Fixed GCC warnings

This commit is contained in:
daniel-starke 2017-04-21 18:14:03 +02:00
parent ca69314cb3
commit c4a603c20e
2 changed files with 32 additions and 32 deletions

View File

@ -73,30 +73,30 @@ enum NSVGpaintType {
NSVG_PAINT_NONE = 0, NSVG_PAINT_NONE = 0,
NSVG_PAINT_COLOR = 1, NSVG_PAINT_COLOR = 1,
NSVG_PAINT_LINEAR_GRADIENT = 2, NSVG_PAINT_LINEAR_GRADIENT = 2,
NSVG_PAINT_RADIAL_GRADIENT = 3, NSVG_PAINT_RADIAL_GRADIENT = 3
}; };
enum NSVGspreadType { enum NSVGspreadType {
NSVG_SPREAD_PAD = 0, NSVG_SPREAD_PAD = 0,
NSVG_SPREAD_REFLECT = 1, NSVG_SPREAD_REFLECT = 1,
NSVG_SPREAD_REPEAT = 2, NSVG_SPREAD_REPEAT = 2
}; };
enum NSVGlineJoin { enum NSVGlineJoin {
NSVG_JOIN_MITER = 0, NSVG_JOIN_MITER = 0,
NSVG_JOIN_ROUND = 1, NSVG_JOIN_ROUND = 1,
NSVG_JOIN_BEVEL = 2, NSVG_JOIN_BEVEL = 2
}; };
enum NSVGlineCap { enum NSVGlineCap {
NSVG_CAP_BUTT = 0, NSVG_CAP_BUTT = 0,
NSVG_CAP_ROUND = 1, NSVG_CAP_ROUND = 1,
NSVG_CAP_SQUARE = 2, NSVG_CAP_SQUARE = 2
}; };
enum NSVGfillRule { enum NSVGfillRule {
NSVG_FILLRULE_NONZERO = 0, NSVG_FILLRULE_NONZERO = 0,
NSVG_FILLRULE_EVENODD = 1, NSVG_FILLRULE_EVENODD = 1
}; };
enum NSVGflags { enum NSVGflags {
@ -171,7 +171,7 @@ NSVGimage* nsvgParse(char* input, const char* units, float dpi);
void nsvgDelete(NSVGimage* image); void nsvgDelete(NSVGimage* image);
#ifdef __cplusplus #ifdef __cplusplus
}; }
#endif #endif
#endif // NANOSVG_H #endif // NANOSVG_H
@ -183,7 +183,7 @@ void nsvgDelete(NSVGimage* image);
#include <math.h> #include <math.h>
#define NSVG_PI (3.14159265358979323846264338327f) #define NSVG_PI (3.14159265358979323846264338327f)
#define NSVG_KAPPA90 (0.5522847493f) // Lenght proportional to radius of a cubic bezier handle for 90deg arcs. #define NSVG_KAPPA90 (0.5522847493f) // Length proportional to radius of a cubic bezier handle for 90deg arcs.
#define NSVG_ALIGN_MIN 0 #define NSVG_ALIGN_MIN 0
#define NSVG_ALIGN_MID 1 #define NSVG_ALIGN_MID 1
@ -349,7 +349,7 @@ int nsvg__parseXML(char* input,
enum NSVGgradientUnits { enum NSVGgradientUnits {
NSVG_USER_SPACE = 0, NSVG_USER_SPACE = 0,
NSVG_OBJECT_SPACE = 1, NSVG_OBJECT_SPACE = 1
}; };
#define NSVG_MAX_DASHES 8 #define NSVG_MAX_DASHES 8
@ -364,7 +364,7 @@ enum NSVGunits {
NSVG_UNITS_IN, NSVG_UNITS_IN,
NSVG_UNITS_PERCENT, NSVG_UNITS_PERCENT,
NSVG_UNITS_EM, NSVG_UNITS_EM,
NSVG_UNITS_EX, NSVG_UNITS_EX
}; };
typedef struct NSVGcoordinate { typedef struct NSVGcoordinate {
@ -921,7 +921,7 @@ static void nsvg__addShape(NSVGparser* p)
{ {
