wxWidgets/include/wx/gtk/region.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/gtk/region.h
// Purpose:
// Author: Robert Roebling
// Id: $Id$
// Copyright: (c) 1998 Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GTK_REGION_H_
#define _WX_GTK_REGION_H_
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface
#endif
#include "wx/list.h"
#include "wx/gdiobj.h"
#include "wx/gdicmn.h"
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
class wxRegion;
//-----------------------------------------------------------------------------
// constants
//-----------------------------------------------------------------------------
enum wxRegionContain
{
wxOutRegion = 0,
wxPartRegion = 1,
wxInRegion = 2
};
// So far, for internal use only
enum wxRegionOp
{
wxRGN_AND, // Creates the intersection of the two combined regions.
wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1.
wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
wxRGN_OR, // Creates the union of two combined regions.
wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas.
};
// ----------------------------------------------------------------------------
// wxRegion
// ----------------------------------------------------------------------------
class wxRegion : public wxGDIObject
{
public:
wxRegion() { }
wxRegion( wxCoord x, wxCoord y, wxCoord w, wxCoord h )
{
InitRect(x, y, w, h);
}
wxRegion( const wxPoint& topLeft, const wxPoint& bottomRight )
{
InitRect(topLeft.x, topLeft.y,
bottomRight.x - topLeft.x, bottomRight.y - topLeft.y);
}
wxRegion( const wxRect& rect )
{
InitRect(rect.x, rect.y, rect.width, rect.height);
}
wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
wxRegion( const wxBitmap& bmp)
{
Union(bmp);
}
wxRegion( const wxBitmap& bmp,
const wxColour& transColour, int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
~wxRegion();
wxRegion( const wxRegion& region )
: wxGDIObject()
{ Ref(region); }
wxRegion& operator = ( const wxRegion& region ) { Ref(region); return *this; }
bool Ok() const { return m_refData != NULL; }
bool operator == ( const wxRegion& region );
bool operator != ( const wxRegion& region ) { return !(*this == region); }
void Clear();
bool Offset( wxCoord x, wxCoord y );
bool Union( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
bool Union( const wxRect& rect );
bool Union( const wxRegion& region );
bool Intersect( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
bool Intersect( const wxRect& rect );
bool Intersect( const wxRegion& region );
bool Subtract( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
bool Subtract( const wxRect& rect );
bool Subtract( const wxRegion& region );
bool Xor( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
bool Xor( const wxRect& rect );
bool Xor( const wxRegion& region );
void GetBox( wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h ) const;
wxRect GetBox() const ;
bool Empty() const;
bool IsEmpty() const { return Empty(); }
wxRegionContain Contains( wxCoord x, wxCoord y ) const;
wxRegionContain Contains( wxCoord x, wxCoord y, wxCoord w, wxCoord h ) const;
wxRegionContain Contains(const wxPoint& pt) const;
wxRegionContain Contains(const wxRect& rect) const;
// Convert the region to a B&W bitmap with the white pixels being inside
// the region.
wxBitmap ConvertToBitmap() const;
// Use the non-transparent pixels of a wxBitmap for the region to combine
// with this region. First version takes transparency from bitmap's mask,
// second lets the user specify the colour to be treated as transparent
// along with an optional tolerance value.
// NOTE: implemented in common/rgncmn.cpp
bool Union(const wxBitmap& bmp);
bool Union(const wxBitmap& bmp,
const wxColour& transColour, int tolerance = 0);
public:
// Init with GdkRegion, set ref count to 2 so that
// the C++ class will not destroy the region!
wxRegion( GdkRegion *region );
GdkRegion *GetRegion() const;
protected:
// ref counting code
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
// common part of ctors for a rectangle region
void InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
private:
DECLARE_DYNAMIC_CLASS(wxRegion);
};
// ----------------------------------------------------------------------------
// wxRegionIterator: decomposes a region into rectangles
// ----------------------------------------------------------------------------
class wxRegionIterator: public wxObject
{
public:
wxRegionIterator();
wxRegionIterator(const wxRegion& region);
void Reset() { m_current = 0u; }
void Reset(const wxRegion& region);
bool HaveRects() const;
operator bool () const { return HaveRects(); }
wxRegionIterator& operator ++ ();
wxRegionIterator operator ++ (int);
wxCoord GetX() const;
wxCoord GetY() const;
wxCoord GetW() const;
wxCoord GetWidth() const { return GetW(); }
wxCoord GetH() const;
wxCoord GetHeight() const { return GetH(); }
wxRect GetRect() const;
private:
size_t m_current;
wxRegion m_region;
private:
DECLARE_DYNAMIC_CLASS(wxRegionIterator);
};
#endif
// _WX_GTK_REGION_H_