wxWidgets/include/wx/mac/setup.h

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/////////////////////////////////////////////////////////////////////////////
// Name: setup.h
// Purpose: Configuration for the library
// Author: Stefan Csomor
// Modified by: Stefan Csomor
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SETUP_H_
#define _WX_SETUP_H_
/*
* General features
*
*/
#define wxUSE_GEOMETRY 1
#define WORDS_BIGENDIAN 1
#define wxUSE_CONFIG 1
// Use wxConfig, with CreateConfig in wxApp
#define WXWIN_COMPATIBILITY 0
// Compatibility with 1.66 API.
// Level 0: no backward compatibility, all new features
// Level 1: wxDC, OnSize (etc.) compatibility, but
// some new features such as event tables
#define wxUSE_POSTSCRIPT 0
// 0 for no PostScript device context
#define wxUSE_AFM_FOR_POSTSCRIPT 0
// 1 to use font metric files in GetTextExtent
#define wxUSE_METAFILE 1
// 0 for no Metafile and metafile device context
#define wxUSE_IPC 0
// 0 for no interprocess comms
#define wxUSE_HELP 1
// 0 for no help facility
#define wxUSE_RESOURCES 1
// 0 for no wxGetResource/wxWriteResource
#define wxUSE_CONSTRAINTS 1
// Use constraints mechanism
#define wxUSE_TIMEDATE 1
// 0 for no wxTime/wxDate classes
#define wxUSE_CLIPBOARD 1
// 0 for no clipboard functions
#define wxUSE_SPLINES 1
// 0 for no splines
#define wxUSE_DRAG_AND_DROP 0
// 0 for no drag and drop
#define wxUSE_TOOLBAR 1
#define wxUSE_TOOLBAR_NATIVE 1
// Define 1 to use toolbar classes
#define wxUSE_BUTTONBAR 1
// Define 1 to use buttonbar classes (enhanced toolbar
// for MS Windows)
#define wxUSE_GAUGE 1
// Define 1 to use Microsoft's gauge (Windows)
// or Bull's gauge (Motif) library (both in contrib).
#define wxUSE_COMBOBOX 1
// Define 1 to use COMBOXBOX control (Windows)
// or FWW's ComboBox widget (Motif).
#define wxUSE_CHOICE 1
// Define 1 to use CHOICE
#define wxUSE_RADIOBUTTON 1
// Define 1 to use radio button control
#define wxUSE_RADIOBTN 1
// Unfortunately someone introduced this one, too
#define wxUSE_SCROLLBAR 1
// Define 1 to compile contributed wxScrollBar class
#define wxUSE_CHECKBOX 1
// Define 1 to compile checkbox
#define wxUSE_LISTBOX 1
// Define 1 to compile listbox
#define wxUSE_SPINBTN 1
#define wxUSE_NOTEBOOK 1
// Define 1 to compile spin button
// use wxStaticLine class (separator line in the dialog)?
#define wxUSE_STATLINE 1
#define wxUSE_CHECKLISTBOX 1
// Define 1 to compile check listbox
#define wxUSE_CHOICE 1
// Define 1 to compile choice
#define wxUSE_CARET 1
// Define 1 to use wxCaret class
#define wxUSE_XPM_IN_MSW 1
// Define 1 to support the XPM package in wxBitmap.
#define wxUSE_IMAGE_LOADING_IN_MSW 1
// Use dynamic DIB loading/saving code in utils/dib under MSW.
#define wxUSE_RESOURCE_LOADING_IN_MSW 1
// Use dynamic icon/cursor loading/saving code
// under MSW.
#define wxUSE_WX_RESOURCES 1
// Use .wxr resource mechanism (requires PrologIO library)
// support for startup tips (wxShowTip &c)
#define wxUSE_STARTUP_TIPS 1
// BC++/Win16 can't cope with the amount of data in resource.cpp
#if defined(__WIN16__) && defined(__BORLANDC__)
#undef wxUSE_WX_RESOURCES
#define wxUSE_WX_RESOURCES 0
#endif
#define wxUSE_DOC_VIEW_ARCHITECTURE 1
// Set to 0 to disable document/view architecture
#define wxUSE_MDI_ARCHITECTURE 1
// Set to 0 to disable MDI document/view architecture
#define wxUSE_PRINTING_ARCHITECTURE 1
// Set to 0 to disable print/preview architecture code
#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
// Set to 0 to disable PostScript print/preview architecture code
// under Windows (just use Windows printing).
