ad2841fccb
- changed struct names from NSVGShape to NSVGshape - fixed silly bug in color parser (plus reversed the r/b) - changed the shape order so that they are in order they are parsed - added super simple svg rasterizer based on stb_truetype rasterizer - added example for the rasterizer
58 lines
1.4 KiB
Lua
58 lines
1.4 KiB
Lua
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local action = _ACTION or ""
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solution "nanosvg"
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location ( "build" )
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configurations { "Debug", "Release" }
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platforms {"native", "x64", "x32"}
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project "example1"
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kind "ConsoleApp"
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language "C++"
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files { "example/example1.c", "example/*.h", "src/*.h" }
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includedirs { "example", "src" }
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targetdir("build")
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configuration { "linux" }
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links { "X11","Xrandr", "rt", "GL", "GLU", "pthread" }
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configuration { "windows" }
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links { "glu32","opengl32", "gdi32", "winmm", "user32" }
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configuration { "macosx" }
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links { "glfw3" }
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linkoptions { "-framework OpenGL", "-framework Cocoa", "-framework IOKit" }
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configuration "Debug"
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defines { "DEBUG" }
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flags { "Symbols", "ExtraWarnings"}
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configuration "Release"
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defines { "NDEBUG" }
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flags { "Optimize", "ExtraWarnings"}
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project "example2"
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kind "ConsoleApp"
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language "C++"
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files { "example/example2.c", "example/*.h", "src/*.h" }
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includedirs { "example", "src" }
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targetdir("build")
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configuration { "linux" }
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links { "X11","Xrandr", "rt", "GL", "GLU", "pthread" }
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configuration { "windows" }
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links { "glu32","opengl32", "gdi32", "winmm", "user32" }
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configuration { "macosx" }
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links { "glfw3" }
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linkoptions { "-framework OpenGL", "-framework Cocoa", "-framework IOKit" }
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configuration "Debug"
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defines { "DEBUG" }
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flags { "Symbols", "ExtraWarnings"}
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configuration "Release"
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defines { "NDEBUG" }
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flags { "Optimize", "ExtraWarnings"}
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