wxWidgets/samples/wxsocket/client.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: client.cpp
// Purpose: Client for wxSocket demo
// Author: Guillermo Rodriguez Garcia <guille@iies.es>
// Modified by:
// Created: 1999/09/19
// RCS-ID: $Id$
// Copyright: (c) 1999 Guillermo Rodriguez Garcia
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ==========================================================================
// declarations
// ==========================================================================
// --------------------------------------------------------------------------
// headers
// --------------------------------------------------------------------------
#ifdef __GNUG__
# pragma implementation "client.cpp"
# pragma interface "client.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
# pragma hdrstop
#endif
// for all others, include the necessary headers
#ifndef WX_PRECOMP
# include "wx/wx.h"
#endif
# include "wx/socket.h"
# include "wx/url.h"
# include "wx/protocol/http.h"
# include "wx/progdlg.h"
// --------------------------------------------------------------------------
// resources
// --------------------------------------------------------------------------
// the application icon
#if defined(__WXGTK__) || defined(__WXMOTIF__)
# include "mondrian.xpm"
#endif
// --------------------------------------------------------------------------
// classes
// --------------------------------------------------------------------------
// Define a new application type
class MyApp : public wxApp
{
public:
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
MyFrame();
~MyFrame();
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnOpenConnection(wxCommandEvent& event);
void OnTest1(wxCommandEvent& event);
void OnTest2(wxCommandEvent& event);
void OnTest3(wxCommandEvent& event);
void OnCloseConnection(wxCommandEvent& event);
void OnSocketEvent(wxSocketEvent& event);
// convenience functions
void UpdateStatusBar();
private:
wxSocketClient *m_sock;
wxPanel *m_panel;
wxTextCtrl *m_text;
wxMenu *m_menuFile;
wxMenu *m_menuSocket;
wxMenuBar *m_menuBar;
bool m_busy;
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// --------------------------------------------------------------------------
// constants
// --------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
CLIENT_QUIT = 1000,
CLIENT_ABOUT,
CLIENT_OPEN,
CLIENT_TEST1,
CLIENT_TEST2,
CLIENT_TEST3,
CLIENT_CLOSE,
// id for socket
SOCKET_ID
};
// --------------------------------------------------------------------------
// event tables and other macros for wxWindows
// --------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(CLIENT_QUIT, MyFrame::OnQuit)
EVT_MENU(CLIENT_ABOUT, MyFrame::OnAbout)
EVT_MENU(CLIENT_OPEN, MyFrame::OnOpenConnection)
EVT_MENU(CLIENT_TEST1, MyFrame::OnTest1)
EVT_MENU(CLIENT_TEST2, MyFrame::OnTest2)
EVT_MENU(CLIENT_TEST3, MyFrame::OnTest3)
EVT_MENU(CLIENT_CLOSE, MyFrame::OnCloseConnection)
EVT_SOCKET(SOCKET_ID, MyFrame::OnSocketEvent)
END_EVENT_TABLE()
IMPLEMENT_APP(MyApp)
// ==========================================================================
// implementation
// ==========================================================================
// --------------------------------------------------------------------------
// the application class
// --------------------------------------------------------------------------
bool MyApp::OnInit()
{
// Create the main application window
MyFrame *frame = new MyFrame();
// Show it and tell the application that it's our main window
frame->Show(TRUE);
SetTopWindow(frame);
// success
return TRUE;
}
// --------------------------------------------------------------------------
// main frame
// --------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1,
_T("wxSocket demo: Client"),
wxDefaultPosition, wxSize(300, 200))
{
// Give the frame an icon
SetIcon(wxICON(mondrian));
// Make menus
m_menuFile = new wxMenu();
m_menuFile->Append(CLIENT_ABOUT, _T("&About...\tCtrl-A"), _T("Show about dialog"));
m_menuFile->AppendSeparator();
m_menuFile->Append(CLIENT_QUIT, _T("E&xit\tAlt-X"), _T("Quit client"));
m_menuSocket = new wxMenu();
m_menuSocket->Append(CLIENT_OPEN, _T("&Open session"), _T("Connect to server"));
m_menuSocket->AppendSeparator();
