1998-05-20 10:25:30 -04:00
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\section{Interprocess communication overview}\label{ipcoverview}
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1999-01-25 13:33:08 -05:00
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Classes: \helpref{wxDDEServer}{wxddeserver}, \helpref{wxDDEConnection}{wxddeconnection},
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\helpref{wxDDEClient}{wxddeclient},
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\helpref{wxTCPServer}{wxtcpserver}, \helpref{wxTCPConnection}{wxtcpconnection},
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\helpref{wxTCPClient}{wxtcpclient}
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1999-01-25 13:33:08 -05:00
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wxWindows has a number of different classes to help with interprocess communication
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and network programming. This section only discusses one family of classes - the DDE-like
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protocol - but here's a list of other useful classes:
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\begin{itemize}\itemsep=0pt
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\item \helpref{wxSocketEvent}{wxsocketevent},
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\helpref{wxSocketBase}{wxsocketbase},
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\helpref{wxSocketClient}{wxsocketclient},
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\helpref{wxSocketServer}{wxsocketserver}: classes for the low-level TCP/IP API.
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\item \helpref{wxProtocol}{wxprotocol}, \helpref{wxURL}{wxurl}, \helpref{wxFTP}{wxftp}, wxHTTP: classes
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for programming popular Internet protocols.
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\end{itemize}
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Further information on these classes will be available in due course.
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wxWindows has a high-level protocol based on Windows DDE.
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There are two implementations of this DDE-like protocol:
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one using real DDE running on Windows only, and another using TCP/IP (sockets) that runs
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on most platforms. Since the API is the same apart from the names of the classes, you
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should find it easy to switch between the two implementations.
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The following description refers to 'DDE' but remember that the equivalent wxTCP... classes
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can be used in much the same way.
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Three classes are central to the DDE API:
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\begin{enumerate}\itemsep=0pt
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\item wxDDEClient. This represents the client application, and is used
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only within a client program.
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\item wxDDEServer. This represents the server application, and is used
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only within a server program.
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\item wxDDEConnection. This represents the connection from the current
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client or server to the other application (server or client), and can be used
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in both server and client programs. Most DDE
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transactions operate on this object.
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\end{enumerate}
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Messages between applications are usually identified by three variables:
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connection object, topic name and item name. A data string is a fourth
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element of some messages. To create a connection (a conversation in
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Windows parlance), the client application sends the message
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MakeConnection to the client object, with a string service name to
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identify the server and a topic name to identify the topic for the
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duration of the connection. Under Unix, the service name must contain an
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integer port identifier.
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The server then responds and either vetos the connection or allows it.
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If allowed, a connection object is created which persists until the
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connection is closed. The connection object is then used for subsequent
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messages between client and server.
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To create a working server, the programmer must:
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\begin{enumerate}\itemsep=0pt
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\item Derive a class from wxDDEServer.
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\item Override the handler OnAcceptConnection for accepting or rejecting a connection,
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on the basis of the topic argument. This member must create and return a connection
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object if the connection is accepted.
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\item Create an instance of your server object, and call Create to
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activate it, giving it a service name.
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\item Derive a class from wxDDEConnection.
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\item Provide handlers for various messages that are sent to the server
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side of a wxDDEConnection.
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\end{enumerate}
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To create a working client, the programmer must:
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\begin{enumerate}\itemsep=0pt
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\item Derive a class from wxDDEClient.
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\item Override the handler OnMakeConnection to create and return
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an appropriate connection object.
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\item Create an instance of your client object.
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\item Derive a class from wxDDEConnection.
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\item Provide handlers for various messages that are sent to the client
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side of a wxDDEConnection.
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\item When appropriate, create a new connection by sending a MakeConnection
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message to the client object, with arguments host name (processed in Unix only),
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service name, and topic name for this connection. The client object will call OnMakeConnection
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to create a connection object of the desired type.
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\item Use the wxDDEConnection member functions to send messages to the server.
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\end{enumerate}
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\subsection{Data transfer}
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These are the ways that data can be transferred from one application to
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another.
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\begin{itemize}\itemsep=0pt
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\item {\bf Execute:} the client calls the server with a data string representing
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a command to be executed. This succeeds or fails, depending on the
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server's willingness to answer. If the client wants to find the result
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of the Execute command other than success or failure, it has to explicitly
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call Request.
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\item {\bf Request:} the client asks the server for a particular data string
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associated with a given item string. If the server is unwilling to
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reply, the return value is NULL. Otherwise, the return value is a string
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(actually a pointer to the connection buffer, so it should not be
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deallocated by the application).
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\item {\bf Poke:} The client sends a data string associated with an item
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string directly to the server. This succeeds or fails.
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\item {\bf Advise:} The client asks to be advised of any change in data
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associated with a particular item. If the server agrees, the server will
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send an OnAdvise message to the client along with the item and data.
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\end{itemize}
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The default data type is wxCF\_TEXT (ASCII text), and the default data
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size is the length of the null-terminated string. Windows-specific data
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types could also be used on the PC.
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\subsection{Examples}
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See the sample programs {\it server}\/ and {\it client}\/ in the IPC
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samples directory. Run the server, then the client. This demonstrates
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using the Execute, Request, and Poke commands from the client, together
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with an Advise loop: selecting an item in the server list box causes
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that item to be highlighted in the client list box.
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\subsection{More DDE details}
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A wxDDEClient object represents the client part of a client-server DDE
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(Dynamic Data Exchange) conversation (available in both
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Windows and Unix).
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To create a client which can communicate with a suitable server,
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you need to derive a class from wxDDEConnection and another from wxDDEClient.
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The custom wxDDEConnection class will intercept communications in
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a `conversation' with a server, and the custom wxDDEServer is required
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so that a user-overriden \helpref{wxDDEClient::OnMakeConnection}{wxddeclientonmakeconnection} member can return
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a wxDDEConnection of the required class, when a connection is made.
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For example:
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\begin{verbatim}
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class MyConnection: public wxDDEConnection
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{
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public:
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MyConnection(void)::wxDDEConnection(ipc_buffer, 3999) {}
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~MyConnection(void) { }
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bool OnAdvise(const wxString& topic, const wxString& item, char *data, int size, wxIPCFormat format)
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{ wxMessageBox(topic, data); }
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};
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class MyClient: public wxDDEClient
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{
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public:
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MyClient(void) {}
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wxConnectionBase *OnMakeConnection(void) { return new MyConnection; }
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};
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\end{verbatim}
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Here, {\bf MyConnection} will respond to \helpref{OnAdvise}{wxddeconnectiononadvise} messages sent
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by the server.
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When the client application starts, it must create an instance of the derived wxDDEClient. In the following, command line
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arguments are used to pass the host name (the name of the machine the server is running
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on) and the server name (identifying the server process). Calling \helpref{wxDDEClient::MakeConnection}{wxddeclientmakeconnection}\rtfsp
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implicitly creates an instance of {\bf MyConnection} if the request for a
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connection is accepted, and the client then requests an {\it Advise} loop
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from the server, where the server calls the client when data has changed.
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\begin{verbatim}
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wxString server = "4242";
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wxString hostName;
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wxGetHostName(hostName);
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// Create a new client
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MyClient *client = new MyClient;
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connection = (MyConnection *)client->MakeConnection(hostName, server, "IPC TEST");
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if (!connection)
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{
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wxMessageBox("Failed to make connection to server", "Client Demo Error");
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return NULL;
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}
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connection->StartAdvise("Item");
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\end{verbatim}
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Note that it is no longer necessary to call wxDDEInitialize or wxDDECleanUp, since
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wxWindows will do this itself if necessary.
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