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#----------------------------------------------------------------------------
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# Name: scrolledpanel.py
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# Author: Will Sadkin
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# Created: 03/21/2003
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# Copyright: (c) 2003 by Will Sadkin
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# RCS-ID: $Id$
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# License: wxWindows license
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#----------------------------------------------------------------------------
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2003-12-16 19:34:40 -05:00
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# 12/11/2003 - Jeff Grimmett (grimmtooth@softhome.net)
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#
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# o 2.5 compatability update.
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#
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# 12/21/2003 - Jeff Grimmett (grimmtooth@softhome.net)
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#
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# o wxScrolledPanel -> ScrolledPanel
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#
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import wx
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class ScrolledPanel( wx.PyScrolledWindow ):
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""" ScrolledPanel fills a "hole" in the implementation of
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wx.ScrolledWindow, providing automatic scrollbar and scrolling
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behavior and the tab traversal management that wxScrolledWindow
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lacks. This code was based on the original demo code showing how
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to do this, but is now available for general use as a proper class
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(and the demo is now converted to just use it.)
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It is assumed that the ScrolledPanel will have a sizer, as it is
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used to calculate the minimal virtual size of the panel and etc.
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"""
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def __init__(self, parent, id=-1, pos = wx.DefaultPosition,
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size = wx.DefaultSize, style = wx.TAB_TRAVERSAL,
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name = "scrolledpanel"):
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wx.PyScrolledWindow.__init__(self, parent, id,
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pos=pos, size=size,
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style=style, name=name)
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self.SetInitialSize(size)
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self.Bind(wx.EVT_CHILD_FOCUS, self.OnChildFocus)
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def SetupScrolling(self, scroll_x=True, scroll_y=True, rate_x=20, rate_y=20):
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"""
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This function sets up the event handling necessary to handle
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scrolling properly. It should be called within the __init__
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function of any class that is derived from ScrolledPanel,
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once the controls on the panel have been constructed and
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thus the size of the scrolling area can be determined.
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"""
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# The following is all that is needed to integrate the sizer and the
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# scrolled window.
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if not scroll_x: rate_x = 0
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if not scroll_y: rate_y = 0
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# Round up the virtual size to be a multiple of the scroll rate
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sizer = self.GetSizer()
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if sizer:
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w, h = sizer.GetMinSize()
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if rate_x:
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w += rate_x - (w % rate_x)
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if rate_y:
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h += rate_y - (h % rate_y)
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self.SetVirtualSize( (w, h) )
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self.SetScrollRate(rate_x, rate_y)
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wx.CallAfter(self._SetupAfter) # scroll back to top after initial events
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def _SetupAfter(self):
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self.SetVirtualSize(self.GetBestVirtualSize())
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self.Scroll(0,0)
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def OnChildFocus(self, evt):
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# If the child window that gets the focus is not visible,
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# this handler will try to scroll enough to see it.
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evt.Skip()
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child = evt.GetWindow()
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sppu_x, sppu_y = self.GetScrollPixelsPerUnit()
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vs_x, vs_y = self.GetViewStart()
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cr = child.GetRect()
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clntsz = self.GetClientSize()
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new_vs_x, new_vs_y = -1, -1
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# is it before the left edge?
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if cr.x < 0 and sppu_x > 0:
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new_vs_x = vs_x + (cr.x / sppu_x)
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# is it above the top?
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if cr.y < 0 and sppu_y > 0:
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new_vs_y = vs_y + (cr.y / sppu_y)
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# For the right and bottom edges, scroll enough to show the
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# whole control if possible, but if not just scroll such that
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# the top/left edges are still visible
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# is it past the right edge ?
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if cr.right > clntsz.width and sppu_x > 0:
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diff = (cr.right - clntsz.width) / sppu_x
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if cr.x - diff * sppu_x > 0:
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new_vs_x = vs_x + diff + 1
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else:
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new_vs_x = vs_x + (cr.x / sppu_x)
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# is it below the bottom ?
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if cr.bottom > clntsz.height and sppu_y > 0:
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diff = (cr.bottom - clntsz.height) / sppu_y
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if cr.y - diff * sppu_y > 0:
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new_vs_y = vs_y + diff + 1
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else:
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new_vs_y = vs_y + (cr.y / sppu_y)
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# if we need to adjust
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if new_vs_x != -1 or new_vs_y != -1:
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#print "%s: (%s, %s)" % (self.GetName(), new_vs_x, new_vs_y)
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self.Scroll(new_vs_x, new_vs_y)
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