wxWidgets/include/wx/msw/dialog.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/dialog.h
// Purpose: wxDialog class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DIALOG_H_
#define _WX_DIALOG_H_
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "dialog.h"
#endif
#include "wx/panel.h"
WXDLLEXPORT_DATA(extern const wxChar*) wxDialogNameStr;
class WXDLLEXPORT wxDialogModalData;
// Dialog boxes
class WXDLLEXPORT wxDialog : public wxDialogBase
{
public:
wxDialog() { Init(); }
// Constructor with a modal flag, but no window id - the old convention
wxDialog(wxWindow *parent,
const wxString& title, bool modal,
int x = -1, int y= -1, int width = 500, int height = 500,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr)
{
Init();
long modalStyle = modal ? wxDIALOG_MODAL : wxDIALOG_MODELESS ;
Create(parent, -1, title, wxPoint(x, y), wxSize(width, height),
style | modalStyle, name);
}
// Constructor with no modal flag - the new convention.
wxDialog(wxWindow *parent, wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr)
{
Init();
(void)Create(parent, id, title, pos, size, style, name);
}
bool Create(wxWindow *parent, wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr);
virtual ~wxDialog();
void SetModal(bool flag);
virtual bool IsModal() const;
// For now, same as Show(TRUE) but returns return code
virtual int ShowModal();
// may be called to terminate the dialog with the given return code
virtual void EndModal(int retCode);
// returns TRUE if we're in a modal loop
bool IsModalShowing() const;
// implementation only from now on
// -------------------------------
// override some base class virtuals
virtual bool Show(bool show = TRUE);
virtual void Raise();
// event handlers
void OnCharHook(wxKeyEvent& event);
void OnCloseWindow(wxCloseEvent& event);
// Standard buttons
void OnOK(wxCommandEvent& event);
void OnApply(wxCommandEvent& event);
void OnCancel(wxCommandEvent& event);
// Responds to colour changes
void OnSysColourChanged(wxSysColourChangedEvent& event);
// Windows callbacks
long MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
#if wxUSE_CTL3D
virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
#endif // wxUSE_CTL3D
protected:
// find the window to use as parent for this dialog if none has been
// specified explicitly by the user
//
// may return NULL
wxWindow *FindSuitableParent() const;
// show modal dialog and enter modal loop
void DoShowModal();
// common part of all ctors
void Init();
private:
wxWindow* m_oldFocus;
bool m_endModalCalled; // allow for closing within InitDialog
// this pointer is non-NULL only while the modal event loop is running
wxDialogModalData *m_modalData;
DECLARE_DYNAMIC_CLASS(wxDialog)
DECLARE_EVENT_TABLE()
DECLARE_NO_COPY_CLASS(wxDialog)
};
#endif
// _WX_DIALOG_H_