NSVGattrib* attr = nsvg__getAttr(p); NSVGattrib* attr = nsvg__getAttr(p);
float scale = 1.0f; float scale = 1.0f;
NSVGshape *shape, *cur, *prev; NSVGshape *shape;
NSVGpath* path; NSVGpath* path;
int i; int i;
@ -936,7 +936,7 @@ static void nsvg__addShape(NSVGparser* p)
scale = nsvg__getAverageScale(attr->xform); scale = nsvg__getAverageScale(attr->xform);
shape->strokeWidth = attr->strokeWidth * scale; shape->strokeWidth = attr->strokeWidth * scale;
shape->strokeDashOffset = attr->strokeDashOffset * scale; shape->strokeDashOffset = attr->strokeDashOffset * scale;
shape->strokeDashCount = attr->strokeDashCount; shape->strokeDashCount = (char)attr->strokeDashCount;
for (i = 0; i < attr->strokeDashCount; i++) for (i = 0; i < attr->strokeDashCount; i++)
shape->strokeDashArray[i] = attr->strokeDashArray[i] * scale; shape->strokeDashArray[i] = attr->strokeDashArray[i] * scale;
shape->strokeLineJoin = attr->strokeLineJoin; shape->strokeLineJoin = attr->strokeLineJoin;
@ -2001,7 +2001,7 @@ static void nsvg__pathArcTo(NSVGparser* p, float* cpx, float* cpy, float* args,
rx = fabsf(args[0]); // y radius rx = fabsf(args[0]); // y radius
ry = fabsf(args[1]); // x radius ry = fabsf(args[1]); // x radius
rotx = args[2] / 180.0f * NSVG_PI; // x rotation engle rotx = args[2] / 180.0f * NSVG_PI; // x rotation angle
fa = fabsf(args[3]) > 1e-6 ? 1 : 0; // Large arc fa = fabsf(args[3]) > 1e-6 ? 1 : 0; // Large arc
fs = fabsf(args[4]) > 1e-6 ? 1 : 0; // Sweep direction fs = fabsf(args[4]) > 1e-6 ? 1 : 0; // Sweep direction
x1 = *cpx; // start point x1 = *cpx; // start point
@ -2088,7 +2088,7 @@ static void nsvg__pathArcTo(NSVGparser* p, float* cpx, float* cpy, float* args,
kappa = -kappa; kappa = -kappa;
for (i = 0; i <= ndivs; i++) { for (i = 0; i <= ndivs; i++) {
a = a1 + da * (i/(float)ndivs); a = a1 + da * ((float)i/(float)ndivs);
dx = cosf(a); dx = cosf(a);
dy = sinf(a); dy = sinf(a);
nsvg__xformPoint(&x, &y, dx*rx, dy*ry, t); // position nsvg__xformPoint(&x, &y, dx*rx, dy*ry, t); // position
@ -2797,7 +2797,7 @@ NSVGimage* nsvgParse(char* input, const char* units, float dpi)
nsvg__parseXML(input, nsvg__startElement, nsvg__endElement, nsvg__content, p); nsvg__parseXML(input, nsvg__startElement, nsvg__endElement, nsvg__content, p);
//reverse the list of shapes to match svg order // Reverse the list of shapes to match SVG order
cur = p->image->shapes; cur = p->image->shapes;
while (cur && cur->next != NULL) { while (cur && cur->next != NULL) {
tmp = cur->next; tmp = cur->next;

