wxWidgets/demos/bombs/bombs.cpp

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///////////////////////////////////////////////////////////////////////////////
// Name: bombs.cpp
// Purpose: Bombs game
// Author: P. Foggia 1996
// Modified by: Wlodzimierz Skiba (ABX) since 2003
// Created: 1996
// Copyright: (c) 1996 P. Foggia
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
# include "wx/wx.h"
#endif //precompiled headers
#include "wx/stockitem.h"
#include "bombs.h"
#include <stdlib.h>
#include <time.h>
#ifndef wxHAS_IMAGES_IN_RESOURCES
# include "bombs.xpm"
#endif
wxIMPLEMENT_APP(BombsApp);
// Called to initialize the program
bool BombsApp::OnInit()
{
srand((unsigned) time(NULL));
m_frame = new BombsFrame(&m_game);
m_frame->NewGame(bombsID_EASY, false);
return true;
}
wxBEGIN_EVENT_TABLE(BombsFrame, wxFrame)
EVT_MENU(wxID_NEW, BombsFrame::OnNewGame)
EVT_MENU(bombsID_EASY, BombsFrame::OnEasyGame)
EVT_MENU(bombsID_MEDIUM, BombsFrame::OnMediumGame)
EVT_MENU(bombsID_HARD, BombsFrame::OnHardGame)
EVT_MENU(bombsID_EASYCORNER, BombsFrame::OnEasyCorner)
EVT_MENU(wxID_EXIT, BombsFrame::OnExit)
EVT_MENU(wxID_ABOUT, BombsFrame::OnAbout)
wxEND_EVENT_TABLE()
BombsFrame::BombsFrame(BombsGame *game)
: wxFrame(NULL, wxID_ANY, wxT("wxBombs"), wxDefaultPosition,
wxSize(300, 300), wxDEFAULT_DIALOG_STYLE|wxMINIMIZE_BOX)
{
m_game = game;
m_easyCorner = false;
m_lastLevel = bombsID_EASY;
SetIcon(wxICON(bombs));
#if wxUSE_STATUSBAR
CreateStatusBar();
#endif
// Create a menu bar for the frame
wxMenuBar *menuBar = new wxMenuBar;
wxMenu *menuFile = new wxMenu;
wxMenu *menuLevel = new wxMenu;
menuLevel->AppendRadioItem(bombsID_EASY, wxT("&Easy (10x10)\tCtrl-1"));
menuLevel->AppendRadioItem(bombsID_MEDIUM, wxT("&Medium (15x15)\tCtrl-2"));
menuLevel->AppendRadioItem(bombsID_HARD, wxT("&Hard (25x20)\tCtrl-3"));
menuFile->Append(wxID_NEW, wxT("&New game\tCtrl-N"));
menuFile->Append(bombsID_LEVEL, wxT("&Level"),menuLevel, wxT("Starts a new game"));
menuFile->AppendCheckItem(bombsID_EASYCORNER, wxT("&Easy corner"));
menuFile->AppendSeparator();
menuFile->Append(wxID_EXIT, wxGetStockLabel(wxID_EXIT), wxT("Quits the application"));
menuBar->Append(menuFile, wxT("&File"));
wxMenu *menuHelp = new wxMenu;
menuHelp->Append(wxID_ABOUT, wxT("&About"),
wxT("Displays the program information") );
menuBar->Append(menuHelp, wxT("&Help"));
SetMenuBar(menuBar);
// Create child subwindows.
m_canvas = new BombsCanvas(this, m_game);
// Ensure the subwindows get resized o.k.
// OnSize(width, height);
// Centre frame on the screen.
Centre(wxBOTH);
// Show the frame.
