Merge branch 'master' of rho.la:~/wallet into cmake

This commit is contained in:
aryan 2022-07-03 05:05:43 -07:00
commit e005413774
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42 changed files with 194 additions and 140 deletions

45
.gitattributes vendored
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@ -38,37 +38,22 @@ Makefile text eol=lf encoding=utf-8
# Force binary files to be binary # Force binary files to be binary
############################################################################### *.webp binary
# Set default behavior for command prompt diff. *.gif binary
# *.jpg binary
# This is need for earlier builds of msysgit that does not have it on by *.png binary
# default for csharp files. *.pdf binary
# Note: This is only used by command line *.doc binary
############################################################################### *.DOC binary
#*.cs diff=csharp *.docx binary
*.DOCX binary
*.dot binary
*.DOT binary
*.PDF binary
*.rtf binary
*.RTF binary
###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
#*.lsproj merge=binary
#*.wixproj merge=binary
#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary
############################################################################### ###############################################################################
# diff behavior for common document formats # diff behavior for common document formats
# #

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@ -11,7 +11,4 @@
alias = ! git config --get-regexp ^alias\\. | sed -e s/^alias\\.// -e s/\\ /\\ =\\ / | grep -v ^'alias ' | sort alias = ! git config --get-regexp ^alias\\. | sed -e s/^alias\\.// -e s/\\ /\\ =\\ / | grep -v ^'alias ' | sort
[commit] [commit]
gpgSign = true gpgSign = true
[submodule]
active = *
recurse = true

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@ -95,34 +95,77 @@ Libraries are best dealt with as [Git submodules].
[build libraries]:https://git-scm.com/book/en/v2/Git-Tools-Submodules [build libraries]:https://git-scm.com/book/en/v2/Git-Tools-Submodules
Git submodules leak complexity and surprising and inconvenient behaviour Git submodules leak complexity and surprising and inconvenient
all over the place if one is trying to make a change that affects multiple behaviour all over the place if one is trying to make a change that affects
modules simultaneously. But having your libraries separate from your git multiple modules simultaneously. But having your libraries separate from
repository results in non portable surprises and complexity. Makes it hard your git repository results in non portable surprises and complexity. Makes
for anyone else to build your project, because they will have to, by hand, it hard for anyone else to build your project, because they will have to, by
tell your project where the libraries are on their system. hand, tell your project where the libraries are on their system.
When one is developing code, you normally have a git branch. But When one is developing code, you normally have a git branch. But the git
the git commit of the master project in which the submodule is commit of the master project in which the submodule is contained does
contained does not notice its subproject has changed, unless the not notice its subproject has changed, unless the subproject head has
subproject head has changed. And the subject project head will not changed. And the subject project head will not change if it points to a
change if it points to a name, rather than to a particular commit. For name, rather than to a particular commit. For ones changes to a submodule
ones changes to a submodule to be reflected in the master project in to be reflected in the master project in any consistent or predictable way,
any consistent or predictable way, the submodule has to be in the submodule has to be in detached head mode, with the head pointing
detached head mode, with the head pointing directly to a commit, directly to a commit, rather than pointing to a branch that points to a
rather than pointing to a branch that points to a commit. commit.
Git commands in master project do not look inside the subproject. You will import a submodule from someone else's project, but eventually you and your team are going to make minor changes to it to customize it to your project. In which case you will need your own remote team repo, in place of the original other team's repo.
They just look at the subproject's head.
This means that signing off on changes to a submodule is Construct the copied remote repositories so that their default branch is your tracking branch, not the upstream branch.
irrelevant. One signs off on the master project, which includes the
hash of that submodule commit.
When one is changing submodules for the use of a particular ``` bash
project, making related changes in the master project and git init --bare -b «our_branch»
submodules, one should not track the changes by creating and ```
updating branch names in the submodule, but by creating and
Then, in your local repository where you created the new branch, reset
the remote in your local repository to the new remote by editing `.gitconfig`
and push «our_branch» from your local in which you created your team's new
submodule branch to the remote.
or
``` bash
git clone --bare «their_remote» -b«their_stable_branch_or_release_tag»
cd «our_new_remote»
git symbolic-ref HEAD refs/heads/«our_new_branch»
```
If you fail to set your remote to your team's default branch, then your
local repositories will keep getting reset back to their team's branch, and
chaos ensues.