#define wxUSE_DYNAMIC_CLASSES 1
// If 1, enables provision of run-time type information.
// NOW MANDATORY: don't change.
#define wxUSE_MEMORY_TRACING 1
// If 1, enables debugging versions of wxObject::new and
// wxObject::delete *IF* __WXDEBUG__ is also defined.
// WARNING: this code may not work with all architectures, especially
// if alignment is an issue.
#ifndef __MWERKS__
#define wxUSE_DEBUG_CONTEXT 0
#else
#define wxUSE_DEBUG_CONTEXT 1
#endif
// If 1, enables wxDebugContext, for
// writing error messages to file, etc.
// If __WXDEBUG__ is not defined, will still use
// normal memory operators.
// It's recommended to set this to 1,
// since you may well need to output
// an error log in a production
// version (or non-debugging beta)
#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
// In debug mode, cause new and delete to be redefined globally.
// If this causes problems (e.g. link errors), set this to 0.
#define wxUSE_DEBUG_NEW_ALWAYS 1
// In debug mode, causes new to be defined to
// be WXDEBUG_NEW (see object.h).
// If this causes problems (e.g. link errors), set this to 0.
// You may need to set this to 0 if using templates (at least
// for VC++).
#define REMOVE_UNUSED_ARG 1
// Set this to 0 if your compiler can't cope
// with omission of prototype parameters.
#define wxUSE_ODBC 1
// Define 1 to use ODBC classes
#define wxODBC_FWD_ONLY_CURSORS 1
// Some databases/ODBC drivers only allow forward scrolling cursors.
// Unless you specifically want to use backward scrolling
// cursors, and you know that all of the databases/ODBC drivers
// that you will use these odbc classes with allow backward
// scrolling cursors, this setting should remain set to 1
// for maximum database/driver compatibilty
#ifndef __MWERKS__
#define wxUSE_IOSTREAMH 0
#else
#define wxUSE_IOSTREAMH 1
#endif
// VC++ 4.2 and above allows <iostream> and <iostream.h>
// but you can't mix them. Set to 1 for <iostream.h>,
// 0 for <iostream>
#define wxUSE_STREAMS 1
// If enabled (1), compiles wxWindows streams classes
#ifndef __MWERKS__
#define wxUSE_STD_IOSTREAM 0
#else
#define wxUSE_STD_IOSTREAM 1
// Use standard C++ streams if 1. If 0, use wxWin
// streams implementation.
#endif
#define wxUSE_WXCONFIG 1
// if enabled, compiles built-in OS independent wxConfig
// class and it's file (any platform) and registry (Win)
// based implementations
#define wxUSE_THREADS 1
// support for multithreaded applications: if
// 1, compile in thread classes (thread.h)
// and make the library thread safe
#define wxUSE_ZLIB 1
// Use zlib for compression in streams and PNG code
// ----------------------------------------------------------------------------
// image format support
// ----------------------------------------------------------------------------
// wxImage supports many different image formats which can be configured at
// compile-time. BMP is always supported, others are optional and can be safely
// disabled if you don't plan to use images in such format sometimes saving
// substantial amount of code in the final library.
//
// Some formats require an extra library which is included in wxWin sources
// which is mentioned if it is the case.
// Set to 1 for wxImage support (recommended).
