c53c48759d
- typedef’d structs - added named parameters
259 lines
6.0 KiB
C
259 lines
6.0 KiB
C
//
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// Copyright (c) 2013 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#include <stdio.h>
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#include <string.h>
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#include <float.h>
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#include <GLFW/glfw3.h>
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#define NANOSVG_IMPLEMENTATION
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#include "nanosvg.h"
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NSVGimage* g_image = NULL;
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static unsigned char bgColor[4] = {205,202,200,255};
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static unsigned char lineColor[4] = {0,160,192,255};
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static float distPtSeg(float x, float y, float px, float py, float qx, float qy)
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{
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float pqx, pqy, dx, dy, d, t;
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pqx = qx-px;
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pqy = qy-py;
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dx = x-px;
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dy = y-py;
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d = pqx*pqx + pqy*pqy;
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t = pqx*dx + pqy*dy;
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if (d > 0) t /= d;
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if (t < 0) t = 0;
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else if (t > 1) t = 1;
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dx = px + t*pqx - x;
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dy = py + t*pqy - y;
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return dx*dx + dy*dy;
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}
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static void cubicBez(float x1, float y1, float x2, float y2,
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float x3, float y3, float x4, float y4,
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float tol, int level)
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{
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float x12,y12,x23,y23,x34,y34,x123,y123,x234,y234,x1234,y1234;
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float d;
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if (level > 12) return;
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x12 = (x1+x2)*0.5f;
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y12 = (y1+y2)*0.5f;
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x23 = (x2+x3)*0.5f;
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y23 = (y2+y3)*0.5f;
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x34 = (x3+x4)*0.5f;
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y34 = (y3+y4)*0.5f;
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x123 = (x12+x23)*0.5f;
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y123 = (y12+y23)*0.5f;
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x234 = (x23+x34)*0.5f;
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y234 = (y23+y34)*0.5f;
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x1234 = (x123+x234)*0.5f;
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y1234 = (y123+y234)*0.5f;
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d = distPtSeg(x1234, y1234, x1,y1, x4,y4);
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if (d > tol*tol) {
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cubicBez(x1,y1, x12,y12, x123,y123, x1234,y1234, tol, level+1);
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cubicBez(x1234,y1234, x234,y234, x34,y34, x4,y4, tol, level+1);
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} else {
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glVertex2f(x4, y4);
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}
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}
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void drawPath(float* pts, int npts, char closed, float tol)
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{
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int i;
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glBegin(GL_LINE_STRIP);
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glColor4ubv(lineColor);
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glVertex2f(pts[0], pts[1]);
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for (i = 0; i < npts-1; i += 3) {
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float* p = &pts[i*2];
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cubicBez(p[0],p[1], p[2],p[3], p[4],p[5], p[6],p[7], tol, 0);
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}
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if (closed) {
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glVertex2f(pts[0], pts[1]);
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}
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glEnd();
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}
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void drawControlPts(float* pts, int npts)
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{
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int i;
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// Control lines
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glColor4ubv(lineColor);
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glBegin(GL_LINES);
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for (i = 0; i < npts-1; i += 3) {
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float* p = &pts[i*2];
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glVertex2f(p[0],p[1]);
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glVertex2f(p[2],p[3]);
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glVertex2f(p[4],p[5]);
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glVertex2f(p[6],p[7]);
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}
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glEnd();
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// Points
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glPointSize(6.0f);
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glColor4ubv(lineColor);
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glBegin(GL_POINTS);
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glVertex2f(pts[0],pts[1]);
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for (i = 0; i < npts-1; i += 3) {
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float* p = &pts[i*2];
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glVertex2f(p[6],p[7]);
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}
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glEnd();
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// Points
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glPointSize(3.0f);
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glBegin(GL_POINTS);
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glColor4ubv(bgColor);
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glVertex2f(pts[0],pts[1]);
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for (i = 0; i < npts-1; i += 3) {
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float* p = &pts[i*2];
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glColor4ubv(lineColor);
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glVertex2f(p[2],p[3]);
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glVertex2f(p[4],p[5]);
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glColor4ubv(bgColor);
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glVertex2f(p[6],p[7]);
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}
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glEnd();
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}
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void drawframe(GLFWwindow* window)
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{
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int width = 0, height = 0;
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float view[4], cx, cy, hw, hh, aspect, px;
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NSVGshape* shape;
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NSVGpath* path;
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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glfwGetFramebufferSize(window, &width, &height);
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glViewport(0, 0, width, height);
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glClearColor(220.0f/255.0f, 220.0f/255.0f, 220.0f/255.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_TEXTURE_2D);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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// Fit view to bounds
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cx = g_image->width*0.5f;
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cy = g_image->height*0.5f;
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hw = g_image->width*0.5f;
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hh = g_image->height*0.5f;
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if (width/hw < height/hh) {
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aspect = (float)height / (float)width;
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view[0] = cx - hw * 1.2f;
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view[2] = cx + hw * 1.2f;
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view[1] = cy - hw * 1.2f * aspect;
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view[3] = cy + hw * 1.2f * aspect;
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} else {
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aspect = (float)width / (float)height;
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view[0] = cx - hh * 1.2f * aspect;
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view[2] = cx + hh * 1.2f * aspect;
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view[1] = cy - hh * 1.2f;
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view[3] = cy + hh * 1.2f;
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}
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// Size of one pixel.
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px = (view[2] - view[1]) / (float)width;
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glOrtho(view[0], view[2], view[3], view[1], -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glDisable(GL_DEPTH_TEST);
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glColor4ub(255,255,255,255);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
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// Draw bounds
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glColor4ub(0,0,0,64);
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glBegin(GL_LINE_LOOP);
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glVertex2f(0, 0);
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glVertex2f(g_image->width, 0);
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glVertex2f(g_image->width, g_image->height);
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glVertex2f(0, g_image->height);
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glEnd();
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for (shape = g_image->shapes; shape != NULL; shape = shape->next) {
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for (path = shape->paths; path != NULL; path = path->next) {
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drawPath(path->pts, path->npts, path->closed, px * 1.5f);
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drawControlPts(path->pts, path->npts);
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}
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}
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glfwSwapBuffers(window);
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}
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void resizecb(GLFWwindow* window, int width, int height)
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{
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// Update and render
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NSVG_NOTUSED(width);
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NSVG_NOTUSED(height);
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drawframe(window);
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}
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int main()
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{
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GLFWwindow* window;
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const GLFWvidmode* mode;
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if (!glfwInit())
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return -1;
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mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
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window = glfwCreateWindow(mode->width - 40, mode->height - 80, "Nano SVG", NULL, NULL);
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if (!window)
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{
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printf("Could not open window\n");
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glfwTerminate();
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return -1;
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}
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glfwSetFramebufferSizeCallback(window, resizecb);
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glfwMakeContextCurrent(window);
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glEnable(GL_POINT_SMOOTH);
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glEnable(GL_LINE_SMOOTH);
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g_image = nsvgParseFromFile("../example/nano.svg", "px", 96.0f);
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if (g_image == NULL) {
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printf("Could not open SVG image.\n");
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glfwTerminate();
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return -1;
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}
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while (!glfwWindowShouldClose(window))
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{
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drawframe(window);
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glfwPollEvents();
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}
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nsvgDelete(g_image);
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glfwTerminate();
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return 0;
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}
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