nanosvg/premake4.lua
Mikko Mononen ad2841fccb Changed struct names, fixed color parser bug and added rasterizer
- changed struct names from NSVGShape to NSVGshape
- fixed silly bug in color parser (plus reversed the r/b)
- changed the shape order so that they are in order they are parsed
- added super simple svg rasterizer based on stb_truetype rasterizer
- added example for the rasterizer
2014-01-09 22:15:26 +02:00

58 lines
1.4 KiB
Lua

local action = _ACTION or ""
solution "nanosvg"
location ( "build" )
configurations { "Debug", "Release" }
platforms {"native", "x64", "x32"}
project "example1"
kind "ConsoleApp"
language "C++"
files { "example/example1.c", "example/*.h", "src/*.h" }
includedirs { "example", "src" }
targetdir("build")
configuration { "linux" }
links { "X11","Xrandr", "rt", "GL", "GLU", "pthread" }
configuration { "windows" }
links { "glu32","opengl32", "gdi32", "winmm", "user32" }
configuration { "macosx" }
links { "glfw3" }
linkoptions { "-framework OpenGL", "-framework Cocoa", "-framework IOKit" }
configuration "Debug"
defines { "DEBUG" }
flags { "Symbols", "ExtraWarnings"}
configuration "Release"
defines { "NDEBUG" }
flags { "Optimize", "ExtraWarnings"}
project "example2"
kind "ConsoleApp"
language "C++"
files { "example/example2.c", "example/*.h", "src/*.h" }
includedirs { "example", "src" }
targetdir("build")
configuration { "linux" }
links { "X11","Xrandr", "rt", "GL", "GLU", "pthread" }
configuration { "windows" }
links { "glu32","opengl32", "gdi32", "winmm", "user32" }
configuration { "macosx" }
links { "glfw3" }
linkoptions { "-framework OpenGL", "-framework Cocoa", "-framework IOKit" }
configuration "Debug"
defines { "DEBUG" }
flags { "Symbols", "ExtraWarnings"}
configuration "Release"
defines { "NDEBUG" }
flags { "Optimize", "ExtraWarnings"}