m_menuSocket->Append(CLIENT_TEST1, _T("Test &1"), _T("Test basic functionality"));
m_menuSocket->Append(CLIENT_TEST2, _T("Test &2"), _T("Test ReadMsg and WriteMsg"));
m_menuSocket->Append(CLIENT_TEST3, _T("Test &3"), _T("Test large data transfer"));
m_menuSocket->AppendSeparator();
m_menuSocket->Append(CLIENT_CLOSE, _T("&Close session"), _T("Close connection"));
// Append menus to the menubar
m_menuBar = new wxMenuBar();
m_menuBar->Append(m_menuFile, _T("&File"));
m_menuBar->Append(m_menuSocket, _T("&Socket"));
SetMenuBar(m_menuBar);
// Status bar
CreateStatusBar(2);
// Make a panel with a textctrl in it
m_panel = new wxPanel(this, -1, wxPoint(0, 0), GetClientSize());
m_text = new wxTextCtrl(m_panel, -1,
_T("Welcome to wxSocket demo: Client\n")
_T("Client ready\n\n"),
wxPoint(0, 0), m_panel->GetClientSize(),
wxTE_MULTILINE | wxTE_READONLY);
// Create the socket
m_sock = new wxSocketClient();
m_sock->SetEventHandler(*this, SOCKET_ID);
m_sock->SetNotify(wxSOCKET_CONNECTION_FLAG |
wxSOCKET_INPUT_FLAG |
wxSOCKET_LOST_FLAG);
m_sock->Notify(TRUE);
m_busy = FALSE;
UpdateStatusBar();
}
MyFrame::~MyFrame()
{
delete m_sock;
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox(_T("wxSocket demo: Client\n")
_T("(c) 1999 Guillermo Rodriguez Garcia\n"),
_T("About Client"),
wxOK | wxICON_INFORMATION, this);
}
void MyFrame::OnOpenConnection(wxCommandEvent& WXUNUSED(event))
{
wxIPV4address addr;
m_menuSocket->Enable(CLIENT_OPEN, FALSE);
m_menuSocket->Enable(CLIENT_CLOSE, FALSE);
// Ask server address
wxString hostname = wxGetTextFromUser(
_T("Enter the address of the wxSocket demo server:"),
_T("Connect ..."),
_T("localhost"));
addr.Hostname(hostname);
addr.Service(3000);
// Non-blocking connect
m_text->AppendText(_T("Trying to connect (timeout = 10 sec) ...\n"));
m_sock->Connect(addr, FALSE);
m_sock->WaitOnConnect(10);
if (m_sock->IsConnected())
m_text->AppendText(_T("Succeeded ! Connection established\n"));
else
{
m_sock->Close();
m_text->AppendText(_T("Failed ! Unable to connect\n"));
wxMessageBox(_T("Can't connect to the specified host"), _T("Alert !"));
}
UpdateStatusBar();
}
void MyFrame::OnTest1(wxCommandEvent& WXUNUSED(event))
{
char *buf1, *buf2;
char len;
// Disable socket menu entries (exception: Close Session)
m_busy = TRUE;
UpdateStatusBar();
m_text->AppendText(_T("\n=== Test 1 begins ===\n"));
// Tell the server which test we are running
char c = 0xBE;
m_sock->Write(&c, 1);
// Send some data and read it back. We know the size of the
// buffer, so we can specify the exact number of bytes to be
// sent or received and use the WAITALL flag. Also, we have
// disabled menu entries which could interfere with the test,
// so we can safely avoid the BLOCK (formerly SPEED) flag.
//
// First we send a byte with the length of the string, then
// we send the string itself (do NOT try to send any integral
// value larger than a byte "as is" acrosss the network, or
// you might be in trouble! Ever heard about big and little
// endian computers?)
//
m_sock->SetFlags(wxSOCKET_WAITALL);
buf1 = _T("Test string (less than 127 chars!)");
len = wxStrlen(buf1) + 1;
buf2 = new char[len];
m_text->AppendText(_T("Sending a test buffer to the server ..."));
m_sock->Write(&len, 1);
m_sock->Write(buf1, len);
m_text->AppendText(m_sock->Error() ? _T("failed !\n") : _T("done\n"));
m_text->AppendText(_T("Receiving the buffer back from server ..."));
m_sock->Read(buf2, len);
m_text->AppendText(m_sock->Error() ? _T("failed !\n") : _T("done\n"));
m_text->AppendText(_T("Comparing the two buffers ..."));
if (memcmp(buf1, buf2, len) != 0)
{
m_text->AppendText(_T("failed!\n"));
m_text->AppendText(_T("Test 1 failed !\n"));
}
else
{
m_text->AppendText(_T("done\n"));
m_text->AppendText(_T("Test 1 passed !\n"));
}
m_text->AppendText(_T("=== Test 1 ends ===\n"));
delete[] buf2;
m_busy = FALSE;
UpdateStatusBar();
}
void MyFrame::OnTest2(wxCommandEvent& WXUNUSED(event))
{
char *msg1;
char *msg2;
size_t len;
// Disable socket menu entries (exception: Close Session)
m_busy = TRUE;
UpdateStatusBar();
m_text->AppendText(_T("\n=== Test 2 begins ===\n"));
// Tell the server which test we are running
char c = 0xCE;
m_sock->Write(&c, 1);
// Here we use ReadMsg and WriteMsg to send messages with
// a header with size information. Also, the reception is
// event triggered, so we test input events as well.
