wxWidgets/interface/wx/hashset.h

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/////////////////////////////////////////////////////////////////////////////
// Name: hashset.h
// Purpose: interface of wxHashSet
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
@class wxHashSet
This is a simple, type-safe, and reasonably efficient hash set class,
whose interface is a subset of the interface of STL containers.
The interface is similar to std::tr1::hash_set or std::set classes but
notice that, unlike std::set, the contents of a hash set is not sorted.
Example:
@code
class MyClass { ... };
// same, with MyClass* keys (only uses pointer equality!)
WX_DECLARE_HASH_SET( MyClass*, ::wxPointerHash, ::wxPointerEqual, MySet1 );
// same, with int keys
WX_DECLARE_HASH_SET( int, ::wxIntegerHash, ::wxIntegerEqual, MySet2 );
// declare a hash set with string keys
WX_DECLARE_HASH_SET( wxString, ::wxStringHash, ::wxStringEqual, MySet3 );
MySet1 h1;
MySet2 h1;
MySet3 h3;
// store and retrieve values
h1.insert( new MyClass( 1 ) );
h3.insert( "foo" );
h3.insert( "bar" );
h3.insert( "baz" );
int size = h3.size(); // now is three
bool has_foo = h3.find( "foo" ) != h3.end();
h3.insert( "bar" ); // still has size three
// iterate over all the elements in the class
MySet3::iterator it;
for( it = h3.begin(); it != h3.end(); ++it )
{
wxString key = *it;
// do something useful with key
}
@endcode
@section hashset_declaringnew Declaring new hash set types
@code
WX_DECLARE_HASH_SET( KEY_T, // type of the keys
HASH_T, // hasher
KEY_EQ_T, // key equality predicate
CLASSNAME); // name of the class
@endcode
The HASH_T and KEY_EQ_T are the types used for the hashing function and key
comparison. wxWidgets provides three predefined hashing functions:
wxIntegerHash for integer types ( int, long, short, and their unsigned counterparts ),
wxStringHash for strings ( wxString, wxChar*, char* ), and wxPointerHash for
any kind of pointer.
Similarly three equality predicates: wxIntegerEqual, wxStringEqual, wxPointerEqual
are provided. Using this you could declare a hash set using int values like this:
@code
WX_DECLARE_HASH_SET( int,
::wxIntegerHash,
::wxIntegerEqual,
MySet );
// using an user-defined class for keys
class MyKey { ... };
// hashing function
class MyKeyHash
{
public:
MyKeyHash() { }
unsigned long operator()( const MyKey& k ) const
{
// compute the hash
}
MyKeyHash& operator=(const MyKeyHash&) { return *this; }
};
// comparison operator
class MyKeyEqual
{
public:
MyKeyEqual() { }
bool operator()( const MyKey& a, const MyKey& b ) const
{
// compare for equality
}
MyKeyEqual& operator=(const MyKeyEqual&) { return *this; }
};
WX_DECLARE_HASH_SET( MyKey, // type of the keys
::MyKeyHash, // hasher
::MyKeyEqual, // key equality predicate
CLASSNAME); // name of the class
@endcode
@section hashset_types Types
In the documentation below you should replace wxHashSet with the name you
used in the class declaration.
- wxHashSet::key_type: Type of the hash keys
- wxHashSet::mapped_type: Type of hash keys
- wxHashSet::value_type: Type of hash keys
- wxHashSet::iterator: Used to enumerate all the elements in a hash set;
it is similar to a value_type*
- wxHashSet::const_iterator: Used to enumerate all the elements in a constant
hash set; it is similar to a const value_type*
- wxHashSet::size_type: Used for sizes
- wxHashSet::Insert_Result: The return value for insert()
@section hashset_iter Iterators
An iterator is similar to a pointer, and so you can use the usual pointer
operations: ++it ( and it++ ) to move to the next element, *it to access the
element pointed to, *it to access the value of the element pointed to.
Hash sets provide forward only iterators, this means that you can't use --it,
it + 3, it1 - it2.
@library{wxbase}
@category{containers}
*/
class wxHashSet
{
public:
/**
The size parameter is just a hint, the table will resize automatically
to preserve performance.
*/
wxHashSet(size_type size = 10);
/**
Copy constructor.
*/
wxHashSet(const wxHashSet& set);
//@{
/**
Returns an iterator pointing at the first element of the hash set.
Please remember that hash sets do not guarantee ordering.
*/
const_iterator begin() const;
iterator begin();
//@}
/**
Removes all elements from the hash set.
*/
void clear();
/**
Counts the number of elements with the given key present in the set.
This function returns only 0 or 1.
*/
size_type count(const key_type& key) const;
/**
Returns @true if the hash set does not contain any elements, @false otherwise.
*/
bool empty() const;
//@{
/**
Returns an iterator pointing at the one-after-the-last element of the hash set.
Please remember that hash sets do not guarantee ordering.
*/
const_iterator end() const;
iterator end();
//@}
/**
Erases the element with the given key, and returns the number of elements
erased (either 0 or 1).
*/
size_type erase(const key_type& key);
//@{
/**
Erases the element pointed to by the iterator. After the deletion
the iterator is no longer valid and must not be used.
*/
void erase(iterator it);
void erase(const_iterator it);
//@}
//@{
/**
If an element with the given key is present, the functions returns
an iterator pointing at that element, otherwise an invalid iterator
is returned; i.e.
@code
hashset.find( non_existent_key ) == hashset.end()
@endcode
*/
iterator find(const key_type& key) const;
const_iterator find(const key_type& key) const;
//@}
/**
Inserts the given value in the hash set.
The return value is equivalent to a
@code std::pair<wxHashMap::iterator, bool> @endcode
The iterator points to the inserted element, the boolean value is @true
if @a v was actually inserted.
*/
Insert_Result insert(const value_type& v);
/**
Returns the number of elements in the set.
*/
size_type size() const;
};