When moving the remote of a submodule in your local repository (usually from their team's remote to your team's remote) you update `.gitmodules` in your superproject, and in each submodule that has submodules of its own, then
```bash
git submodule update --init --recursive --force
git submodule foreach --recursive 'git status && git switch «our_branch» && git status && git remote -v && git switch --detach'
```
Your submodule remotes propagate from `.gitmodules` file of your superproject, and their branch propagates from the superproject *and* from the remote default branch.
And the branch will *also* propagate from `.gitmodules` if `branch = ...` is set.
Because git is a distributed archive, it is perfectly possible, and often
necessary, to work with all these set to different values, *provided* that
everyone is mindful that they are set to different values, and the
consequences and implications of them being set to different values. Which
consequences and implications get complicated, unobvious, difficult to
predict, and surprising when you are working with submodules.
Git commands in master project do not look inside the subproject. They
just look at the subprojects head.
This means that signing off on changes to a submodule is irrelevant. One
signs off on the master project, which includes the hash of that submodule
commit.
When one is changing submodules for the use of a particular project,
making related changes in the master project and submodules, one should
not track the changes by creating and updating branch names in the
submodule, but by creating and
updating branch names in the containing module, so that the updating branch names in the containing module, so that the
commits in the submodule have no name in the submodule, the commits in the submodule have no name in the submodule, the
submodule is always in detached head state, albeit the head may be submodule is always in detached head state, albeit the head may be
@ -146,37 +189,25 @@ the primary project module,and when you have done with a submodule,
git switch --detach git switch --detach
``` ```
Within the submodule, commits are nameless with detached head, except From the point of view of the containing superproject, submodule
when you are working on them, the name in primary module naming a commits are nameless with detached head, except when you are working
group of related commits in several submodules, which commits do not on them, the name in primary module naming a group of related commits
usually receive independent names of their own, even though the commits in several submodules, which commits do not receive independent names
have to be made within the submodule, not in the containing module of their own, even though the commits have to be made within the
which names the complete set of interrelated commits. submodule, not in the containing module which names the complete set of
interrelated commits.
The submodule commits may well belong to different branches and tags in The submodule commits may well belong to different branches and tags in
the superproject, but in the submodules, they are nameless in that all the the superproject, but the submodules know nothing of superproject
submodule commits wind up attached to the same branch, your submodule tracking names, and the superproject knows nothing of submodules names.
branch.
In this case, working on submodules as part of a single larger project, you should set The primary build should invoke the submodule build, which *will* check
each file in the submodule for changes, only when the submodule
```bash detached head has changed. And therefore, you want it to change, you
git config --local submodule.recurse true want the submodule head to be nameless and detached, whenever you
``` modify a submodule as part of a larger project where you test your
changes by rebuilding the whole project to make sure all your related
In the primary project, so that you conveniently push and pull a changes fit together.
group of related changes as one thing, and the build for the whole
project should treat the submodule libraries as having a
dependency on module/.git/modules/submodule/HEAD, rather than
checking every single file in the submodules every time to see
if one has changed, for there could be an enormous number of
them. The primary build should invoke the submodule build, which
*will* check each file in the submodule for changes, only when the
submodule detached head has changed. And therefore, you want it
to change, you want the submodule head to be nameless and
detached, whenever you modify a submodule as part of a larger
project where you test your changes by rebuilding the whole
project to make sure all your related changes fit together.
When tracking an upstream submodule that has submodules of its When tracking an upstream submodule that has submodules of its
own, which have their own upstreams own, which have their own upstreams
@ -189,17 +220,33 @@ git pull upstream --recurse-submodules=on-demand «their-latest-release»
Make sure things still work. Get everything working. (You do have unit test, right?) Make sure things still work. Get everything working. (You do have unit test, right?)
When you are working a submodule, your branch has to have a name, or
when you push it and pull it, strange things will happen. But the
superproject pushes and pulls by commit, not by name, so when you are
done,
then: then:
git submodule foreach --recursive 'git push`
```bash ```bash
git submodule foreach --recursive 'git switch --detach' git submodule foreach --recursive 'git switch --detach'
git submodule foreach --recursive 'git push origin HEAD:«your-tracking-branch»' git submodule foreach --recursive 'git push`
``` ```
As its own thing, a submodule has branches with names. As a component
of a superproject, it has nameless commits.