//
// We need to set no flags here (ReadMsg and WriteMsg are
// not affected by flags)
//
m_sock->SetFlags(wxSOCKET_WAITALL);
wxString s = wxGetTextFromUser(
_T("Enter an arbitrary string to send to the server:"),
_T("Test 2 ..."),
_T("Yes I like wxWindows!"));
msg1 = (char *)s.c_str();
len = wxStrlen(msg1) + 1;
msg2 = (char *)malloc(len);
m_text->AppendText(_T("Sending the string with WriteMsg ..."));
m_sock->WriteMsg(msg1, len);
m_text->AppendText(m_sock->Error() ? _T("failed !\n") : _T("done\n"));
m_text->AppendText(_T("Waiting for an event (timeout = 2 sec)\n"));
// Wait until data available (will also return if the connection is lost)
m_sock->WaitForRead(2);
if (m_sock->IsData())
{
m_text->AppendText(_T("Reading the string back with ReadMsg ..."));
m_sock->ReadMsg(msg2, len);
m_text->AppendText(m_sock->Error() ? _T("failed !\n") : _T("done\n"));
m_text->AppendText(_T("Comparing the two buffers ..."));
if (memcmp(msg1, msg2, len) != 0)
{
m_text->AppendText(_T("failed!\n"));
m_text->AppendText(_T("Test 2 failed !\n"));
}
else
{
m_text->AppendText(_T("done\n"));
m_text->AppendText(_T("Test 2 passed !\n"));
}
}
else
m_text->AppendText(_T("Timeout ! Test 2 failed.\n"));
m_text->AppendText(_T("=== Test 2 ends ===\n"));
free(msg2);
m_busy = FALSE;
UpdateStatusBar();
}
void MyFrame::OnTest3(wxCommandEvent& WXUNUSED(event))
{
m_text->AppendText(_T("\n=== Test 3 begins ===\n"));
m_text->AppendText(_T("Test 3 not implemented\n"));
m_text->AppendText(_T("=== Test 3 ends ===\n"));
}
void MyFrame::OnCloseConnection(wxCommandEvent& WXUNUSED(event))
{
m_sock->Close();
UpdateStatusBar();
}
void MyFrame::OnSocketEvent(wxSocketEvent& event)
{
wxString s = _T("OnSocketEvent: ");
switch(event.SocketEvent())
{
case wxSOCKET_INPUT : s.Append(_T("wxSOCKET_INPUT\n")); break;
case wxSOCKET_LOST : s.Append(_T("wxSOCKET_LOST\n")); break;
case wxSOCKET_CONNECTION : s.Append(_T("wxSOCKET_CONNECTION\n")); break;
default : s.Append(_T("Unexpected event !\n")); break;
}
m_text->AppendText(s);
UpdateStatusBar();
}
// convenience functions
void MyFrame::UpdateStatusBar()
{
wxString s;
if (!m_sock->IsConnected())
{
s.Printf(_T("Not connected"));
}
else
{
wxIPV4address addr;
m_sock->GetPeer(addr);
s.Printf(_T("%s : %d"), (addr.Hostname()).c_str(), addr.Service());
}
SetStatusText(s, 1);
m_menuSocket->Enable(CLIENT_OPEN, !m_sock->IsConnected() && !m_busy);
m_menuSocket->Enable(CLIENT_TEST1, m_sock->IsConnected() && !m_busy);
m_menuSocket->Enable(CLIENT_TEST2, m_sock->IsConnected() && !m_busy);
m_menuSocket->Enable(CLIENT_TEST3, m_sock->IsConnected() && !m_busy);
m_menuSocket->Enable(CLIENT_CLOSE, m_sock->IsConnected());
}