#define wxUSE_IMAGE 1
#define wxUSE_LIBPNG 1
// Use PNG bitmap code
#define wxUSE_LIBJPEG 1
// Use JPEG bitmap code
#define wxUSE_LIBTIFF 1
// Use TIFF bitmap code
#define wxUSE_GIF 1
// Use GIF bitmap code
// Set to 1 for PNM format support
#define wxUSE_PNM 1
// Set to 1 for PCX format support
#define wxUSE_PCX 1
// Set to 1 for XPM format support
#define wxUSE_XPM 1
#define wxUSE_SERIAL 0
// Use serialization (requires utils/serialize)
#define wxUSE_DYNLIB_CLASS 0
// Compile in wxLibrary class for run-time
// DLL loading and function calling
#define wxUSE_TOOLTIPS 1
// Define to use wxToolTip class and
// wxWindow::SetToolTip() method
#define wxUSE_SOCKETS 1 // 0
// Set to 1 to use socket classes
#define wxUSE_HTML 1 // 0
// Set to 1 to use wxHTML sub-library
#define wxUSE_FILESYSTEM 1
#define wxUSE_FS_ZIP 1 // 0
#define wxUSE_FS_INET 1 // 0 // Set to 1 to enable virtual file systems
#define wxUSE_BUSYINFO 1 // 0
// wxBusyInfo displays window with message
// when app is busy. Works in same way as
// wxBusyCursor
#define wxUSE_ZIPSTREAM 1 // 0
// input stream for reading from zip archives
/*
* Finer detail
*
*/
#define wxUSE_APPLE_IEEE 1
// if enabled, the float codec written by Apple
// will be used to write, in a portable way,
// float on the disk
// use wxFile class - required by i18n code, wxConfig and others - recommended
#define wxUSE_FILE 1
// use wxTextFile class: requires wxFile, required by wxConfig
#define wxUSE_TEXTFILE 1
// i18n support: _() macro, wxLocale class. Requires wxTextFile.
#define wxUSE_INTL 1
// wxLogXXX functions - highly recommended
#define wxUSE_LOG 1
// wxValidator class
#define wxUSE_VALIDATORS 1
// wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar)
#define wxUSE_ACCEL 1
// wxSashWindow class
#define wxUSE_SASH 1
// text entry dialog and wxGetTextFromUser function
#define wxUSE_TEXTDLG 1
// wxStatusBar class
#define wxUSE_STATUSBAR 1
// progress dialog class for lengthy operations
#define wxUSE_PROGRESSDLG 1
// wxDirDlg class for getting a directory name from user
#define wxUSE_DIRDLG 1
/*
* MS Windows/Windows NT
*
*/
#define wxUSE_OLE 1
// drag-and-drop, clipboard, OLE Automation
#if defined(__WIN95__)
#define wxUSE_CTL3D 0
#else
#define wxUSE_CTL3D 1
// Define 1 to use Microsoft CTL3D library.
// See note above about using FAFA and CTL3D.
#endif
#define wxUSE_COMMON_DIALOGS 1
// On rare occasions (e.g. using DJGPP) may want
// to omit common dialogs
// (e.g. file selector, printer dialog).
// Switching this off also switches off
// the printing architecture and interactive
// wxPrinterDC.
#define wxUSE_ITSY_BITSY 1
// Define 1 to use Microsoft's ItsyBitsy
// small title bar library, for wxMiniFrame
#define wxUSE_BITMAP_MESSAGE 1
// Define 1 to use bitmap messages.
#define wxUSE_PORTABLE_FONTS_IN_MSW 0
// Define 1 to use new portable font scheme in Windows
// (used by default under X)
#define wxFONT_SIZE_COMPATIBILITY 0
// Define 1 for font size to be backward compatible
// to 1.63 and earlier. 1.64 and later define point
// sizes to be compatible with Windows.
#define wxUSE_GENERIC_DIALOGS_IN_MSW 1
// Define 1 to use generic dialogs in Windows, even though
// they duplicate native common dialog (e.g. wxColourDialog)
#define wxUSE_PENWINDOWS 0
// Set to 1 to use PenWindows
#define wxUSE_OWNER_DRAWN 0
// Owner-drawn menus and listboxes
#define wxUSE_NATIVE_STATUSBAR 1
// Set to 0 to use cross-platform wxStatusBar
#define wxUSE_DBWIN32 1
// Use Andrew Tucker's OutputDebugString implementation
// (required on Win95 only). See utils.cpp.
/*
* Any platform
*
*/
#define wxUSE_TYPEDEFS 1
// Use typedefs not classes for wxPoint
// and others, to reduce overhead and avoid
// MS C7 memory bug. Bounds checker
// complains about deallocating
// arrays of wxPoints if wxPoint is a class.
#endif
// _WX_SETUP_H_