wxWidgets/include/wx/colourdata.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/colourdata.h
// Author: Julian Smart
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COLOURDATA_H_
#define _WX_COLOURDATA_H_
#include "wx/colour.h"
class WXDLLIMPEXP_CORE wxColourData : public wxObject
{
public:
// number of custom colours we store
enum
{
NUM_CUSTOM = 16
};
wxColourData();
wxColourData(const wxColourData& data);
wxColourData& operator=(const wxColourData& data);
virtual ~wxColourData();
void SetChooseFull(bool flag) { m_chooseFull = flag; }
bool GetChooseFull() const { return m_chooseFull; }
void SetChooseAlpha(bool flag) { m_chooseAlpha = flag; }
bool GetChooseAlpha() const { return m_chooseAlpha; }
void SetColour(const wxColour& colour) { m_dataColour = colour; }
const wxColour& GetColour() const { return m_dataColour; }
wxColour& GetColour() { return m_dataColour; }
// SetCustomColour() modifies colours in an internal array of NUM_CUSTOM
// custom colours;
void SetCustomColour(int i, const wxColour& colour);
wxColour GetCustomColour(int i) const;
// Serialize the object to a string and restore it from it
wxString ToString() const;
bool FromString(const wxString& str);
// public for backwards compatibility only: don't use directly
wxColour m_dataColour;
wxColour m_custColours[NUM_CUSTOM];
bool m_chooseFull;
protected:
bool m_chooseAlpha;
wxDECLARE_DYNAMIC_CLASS(wxColourData);
};
#endif // _WX_COLOURDATA_H_