////////
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// Name: ipc.h
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// Purpose: interface of wxConnection
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxConnection
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A wxConnection object represents the connection between a client and a server.
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It is created by making a connection using a wxClient object, or by the acceptance
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of a connection by a wxServer object.
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The bulk of a DDE-like (Dynamic Data Exchange) conversation is controlled by
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calling members in a @b wxConnection object or by overriding its members.
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The actual DDE-based implementation using wxDDEConnection is available on
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Windows only, but a platform-independent, socket-based version of this API is
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available using wxTCPConnection, which has the same API.
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An application should normally derive a new connection class from wxConnection,
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in order to override the communication event handlers to do something interesting.
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@library{wxbase}
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@category{ipc}
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@see wxClient, wxServer, @ref overview_ipc
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*/
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class wxConnection : public wxObject
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{
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public:
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//@{
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/**
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Constructs a connection object.
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If no user-defined connection object is to be derived from wxConnection,
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then the constructor should not be called directly, since the default connection
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object will be provided on requesting (or accepting) a connection.
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However, if the user defines his or her own derived connection object,
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the wxServer::OnAcceptConnection and/or wxClient::OnMakeConnection
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members should be replaced by functions which construct the new
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connection object.
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If the arguments of the wxConnection constructor are void then
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the wxConnection object manages its own connection buffer,
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allocating memory as needed. A programmer-supplied buffer cannot
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be increased if necessary, and the program will assert if it is
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not large enough.
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The programmer-supplied buffer is included mainly for backwards compatibility.
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*/
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wxConnection();
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wxConnection(void* buffer, size_t size);
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//@}
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//@{
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/**
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Called by the server application to advise the client of a change
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in the data associated with the given item. Causes the client
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connection's OnAdvise() member to be called.
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@return @true if successful.
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*/
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bool Advise(const wxString& item, const void* data, size_t size,
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wxIPCFormat format = wxIPC_PRIVATE);
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bool Advise(const wxString& item, const char* data);
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bool Advise(const wxString& item, const wchar_t* data);
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bool Advise(const wxString& item, const wxString data);
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//@}
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/**
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Called by the client or server application to disconnect from the
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other program; it causes the OnDisconnect() message to be sent to the
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corresponding connection object in the other program.
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Returns @true if successful or already disconnected.
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The application that calls Disconnect() must explicitly delete
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its side of the connection.
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*/
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bool Disconnect();
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//@{
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/**
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Called by the client application to execute a command on the server.
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Can also be used to transfer arbitrary data to the server (similar to
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Poke() in that respect). Causes the server connection's OnExec()
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member to be called. Returns @true if successful.
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*/
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bool Execute(const void* data, size_t size,
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wxIPCFormat format = wxIPC_PRIVATE);
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bool Execute(const char* data);
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bool Execute(const wchar_t* data);
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bool Execute(const wxString data);
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//@}
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/**
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Message sent to the client application when the server notifies it of a
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change in the data associated with the given item, using Advise().
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*/
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virtual bool OnAdvise(const wxString& topic,
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const wxString& item,
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const void* data,
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size_t size,
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wxIPCFormat format);
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/**
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Message sent to the client or server application when the other
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application notifies it to end the connection.
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The default behaviour is to delete the connection object and return @true,
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so applications should generally override OnDisconnect() (finally calling
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the inherited method as well) so that they know the connection object is
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no longer available.
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*/
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virtual bool OnDisconnect();
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/**
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Message sent to the server application when the client notifies
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it to execute the given data, using Execute().
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Note that there is no item associated with this message.
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*/
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virtual bool OnExec(const wxString& topic, const wxString& data);
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/**
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Message sent to the server application when the client notifies it to
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accept the given data.
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*/
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virtual bool OnPoke(const wxString& topic, const wxString& item,
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const void* data,
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size_t size,
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wxIPCFormat format);
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/**
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Message sent to the server application when the client calls Request().
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The server's OnRequest() method should respond by returning a character
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string, or @NULL to indicate no data, and setting *size.
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The character string must of course persist after the call returns.
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*/
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virtual const void* OnRequest(const wxString& topic,
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const wxString& item,
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size_t* size,
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wxIPCFormat format);
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/**
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Message sent to the server application by the client, when the client
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wishes to start an 'advise loop' for the given topic and item.
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The server can refuse to participate by returning @false.
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*/
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virtual bool OnStartAdvise(const wxString& topic,
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const wxString& item);
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/**
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Message sent to the server application by the client, when the client
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wishes to stop an 'advise loop' for the given topic and item.
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The server can refuse to stop the advise loop by returning @false, although
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this doesn't have much meaning in practice.
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*/
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virtual bool OnStopAdvise(const wxString& topic,
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const wxString& item);
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//@{
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/**
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Called by the client application to poke data into the server.
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Can be used to transfer arbitrary data to the server.
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Causes the server connection's OnPoke() member to be called.
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If size is -1 the size is computed from the string length of data.
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Returns @true if successful.
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*/
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bool Poke(const wxString& item, const void* data, size_t size,
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wxIPCFormat format = wxIPC_PRIVATE);
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bool Poke(const wxString& item, const char* data);
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bool Poke(const wxString& item, const wchar_t* data);
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bool Poke(const wxString& item, const wxString data);
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//@}
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/**
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Called by the client application to request data from the server.
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Causes the server connection's OnRequest() member to be called.
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Size may be @NULL or a pointer to a variable to receive the size of the
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requested item.
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Returns a character string (actually a pointer to the connection's buffer)
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if successful, @NULL otherwise. This buffer does not need to be deleted.
