Documentation update.
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HACKING
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HACKING
@ -48,18 +48,20 @@ Friedl's terminology.
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OK, here's the real stuff
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-------------------------
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For the set of functions that formed the original PCRE1 library (which are
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unrelated to those mentioned above), I tried at first to invent an algorithm
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that used an amount of store bounded by a multiple of the number of characters
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in the pattern, to save on compiling time. However, because of the greater
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complexity in Perl regular expressions, I couldn't do this. In any case, a
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first pass through the pattern is helpful for other reasons.
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For the set of functions that formed the original PCRE1 library in 1997 (which
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are unrelated to those mentioned above), I tried at first to invent an
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algorithm that used an amount of store bounded by a multiple of the number of
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characters in the pattern, to save on compiling time. However, because of the
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greater complexity in Perl regular expressions, I couldn't do this, even though
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the then current Perl 5.004 patterns were much simpler than those supported
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nowadays. In any case, a first pass through the pattern is helpful for other
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reasons.
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Support for 16-bit and 32-bit data strings
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-------------------------------------------
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The library can be compiled in any combination of 8-bit, 16-bit or 32-bit
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The PCRE2 library can be compiled in any combination of 8-bit, 16-bit or 32-bit
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modes, creating up to three different libraries. In the description that
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follows, the word "short" is used for a 16-bit data quantity, and the phrase
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"code unit" is used for a quantity that is a byte in 8-bit mode, a short in
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@ -122,7 +124,7 @@ all the named subpatterns and their corresponding group numbers. This means
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that the actual compile (both the memory-computing dummy run and the real
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compile) has full knowledge of group names and numbers throughout. Several
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dozen lines of messy code were eliminated, though the new pre-pass was not
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short. In particular, parsing and skipping over [] classes was complicated.
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short. In particular, parsing and skipping over [] classes is complicated.
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While working on 10.22 I realized that I could simplify yet again by moving
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more of the parsing into the pre-pass, thus avoiding doing it in two places, so
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@ -149,8 +151,8 @@ of code units in the item itself. The exception is the aforementioned large
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advance to check for such values. When auto-callouts are enabled, the generous
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assumption is made that there will be a callout for each pattern code unit
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(which of course is only actually true if all code units are literals) plus one
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at the end. There is a default parsed pattern vector on the stack, but if this
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is not big enough, heap memory is used.
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at the end. There is a default parsed pattern vector on the system stack, but
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if this is not big enough, heap memory is used.
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As before, the actual compiling function is run twice, the first time to
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determine the amount of memory needed for the final compiled pattern. It
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@ -343,9 +345,14 @@ Changeable options
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------------------
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The /i, /m, or /s options (PCRE2_CASELESS, PCRE2_MULTILINE, PCRE2_DOTALL, and
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some others) may change in the middle of patterns. Their processing is handled
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entirely at compile time by generating different opcodes for the different
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settings. The runtime functions do not need to keep track of an options state.
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others) may be changed in the middle of patterns by items such as (?i). Their
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processing is handled entirely at compile time by generating different opcodes
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for the different settings. The runtime functions do not need to keep track of
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an options state.
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PCRE2_DUPNAMES, PCRE2_EXTENDED, PCRE2_EXTENDED_MORE, and PCRE2_NO_AUTO_CAPTURE
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are tracked and processed during the parsing pre-pass. The others are handled
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from META_OPTIONS items during the main compile phase.
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Format of compiled patterns
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@ -437,14 +444,22 @@ Matching literal characters
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---------------------------
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The OP_CHAR opcode is followed by a single character that is to be matched
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casefully. For caseless matching, OP_CHARI is used. In UTF-8 or UTF-16 modes,
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the character may be more than one code unit long. In UTF-32 mode, characters
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are always exactly one code unit long.
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casefully. For caseless matching of characters that have at most two
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case-equivalent code points, OP_CHARI is used. In UTF-8 or UTF-16 modes, the
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character may be more than one code unit long. In UTF-32 mode, characters are
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always exactly one code unit long.
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If there is only one character in a character class, OP_CHAR or OP_CHARI is
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used for a positive class, and OP_NOT or OP_NOTI for a negative one (that is,
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for something like [^a]).
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Caseless matching (positive or negative) of characters that have more than two
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case-equivalent code points (which is possible only in UTF mode) is handled by
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compiling a Unicode property item (see below), with the pseudo-property
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PT_CLIST. The value of this property is an offset in a vector called
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"ucd_caseless_sets" which identifies the start of a short list of equivalent
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characters, terminated by the value NOTACHAR (0xffffffff).
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Repeating single characters
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---------------------------
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@ -520,7 +535,8 @@ Each is followed by two code units that encode the desired property as a type
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and a value. The types are a set of #defines of the form PT_xxx, and the values
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are enumerations of the form ucp_xx, defined in the pcre2_ucp.h source file.
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The value is relevant only for PT_GC (General Category), PT_PC (Particular
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Category), and PT_SC (Script).
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Category), PT_SC (Script), and the pseudo-property PT_CLIST, which is used to
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identify a list of case-equivalent characters when there are three or more.
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Repeats of these items use the OP_TYPESTAR etc. set of opcodes, followed by
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three code units: OP_PROP or OP_NOTPROP, and then the desired property type and
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@ -532,7 +548,10 @@ Character classes
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If there is only one character in a class, OP_CHAR or OP_CHARI is used for a
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positive class, and OP_NOT or OP_NOTI for a negative one (that is, for
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something like [^a]).
