changed from float to double to avoid losing precision (and avoid a warning)
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@ -479,7 +479,7 @@ static int nsvg__ptInBounds(float* pt, float* bounds)
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static double nsvg__evalBezier(double t, double p0, double p1, double p2, double p3)
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{
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float it = 1.0-t;
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double it = 1.0-t;
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return it*it*it*p0 + 3.0*it*it*t*p1 + 3.0*it*t*t*p2 + t*t*t*p3;
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}
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