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*/
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const void* Request(const wxString& item, size_t* size,
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wxIPCFormat format = wxIPC_TEXT);
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/**
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Called by the client application to ask if an advise loop can be started
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with the server. Causes the server connection's OnStartAdvise()
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member to be called.
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Returns @true if the server okays it, @false otherwise.
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*/
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bool StartAdvise(const wxString& item);
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/**
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Called by the client application to ask if an advise loop can be stopped.
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Causes the server connection's OnStopAdvise() member to be called.
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Returns @true if the server okays it, @false otherwise.
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*/
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bool StopAdvise(const wxString& item);
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/**
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Returns true if the format is one of the text formats.
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The text formats are wxIPC_TEXT, wxIPC_UNICODETEXT and wxIPC_UTF8TEXT.
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*/
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static bool IsTextFormat(wxIPCFormat format);
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/**
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Returns the data in any of the text formats as string.
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@param data
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The raw data pointer as used with any of the other methods of this
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class.
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@param size
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The size of the data buffer pointed to by @a data.
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@param format
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The format of the data. It must be a text one, i.e. such that
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IsTextFormat() returns @true for it.
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@return
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The string representation of the data. If the format is not text,
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an assertion failure is triggered and empty string is returned.
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*/
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static wxString
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GetTextFromData(const void *data, size_t size, wxIPCFormat format);
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};
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/**
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@class wxClient
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A wxClient object represents the client part of a client-server
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DDE-like (Dynamic Data Exchange) conversation.
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The actual DDE-based implementation using wxDDEClient is available on Windows
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only, but a platform-independent, socket-based version of this API is available
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using wxTCPClient, which has the same API.
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To create a client which can communicate with a suitable server, you need to
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derive a class from wxConnection and another from wxClient.
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The custom wxConnection class will intercept communications in a 'conversation'
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with a server, and the custom wxClient is required so that a user-overridden
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wxClient::OnMakeConnection member can return a wxConnection of the required
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class, when a connection is made.
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Look at the IPC sample and the @ref overview_ipc for an example of how to do this.
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@library{wxbase}
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@category{ipc}
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2008-10-17 16:55:12 -04:00
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@see wxServer, wxConnection, @ref overview_ipc
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*/
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class wxClient : public wxObject
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{
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public:
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/**
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Constructs a client object.
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*/
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wxClient();
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/**
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Tries to make a connection with a server by host (machine name
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under UNIX - use 'localhost' for same machine; ignored when using
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native DDE in Windows), service name and topic string.
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If the server allows a connection, a wxConnection object will be returned.
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The type of wxConnection returned can be altered by overriding the
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OnMakeConnection() member to return your own derived connection object.
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Under Unix, the service name may be either an integer port
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identifier in which case an Internet domain socket will be used
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for the communications, or a valid file name (which shouldn't
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exist and will be deleted afterwards) in which case a Unix domain
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socket is created.
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2009-07-02 18:29:43 -04:00
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@note Using Internet domain sockets is extremely insecure for IPC as
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there is absolutely no access control for them, use Unix domain
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sockets whenever possible!
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*/
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wxConnectionBase* MakeConnection(const wxString& host,
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const wxString& service,
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const wxString& topic);
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/**
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Called by MakeConnection(), by default this simply returns a new wxConnection
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object. Override this method to return a wxConnection descendant customised
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for the application.
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The advantage of deriving your own connection class is that it will enable
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you to intercept messages initiated by the server, such as wxConnection::OnAdvise.
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You may also want to store application-specific data in instances of
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the new class.
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*/
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wxConnectionBase* OnMakeConnection();
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/**
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Returns @true if this is a valid host name, @false otherwise.
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This always returns @true under MS Windows.
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*/
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bool ValidHost(const wxString& host);
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};
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2008-03-10 11:24:38 -04:00
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2008-03-08 08:52:38 -05:00
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/**
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@class wxServer
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2008-10-17 16:55:12 -04:00
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A wxServer object represents the server part of a client-server DDE-like
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(Dynamic Data Exchange) conversation. The actual DDE-based implementation
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using wxDDEServer is available on Windows only, but a platform-independent,
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socket-based version of this API is available using wxTCPServer, which has
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the same API.
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To create a server which can communicate with a suitable client, you need to
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derive a class from wxConnection and another from wxServer.
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The custom wxConnection class will intercept communications in a 'conversation'
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with a client, and the custom wxServer is required so that a user-overridden
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wxServer::OnAcceptConnection member can return a wxConnection of the required
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class, when a connection is made.
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Look at the IPC sample and the @ref overview_ipc for an example of how to do this.
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@library{wxbase}
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@category{ipc}
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2008-10-17 16:55:12 -04:00
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@see wxClient, wxConnection, IPC, @ref overview_ipc
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*/
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class wxServer
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{
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public:
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/**
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Constructs a server object.
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*/
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wxServer();
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/**
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Registers the server using the given service name.
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Under Unix, the service name may be either an integer port identifier in
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which case an Internet domain socket will be used for the communications,
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or a valid file name (which shouldn't exist and will be deleted afterwards)
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in which case a Unix domain socket is created.
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@false is returned if the call failed (for example, the port number is
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already in use).
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*/
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bool Create(const wxString& service);
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/**
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When a client calls @b MakeConnection, the server receives the
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message and this member is called. The application should derive a
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member to intercept this message and return a connection object of
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either the standard wxConnection type, or (more likely) of a
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user-derived type.
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If the topic is @b STDIO, the application may wish to refuse the
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connection. Under UNIX, when a server is created the OnAcceptConnection()
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message is always sent for standard input and output, but in the context
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of DDE messages it doesn't make a lot of sense.
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*/
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virtual wxConnectionBase* OnAcceptConnection(const wxString& topic);
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};
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