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something like [^a]), except when caselessly matching a character that has more
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than two case-equivalent code points (which can happen only in UTF mode). In
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this case a Unicode property item is used, as described above in "Matching
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literal characters".
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A set of repeating opcodes (called OP_NOTSTAR etc.) are used for repeated,
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negated, single-character classes. The normal single-character opcodes
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@ -553,8 +572,8 @@ do.
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For classes containing characters with values greater than 255 or that contain
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\p or \P, OP_XCLASS is used. It optionally uses a bit map if any acceptable
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code points are less than 256, followed by a list of pairs (for a range) and/or
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single characters and/or properties. In caseless mode, both cases are
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explicitly listed.
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single characters and/or properties. In caseless mode, all equivalent
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characters are explicitly listed.
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OP_XCLASS is followed by a LINK_SIZE value containing the total length of the
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opcode and its data. This is followed by a code unit containing flag bits:
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@ -611,8 +630,8 @@ opcode to see if it is one of these:
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OP_CRMINRANGE
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OP_CRPOSRANGE
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All but the last three are single-code-unit items, with no data. The others are
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followed by the minimum and maximum repeat counts.
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All but the last three are single-code-unit items, with no data. The range
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opcodes are followed by the minimum and maximum repeat counts.
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Brackets and alternation
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@ -627,16 +646,17 @@ myself, can be round, square, curly, or pointy. Hence this usage rather than
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Non-capturing brackets use the opcode OP_BRA, capturing brackets use OP_CBRA. A
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bracket opcode is followed by a LINK_SIZE value which gives the offset to the
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next alternative OP_ALT or, if there aren't any branches, to the matching
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OP_KET opcode. Each OP_ALT is followed by a LINK_SIZE value giving the offset
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to the next one, or to the OP_KET opcode. For capturing brackets, the bracket
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number is a count that immediately follows the offset.
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next alternative OP_ALT or, if there aren't any branches, to the terminating
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opcode. Each OP_ALT is followed by a LINK_SIZE value giving the offset to the
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next one, or to the final opcode. For capturing brackets, the bracket number is
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a count that immediately follows the offset.
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OP_KET is used for subpatterns that do not repeat indefinitely, and OP_KETRMIN
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and OP_KETRMAX are used for indefinite repetitions, minimally or maximally
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respectively (see below for possessive repetitions). All three are followed by
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a LINK_SIZE value giving (as a positive number) the offset back to the matching
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bracket opcode.
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There are several opcodes that mark the end of a subpattern group. OP_KET is
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used for subpatterns that do not repeat indefinitely, OP_KETRMIN and
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OP_KETRMAX are used for indefinite repetitions, minimally or maximally
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respectively, and OP_KETRPOS for possessive repetitions (see below for more
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details). All four are followed by a LINK_SIZE value giving (as a positive
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number) the offset back to the matching bracket opcode.
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If a subpattern is quantified such that it is permitted to match zero times, it
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is preceded by one of OP_BRAZERO, OP_BRAMINZERO, or OP_SKIPZERO. These are
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@ -725,11 +745,11 @@ tests the PCRE2 version number. This compiles into one of the opcodes OP_TRUE
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or OP_FALSE.
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If a condition is not a back reference, recursion test, DEFINE, or VERSION, it
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must start with an assertion, whose opcode normally immediately follows OP_COND
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or OP_SCOND. However, if automatic callouts are enabled, a callout is inserted
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immediately before the assertion. It is also possible to insert a manual
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callout at this point. Only assertion conditions may have callouts preceding
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the condition.
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must start with a parenthesized assertion, whose opcode normally immediately
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follows OP_COND or OP_SCOND. However, if automatic callouts are enabled, a
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callout is inserted immediately before the assertion. It is also possible to
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insert a manual callout at this point. Only assertion conditions may have
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callouts preceding the condition.
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A condition that is the negative assertion (?!) is optimized to OP_FAIL in all
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parts of the pattern, so this is another opcode that may appear as a condition.
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@ -758,12 +778,12 @@ treated as (?1)(?1)(?:(?1)){0,2}.
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Callouts
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--------
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A callout can nowadays have either a numerical argument or a string argument.
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These use OP_CALLOUT or OP_CALLOUT_STR, respectively. In each case these are
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followed by two LINK_SIZE values giving the offset in the pattern string to the
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start of the following item, and another count giving the length of this item.
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These values make it possible for pcre2test to output useful tracing
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information using callouts.
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A callout may have either a numerical argument or a string argument. These use
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OP_CALLOUT or OP_CALLOUT_STR, respectively. In each case these are followed by
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two LINK_SIZE values giving the offset in the pattern string to the start of
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the following item, and another count giving the length of this item. These
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values make it possible for pcre2test to output useful tracing information
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using callouts.
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In the case of a numeric callout, after these two values there is a single code
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unit containing the callout number, in the range 0-255, with 255 being used for
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@ -790,8 +810,8 @@ Opcode table checking
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---------------------
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The last opcode that is defined in pcre2_internal.h is OP_TABLE_LENGTH. This is
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not a real opcode, but is used to check that tables indexed by opcode are the
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correct length, in order to catch updating errors.
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not a real opcode, but is used to check at compile time that tables indexed by
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opcode are the correct length, in order to catch updating errors.
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Philip Hazel
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17 March 2017
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21 April 2017
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