If you are in a submodule directory of the superproject, and you push and
pull, what you are pushing and pulling had better have a name, or else
unpleasant surprises will happen. If you are in the superproject directory
and pushing and pulling the whole thing, that commit better be detached.
You pull a named release of the project that is a submodule of your project You pull a named release of the project that is a submodule of your project
from `upstream`, diddling with it to make it work with your project, then from `upstream`, diddling with it to make it work with your project, then
you push it to `origin` as a nameless commit, though you probably gave the you push it to `origin` under its own name, the you detach it from its name,
various commits you made while working on it temporary and local names so the superproject will know that the submodule has been changed.
with `switch -c yet-another-idea`
All of which, of course, presupposes you have already set unit tests, All of which, of course, presupposes you have already set unit tests,
upstream, origin, and your tracking branch appropriately. upstream, origin, and your tracking branch appropriately.
@ -209,8 +256,7 @@ repository, on your remote submodule repository they need to have a name
to be pushed to, hence you need to have a tracking branch in each of your to be pushed to, hence you need to have a tracking branch in each of your
remote images of each of your submodules, and that tracking branch will remote images of each of your submodules, and that tracking branch will
need to point to the root of a tree of all the nameless commits that the need to point to the root of a tree of all the nameless commits that the
names and commits names and commits in your superproject that contains this submodules point to.
in your superproject that contains this submodules point to.
You want `.gitmodules` in your local image of the repository to You want `.gitmodules` in your local image of the repository to
reflect the location and fork of your new remote repository, with reflect the location and fork of your new remote repository, with
@ -225,10 +271,33 @@ you rely someone else's compiled code, things break and you get
accidental and deliberate backdoors, which is a big concern when you are accidental and deliberate backdoors, which is a big concern when you are
doing money and cryptography. doing money and cryptography.
GitSubmodules is hierarchical, but source code has strange loops. The Bob When your submodules are simply your copy of someone else code, it gets
module uses the Alice module and the Carol module, but Alice uses Bob little bit messy. When you change them, it gets messier.
and Carol, and Carol uses Alice and Bob. How do you make sure that all
your modules are using the same commit of Alice? And visual studio's handling of submodules is just broken and buggy. A
command that works in git-bash will produce unexpected surprising, and
unpleasant results in visual studio's git. I really need to give up on
visual studio, it is closed source code, and turning bad.
When one developer makes minor changes in submodule to make it work
with the whole project on which several developers are working on, no
end of mysterious grief ensues, because strange and curiously difficult to
identify differences appear between builds that Git would normally ensure
are the same build. Submodules are a halfway house between completely
absorbing the other party's code into your code, and using it as a prebuilt
library. Instead, we have walls dividing the project into pieces, which is a
lot less grief than on big pile of code, but managing those walls winds up
taking a lot of time, and mistakes get made because a git commit in a
project with submodules that have changed does not mean quite the same
thing, nor have quite the same behaviour, as git commit in a project with
unchanging submodules. But then truly integrating a project that is the
product of a great deal of time by a great many of people, and managing it
thereafter, is likely to take up a great deal more time.
Git Submodules is hierarchical, but source code has strange loops. The
Bob module uses the Alice module and the Carol module, but Alice uses
Bob and Carol, and Carol uses Alice and Bob. How do you make sure that
all your modules are using the same commit of Alice?
Well, if modules have strange loops you make one of them the master, and Well, if modules have strange loops you make one of them the master, and
the rest of them direct submodules of that master, brother subs to each the rest of them direct submodules of that master, brother subs to each

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@ -2,7 +2,7 @@
// The visual studio resource editor will screw it up. // The visual studio resource editor will screw it up.
