141 lines
3.7 KiB
TeX
141 lines
3.7 KiB
TeX
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% automatically generated by HelpGen from
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% /home/guilhem/PROJECTS/wxWindows/utils/wxMMedia2/lib/sndwin.h at 26/Feb/00 14:26:51
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\section{\class{wxSoundStreamWin}}\label{wxsoundstreamwin}
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\wxheading{Derived from}
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\helpref{wxSoundStream}{wxsoundstream}
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\wxheading{Data structures}
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{\small \begin{verbatim}
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typedef struct \_wxSoundInternal wxSoundInternal
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\end{verbatim}}
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{\small \begin{verbatim}
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typedef struct \_wxSoundInfoHeader wxSoundInfoHeader
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\end{verbatim}}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxSoundStreamWin::wxSoundStreamWin}\label{wxsoundstreamwinwxsoundstreamwin}
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\func{}{wxSoundStreamWin}{\void}
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\membersection{wxSoundStreamWin::\destruct{wxSoundStreamWin}}\label{wxsoundstreamwindtor}
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\func{}{\destruct{wxSoundStreamWin}}{\void}
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\membersection{wxSoundStreamWin::Write}\label{wxsoundstreamwinwrite}
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\func{wxSoundStream\&}{Write}{\param{const void* }{buffer}, \param{wxUint32 }{len}}
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\membersection{wxSoundStreamWin::Read}\label{wxsoundstreamwinread}
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\func{wxSoundStream\&}{Read}{\param{void* }{buffer}, \param{wxUint32 }{len}}
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\membersection{wxSoundStreamWin::SetSoundFormat}\label{wxsoundstreamwinsetsoundformat}
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\func{bool}{SetSoundFormat}{\param{wxSoundFormatBase\& }{base}}
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\membersection{wxSoundStreamWin::StartProduction}\label{wxsoundstreamwinstartproduction}
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\func{bool}{StartProduction}{\param{int }{evt}}
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\membersection{wxSoundStreamWin::StopProduction}\label{wxsoundstreamwinstopproduction}
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\func{bool}{StopProduction}{\void}
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\membersection{wxSoundStreamWin::QueueFilled}\label{wxsoundstreamwinqueuefilled}
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\constfunc{bool}{QueueFilled}{\void}
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\membersection{wxSoundStreamWin::NotifyDoneBuffer}\label{wxsoundstreamwinnotifydonebuffer}
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\func{void}{NotifyDoneBuffer}{\param{wxUint32 }{dev\_handle}, \param{int }{flag}}
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Internal but defined as public
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\membersection{wxSoundStreamWin::GetBestSize}\label{wxsoundstreamwingetbestsize}
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\constfunc{wxUint32}{GetBestSize}{\void}
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\membersection{wxSoundStreamWin::CreateSndWindow}\label{wxsoundstreamwincreatesndwindow}
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\func{void}{CreateSndWindow}{\void}
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\membersection{wxSoundStreamWin::DestroySndWindow}\label{wxsoundstreamwindestroysndwindow}
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\func{void}{DestroySndWindow}{\void}
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\membersection{wxSoundStreamWin::OpenDevice}\label{wxsoundstreamwinopendevice}
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\func{bool}{OpenDevice}{\param{int }{mode}}
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\membersection{wxSoundStreamWin::CloseDevice}\label{wxsoundstreamwinclosedevice}
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\func{void}{CloseDevice}{\void}
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\membersection{wxSoundStreamWin::AllocHeader}\label{wxsoundstreamwinallocheader}
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\func{wxSoundInfoHeader*}{AllocHeader}{\param{int }{mode}}
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\membersection{wxSoundStreamWin::FreeHeader}\label{wxsoundstreamwinfreeheader}
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\func{void}{FreeHeader}{\param{wxSoundInfoHeader* }{header}, \param{int }{mode}}
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\membersection{wxSoundStreamWin::AllocHeaders}\label{wxsoundstreamwinallocheaders}
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\func{bool}{AllocHeaders}{\param{int }{mode}}
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\membersection{wxSoundStreamWin::FreeHeaders}\label{wxsoundstreamwinfreeheaders}
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\func{void}{FreeHeaders}{\param{int }{mode}}
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\membersection{wxSoundStreamWin::WaitFor}\label{wxsoundstreamwinwaitfor}
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\func{void}{WaitFor}{\param{wxSoundInfoHeader* }{info}}
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\membersection{wxSoundStreamWin::AddToQueue}\label{wxsoundstreamwinaddtoqueue}
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\func{bool}{AddToQueue}{\param{wxSoundInfoHeader* }{info}}
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\membersection{wxSoundStreamWin::ClearHeader}\label{wxsoundstreamwinclearheader}
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\func{void}{ClearHeader}{\param{wxSoundInfoHeader* }{info}}
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\membersection{wxSoundStreamWin::NextFragmentOutput}\label{wxsoundstreamwinnextfragmentoutput}
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\func{wxSoundInfoHeader*}{NextFragmentOutput}{\void}
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\membersection{wxSoundStreamWin::NextFragmentInput}\label{wxsoundstreamwinnextfragmentinput}
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\func{wxSoundInfoHeader*}{NextFragmentInput}{\void}
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