wxWidgets/contrib/docs/latex/mmedia/sndwin.tex

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%
% automatically generated by HelpGen from
% /home/guilhem/PROJECTS/wxWindows/utils/wxMMedia2/lib/sndwin.h at 26/Feb/00 14:26:51
%
\section{\class{wxSoundStreamWin}}\label{wxsoundstreamwin}
\wxheading{Derived from}
\helpref{wxSoundStream}{wxsoundstream}
\wxheading{Data structures}
{\small \begin{verbatim}
typedef struct \_wxSoundInternal wxSoundInternal
\end{verbatim}}
{\small \begin{verbatim}
typedef struct \_wxSoundInfoHeader wxSoundInfoHeader
\end{verbatim}}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxSoundStreamWin::wxSoundStreamWin}\label{wxsoundstreamwinwxsoundstreamwin}
\func{}{wxSoundStreamWin}{\void}
\membersection{wxSoundStreamWin::\destruct{wxSoundStreamWin}}\label{wxsoundstreamwindtor}
\func{}{\destruct{wxSoundStreamWin}}{\void}
\membersection{wxSoundStreamWin::Write}\label{wxsoundstreamwinwrite}
\func{wxSoundStream\&}{Write}{\param{const void* }{buffer}, \param{wxUint32 }{len}}
\membersection{wxSoundStreamWin::Read}\label{wxsoundstreamwinread}
\func{wxSoundStream\&}{Read}{\param{void* }{buffer}, \param{wxUint32 }{len}}
\membersection{wxSoundStreamWin::SetSoundFormat}\label{wxsoundstreamwinsetsoundformat}
\func{bool}{SetSoundFormat}{\param{wxSoundFormatBase\& }{base}}
\membersection{wxSoundStreamWin::StartProduction}\label{wxsoundstreamwinstartproduction}
\func{bool}{StartProduction}{\param{int }{evt}}
\membersection{wxSoundStreamWin::StopProduction}\label{wxsoundstreamwinstopproduction}
\func{bool}{StopProduction}{\void}
\membersection{wxSoundStreamWin::QueueFilled}\label{wxsoundstreamwinqueuefilled}
\constfunc{bool}{QueueFilled}{\void}
\membersection{wxSoundStreamWin::NotifyDoneBuffer}\label{wxsoundstreamwinnotifydonebuffer}
\func{void}{NotifyDoneBuffer}{\param{wxUint32 }{dev\_handle}, \param{int }{flag}}
Internal but defined as public
\membersection{wxSoundStreamWin::GetBestSize}\label{wxsoundstreamwingetbestsize}
\constfunc{wxUint32}{GetBestSize}{\void}
\membersection{wxSoundStreamWin::CreateSndWindow}\label{wxsoundstreamwincreatesndwindow}
\func{void}{CreateSndWindow}{\void}
\membersection{wxSoundStreamWin::DestroySndWindow}\label{wxsoundstreamwindestroysndwindow}
\func{void}{DestroySndWindow}{\void}
\membersection{wxSoundStreamWin::OpenDevice}\label{wxsoundstreamwinopendevice}
\func{bool}{OpenDevice}{\param{int }{mode}}
\membersection{wxSoundStreamWin::CloseDevice}\label{wxsoundstreamwinclosedevice}
\func{void}{CloseDevice}{\void}
\membersection{wxSoundStreamWin::AllocHeader}\label{wxsoundstreamwinallocheader}
\func{wxSoundInfoHeader*}{AllocHeader}{\param{int }{mode}}
\membersection{wxSoundStreamWin::FreeHeader}\label{wxsoundstreamwinfreeheader}
\func{void}{FreeHeader}{\param{wxSoundInfoHeader* }{header}, \param{int }{mode}}
\membersection{wxSoundStreamWin::AllocHeaders}\label{wxsoundstreamwinallocheaders}
\func{bool}{AllocHeaders}{\param{int }{mode}}
\membersection{wxSoundStreamWin::FreeHeaders}\label{wxsoundstreamwinfreeheaders}
\func{void}{FreeHeaders}{\param{int }{mode}}
\membersection{wxSoundStreamWin::WaitFor}\label{wxsoundstreamwinwaitfor}
\func{void}{WaitFor}{\param{wxSoundInfoHeader* }{info}}
\membersection{wxSoundStreamWin::AddToQueue}\label{wxsoundstreamwinaddtoqueue}
\func{bool}{AddToQueue}{\param{wxSoundInfoHeader* }{info}}
\membersection{wxSoundStreamWin::ClearHeader}\label{wxsoundstreamwinclearheader}
\func{void}{ClearHeader}{\param{wxSoundInfoHeader* }{info}}
\membersection{wxSoundStreamWin::NextFragmentOutput}\label{wxsoundstreamwinnextfragmentoutput}
\func{wxSoundInfoHeader*}{NextFragmentOutput}{\void}
\membersection{wxSoundStreamWin::NextFragmentInput}\label{wxsoundstreamwinnextfragmentinput}
\func{wxSoundInfoHeader*}{NextFragmentInput}{\void}