#pragma code_page(65001) // UTF-8 #pragma code_page(65001) // UTF-8
// this icon is used with wxFrame::SetIcon() // this icon is used with wxFrame::SetIcon()
AAArho ICON "rho.ico" AAArho ICON "../docs/rho.ico"
// set this to 1 if you don't want to use manifest resource (manifest resource // set this to 1 if you don't want to use manifest resource (manifest resource
// is needed to enable visual styles on Windows XP - see docs/msw/winxp.txt // is needed to enable visual styles on Windows XP - see docs/msw/winxp.txt

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@ -43,15 +43,19 @@
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental> <LinkIncremental>true</LinkIncremental>
<IncludePath>GSL\include;wxWidgets\include\msvc;wxWidgets\include;libsodium\src\libsodium\include;mpir;$(IncludePath)</IncludePath> <IncludePath>$(SolutionDir)wxWidgets\include\msvc;$(SolutionDir)wxWidgets\include;$(SolutionDir)libsodium\src\libsodium\include;$(SolutionDir)mpir;$(IncludePath)</IncludePath>
<LibraryPath>wxWidgets\lib\vc_x64_lib\;libsodium\Build\Debug\X64;mpir\lib\x64\Debug;$(LibraryPath)</LibraryPath> <LibraryPath>$(SolutionDir)wxWidgets\lib\vc_x64_lib\;$(SolutionDir)libsodium\Build\Debug\X64;$(SolutionDir)mpir\lib\x64\Debug;$(LibraryPath)</LibraryPath>
<CustomBuildAfterTargets /> <CustomBuildAfterTargets />
<IntDir>$(SolutionDir)build\$(Configuration)\</IntDir>
<OutDir>$(SolutionDir)build\$(Configuration)\</OutDir>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental> <LinkIncremental>false</LinkIncremental>
<IncludePath>GSL\include;wxWidgets\include\msvc;wxWidgets\include;libsodium\src\libsodium\include;mpir;$(IncludePath)</IncludePath> <IncludePath>$(SolutionDir)wxWidgets\include\msvc;$(SolutionDir)wxWidgets\include;$(SolutionDir)libsodium\src\libsodium\include;$(SolutionDir)mpir;$(IncludePath)</IncludePath>
<LibraryPath>wxWidgets\lib\vc_x64_lib\;libsodium\Build\Release\X64;mpir\lib\x64\Release;$(LibraryPath)</LibraryPath> <LibraryPath>$(SolutionDir)wxWidgets\lib\vc_x64_lib\;$(SolutionDir)libsodium\Build\Release\X64;$(SolutionDir)mpir\lib\x64\Release;$(LibraryPath)</LibraryPath>
<CustomBuildAfterTargets /> <CustomBuildAfterTargets />
<IntDir>$(SolutionDir)build\$(Configuration)\</IntDir>
<OutDir>$(SolutionDir)build\$(Configuration)\</OutDir>
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile> <ClCompile>
@ -119,60 +123,59 @@
<CustomBuildStep /> <CustomBuildStep />
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="app.h" /> <ClInclude Include="../src/app.h" />
<ClInclude Include="db_accessors.h" /> <ClInclude Include="../src/db_accessors.h" />
<ClInclude Include="display_wallet.h" /> <ClInclude Include="../src/display_wallet.h" />
<ClInclude Include="frame.h" /> <ClInclude Include="../src/frame.h" />
<ClInclude Include="introspection_of_standard_C_types.h" /> <ClInclude Include="../src/introspection_of_standard_C_types.h" />
<ClInclude Include="mpir_and_base58.h" /> <ClInclude Include="../src/mpir_and_base58.h" />
<ClInclude Include="ILog.h" /> <ClInclude Include="../src/ILog.h" />
<ClInclude Include="ISqlite3.h" /> <ClInclude Include="../src/ISqlite3.h" />
<ClInclude Include="localization.h" /> <ClInclude Include="../src/localization.h" />
<ClInclude Include="ristretto255.h" /> <ClInclude Include="../src/ristretto255.h" />
<ClInclude Include="rotime.h" /> <ClInclude Include="../src/rotime.h" />
<ClInclude Include="secrets.h" /> <ClInclude Include="../src/secrets.h" />
<ClInclude Include="slash6.h" /> <ClInclude Include="../src/slash6.h" />
<ClInclude Include="sqlite3/sqlite3.h" /> <ClInclude Include="../src/stdafx.h" />
<ClInclude Include="stdafx.h" /> <ClInclude Include="../src/welcome_to_rhocoin.h" />
<ClInclude Include="welcome_to_rhocoin.h" /> <ClInclude Include="..\src\sqlite3.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="app.cpp" /> <ClCompile Include="../src/app.cpp" />
<ClCompile Include="display_wallet.cpp" /> <ClCompile Include="../src/display_wallet.cpp" />
<ClCompile Include="frame.cpp" /> <ClCompile Include="../src/frame.cpp" />