Show();
}
void BombsFrame::OnExit(wxCommandEvent& WXUNUSED(event))
{
Close();
}
void BombsFrame::NewGame(int level, bool query)
{
if(query)
{
int ok = wxMessageBox(
wxT("Start new game regardless previous board?"),
wxT("Confirm"),
wxYES_NO | wxICON_QUESTION,
this
);
if(ok!=wxYES)return;
}
int numHorzCells = 20, numVertCells = 20;
m_lastLevel = level;
switch(level)
{
case bombsID_EASY:
numHorzCells = numVertCells = 10;
break;
case bombsID_MEDIUM:
numHorzCells = numVertCells = 15;
break;
case bombsID_HARD:
numHorzCells = 25; numVertCells = 20;
break;
default :
wxFAIL_MSG(wxT("Invalid level"));
break;
}
m_game->Init(numHorzCells, numVertCells, m_easyCorner);
GetMenuBar()->Check(level, true);
m_canvas->UpdateGridSize();
SetClientSize(m_canvas->GetGridSizeInPixels());
}
void BombsFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox(
wxT("wxBombs (c) 1996 by P. Foggia\n<foggia@amalfi.dis.unina.it>"),
wxT("About wxBombs") );
}
void BombsFrame::OnNewGame(wxCommandEvent& WXUNUSED(event))
{
NewGame(m_lastLevel, true);
}
void BombsFrame::OnEasyGame(wxCommandEvent& WXUNUSED(event))
{
NewGame(bombsID_EASY, true);
}
void BombsFrame::OnMediumGame(wxCommandEvent& WXUNUSED(event))
{
NewGame(bombsID_MEDIUM, true);
}
void BombsFrame::OnHardGame(wxCommandEvent& WXUNUSED(event))
{
NewGame(bombsID_HARD, true);
}
void BombsFrame::OnEasyCorner(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
if(m_easyCorner)
msg = wxT("enable");
else
msg = wxT("disable");
msg = wxT("Do you really want to ") + msg + wxT(" having\ntop left corner always empty for easier start?");
int ok = wxMessageBox(
msg,
wxT("Confirm"),
wxYES_NO | wxICON_QUESTION,
this
);
if(ok!=wxYES)return;
m_easyCorner = !m_easyCorner;
NewGame(m_lastLevel, true);
}
wxBEGIN_EVENT_TABLE(BombsCanvas, wxPanel)
EVT_PAINT(BombsCanvas::OnPaint)
EVT_MOUSE_EVENTS(BombsCanvas::OnMouseEvent)
EVT_CHAR(BombsCanvas::OnChar)
wxEND_EVENT_TABLE()
BombsCanvas::BombsCanvas(wxFrame *parent, BombsGame *game)
: wxPanel(parent, wxID_ANY)
{
m_game = game;
int sx, sy;
wxClientDC dc(this);
dc.SetFont(BOMBS_FONT);
wxCoord chw, chh;
wxString buf = wxT("M");
dc.GetTextExtent(buf, &chw, &chh);
dc.SetFont(wxNullFont);
dc.SetMapMode(wxMM_METRIC);
int xcm = dc.LogicalToDeviceX(10);
int ycm = dc.LogicalToDeviceY(10);
// To have a square cell, there must be :
// sx*ycm == sy*xcm
if (chw*ycm < chh*xcm)
{
sy = chh;
sx = chh*xcm/ycm;
}
else
{
sx = chw;
sy = chw*ycm/xcm;
}
m_cellWidth = (sx+3+X_UNIT)/X_UNIT;
m_cellHeight = (sy+3+Y_UNIT)/Y_UNIT;
dc.SetMapMode(wxMM_TEXT);
m_bmp = NULL;
}
BombsCanvas::~BombsCanvas()
{
if (m_bmp)
{
delete m_bmp;
m_bmp = NULL;
}
}
// Called when canvas needs to be repainted.
void BombsCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
const int numHorzCells = m_game->GetWidth();
const int numVertCells = m_game->GetHeight();
// Insert your drawing code here.
if (!m_bmp)
{
wxSize size = dc.GetSize();
m_bmp = new wxBitmap(size.GetWidth(), size.GetHeight());
if (m_bmp)
{
wxMemoryDC memDC;
memDC.SelectObject(*m_bmp);
DrawField(&memDC, 0, 0, numHorzCells-1, numVertCells-1);
memDC.SelectObject(wxNullBitmap);
}
}
if (m_bmp)
{
wxMemoryDC memDC;
memDC.SelectObject(*m_bmp);
wxSize size = dc.GetSize();
dc.Blit(0, 0, size.GetWidth(), size.GetHeight(),
&memDC, 0, 0, wxCOPY);
memDC.SelectObject(wxNullBitmap);
}
else
{
DrawField(&dc, 0, 0, numHorzCells-1, numVertCells-1);
}
}
void BombsCanvas::UpdateGridSize()
{
if (m_bmp)
{
delete m_bmp;
m_bmp = NULL;
}
SetSize(GetGridSizeInPixels());
Refresh();
}
wxSize BombsCanvas::GetGridSizeInPixels() const
{
return wxSize(m_cellWidth*X_UNIT*m_game->GetWidth(),
m_cellHeight*Y_UNIT*m_game->GetHeight());
}