<ClCompile Include="ILog.cpp" /> <ClCompile Include="../src/ILog.cpp" />
<ClCompile Include="ISqlit3Impl.cpp"> <ClCompile Include="../src/ISqlit3Impl.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="localization.cpp"> <ClCompile Include="../src/localization.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="mpir_and_base58.cpp" /> <ClCompile Include="../src/mpir_and_base58.cpp" />
<ClCompile Include="ristretto255.cpp" /> <ClCompile Include="../src/ristretto255.cpp" />
<ClCompile Include="rotime.cpp" /> <ClCompile Include="../src/rotime.cpp" />
<ClCompile Include="secrets.cpp" /> <ClCompile Include="../src/secrets.cpp" />
<ClCompile Include="slash6.cpp"> <ClCompile Include="../src/slash6.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="sqlite3/sqlite3.c"> <ClCompile Include="$(SolutionDir)sqlite3\sqlite3.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="stdafx.cpp"> <ClCompile Include="../src/stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="testbed.cpp" /> <ClCompile Include="../src/testbed.cpp" />
<ClCompile Include="unit_test.cpp"> <ClCompile Include="../src/unit_test.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">/utf-8 %(AdditionalOptions)</AdditionalOptions>
</ClCompile> </ClCompile>
<ClCompile Include="welcome_to_rhocoin.cpp" /> <ClCompile Include="../src/welcome_to_rhocoin.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Image Include="rho.ico" /> <Image Include="../docs/rho.ico" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="wallet.rc" /> <ResourceCompile Include="wallet.rc" />

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@ -94,28 +94,28 @@ IF %ERRORLEVEL% NEQ 0 (
echo on echo on
cd ..\..\.. cd ..\..\..
msbuild wallet.vcxproj -p:Configuration=Debug;Platform=x64 -m msbuild wallet.sln -p:Configuration=Debug;Platform=x64 -m
echo off echo off
IF %ERRORLEVEL% NEQ 0 ( IF %ERRORLEVEL% NEQ 0 (
PAUSE PAUSE
GOTO:EOF GOTO:EOF
) )
echo on echo on
msbuild wallet.vcxproj -p:Configuration=Release;Platform=x64 -m msbuild wallet.sln -p:Configuration=Release;Platform=x64 -m
echo off echo off
IF %ERRORLEVEL% NEQ 0 ( IF %ERRORLEVEL% NEQ 0 (
PAUSE PAUSE
GOTO:EOF GOTO:EOF
) )
echo on echo on
.\x64\Debug\wallet.exe --complete --test .\build\Debug\wallet.exe --complete --test
echo off echo off
IF %ERRORLEVEL% NEQ 0 ( IF %ERRORLEVEL% NEQ 0 (
echo failed unit test on debug build echo failed unit test on debug build
) ELSE ( ) ELSE (
echo passed unit test on debug build) echo passed unit test on debug build)
echo on echo on
.\x64\Release\wallet.exe --complete --test .\build\Release\wallet.exe --complete --test
echo off echo off
IF %ERRORLEVEL% NEQ 0 ( IF %ERRORLEVEL% NEQ 0 (
echo failed unit test on release build echo failed unit test on release build

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@ -14,7 +14,7 @@
#include <memory> // for shared_ptr, unique_ptr #include <memory> // for shared_ptr, unique_ptr
#include <span> #include <span>
#include "ISqlite3.h" #include "ISqlite3.h"
#include "sqlite3/sqlite3.h" #include "sqlite3.h"
static auto error_message(int rc, sqlite3* pdb) { static auto error_message(int rc, sqlite3* pdb) {
return std::string("Sqlite3 Error: ") + sqlite3_errmsg(pdb) + ". Sqlite3 error number=" + std::to_string(rc); return std::string("Sqlite3 Error: ") + sqlite3_errmsg(pdb) + ". Sqlite3 error number=" + std::to_string(rc);

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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17 # Visual Studio Version 17
VisualStudioVersion = 17.0.32014.148 VisualStudioVersion = 17.0.32014.148
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "wallet", "wallet.vcxproj", "{B1EC18D5-FA70-4A59-8CAE-EDC65A358314}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "wallet", "msvc/wallet.vcxproj", "{B1EC18D5-FA70-4A59-8CAE-EDC65A358314}"
EndProject EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{2F7D488C-DC53-4ECE-87E2-4FEA32C153EF}" Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{2F7D488C-DC53-4ECE-87E2-4FEA32C153EF}"
EndProject EndProject