View File

@ -64,7 +64,7 @@ void nsvgDeleteRasterizer(NSVGrasterizer*);
#ifdef __cplusplus #ifdef __cplusplus
}; }
#endif #endif
#endif // NANOSVGRAST_H #endif // NANOSVGRAST_H
@ -239,7 +239,7 @@ static void nsvg__addPathPoint(NSVGrasterizer* r, float x, float y, int flags)
if (r->npoints > 0) { if (r->npoints > 0) {
pt = &r->points[r->npoints-1]; pt = &r->points[r->npoints-1];
if (nsvg__ptEquals(pt->x,pt->y, x,y, r->distTol)) { if (nsvg__ptEquals(pt->x,pt->y, x,y, r->distTol)) {
pt->flags |= flags; pt->flags = (unsigned char)(pt->flags | flags);
return; return;
} }
} }
@ -388,7 +388,7 @@ enum NSVGpointFlags
{ {
NSVG_PT_CORNER = 0x01, NSVG_PT_CORNER = 0x01,
NSVG_PT_BEVEL = 0x02, NSVG_PT_BEVEL = 0x02,
NSVG_PT_LEFT = 0x04, NSVG_PT_LEFT = 0x04
}; };
static void nsvg__initClosed(NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth) static void nsvg__initClosed(NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
@ -454,7 +454,7 @@ static void nsvg__roundCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right,
float lx = 0, ly = 0, rx = 0, ry = 0, prevx = 0, prevy = 0; float lx = 0, ly = 0, rx = 0, ry = 0, prevx = 0, prevy = 0;
for (i = 0; i < ncap; i++) { for (i = 0; i < ncap; i++) {
float a = i/(float)(ncap-1)*NSVG_PI; float a = (float)i/(float)(ncap-1)*NSVG_PI;
float ax = cosf(a) * w, ay = sinf(a) * w; float ax = cosf(a) * w, ay = sinf(a) * w;
float x = px - dlx*ax - dx*ay; float x = px - dlx*ax - dx*ay;
float y = py - dly*ax - dy*ay; float y = py - dly*ax - dy*ay;
@ -551,7 +551,7 @@ static void nsvg__roundJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right
if (da < NSVG_PI) da += NSVG_PI*2; if (da < NSVG_PI) da += NSVG_PI*2;
if (da > NSVG_PI) da -= NSVG_PI*2; if (da > NSVG_PI) da -= NSVG_PI*2;
n = (int)ceilf((nsvg__absf(da) / NSVG_PI) * ncap); n = (int)ceilf((nsvg__absf(da) / NSVG_PI) * (float)ncap);
if (n < 2) n = 2; if (n < 2) n = 2;
if (n > ncap) n = ncap; if (n > ncap) n = ncap;
@ -561,7 +561,7 @@ static void nsvg__roundJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right
ry = right->y; ry = right->y;
for (i = 0; i < n; i++) { for (i = 0; i < n; i++) {
float u = i/(float)(n-1); float u = (float)i/(float)(n-1);
float a = a0 + u*da; float a = a0 + u*da;
float ax = cosf(a) * w, ay = sinf(a) * w; float ax = cosf(a) * w, ay = sinf(a) * w;
float lx1 = p1->x - ax, ly1 = p1->y - ay; float lx1 = p1->x - ax, ly1 = p1->y - ay;
@ -838,8 +838,8 @@ static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float
static int nsvg__cmpEdge(const void *p, const void *q) static int nsvg__cmpEdge(const void *p, const void *q)
{ {
NSVGedge* a = (NSVGedge*)p; const NSVGedge* a = (const NSVGedge*)p;
NSVGedge* b = (NSVGedge*)q; const NSVGedge* b = (const NSVGedge*)q;
if (a->y0 < b->y0) return -1; if (a->y0 < b->y0) return -1;
if (a->y0 > b->y0) return 1; if (a->y0 > b->y0) return 1;
@ -892,20 +892,20 @@ static void nsvg__fillScanline(unsigned char* scanline, int len, int x0, int x1,
if (i < len && j >= 0) { if (i < len && j >= 0) {
if (i == j) { if (i == j) {
// x0,x1 are the same pixel, so compute combined coverage // x0,x1 are the same pixel, so compute combined coverage
scanline[i] += (unsigned char)((x1 - x0) * maxWeight >> NSVG__FIXSHIFT); scanline[i] = (unsigned char)(scanline[i] + ((x1 - x0) * maxWeight >> NSVG__FIXSHIFT));
} else { } else {
if (i >= 0) // add antialiasing for x0 if (i >= 0) // add antialiasing for x0
scanline[i] += (unsigned char)(((NSVG__FIX - (x0 & NSVG__FIXMASK)) * maxWeight) >> NSVG__FIXSHIFT); scanline[i] = (unsigned char)(scanline[i] + (((NSVG__FIX - (x0 & NSVG__FIXMASK)) * maxWeight) >> NSVG__FIXSHIFT));
else else
i = -1; // clip i = -1; // clip
if (j < len) // add antialiasing for x1 if (j < len) // add antialiasing for x1
scanline[j] += (unsigned char)(((x1 & NSVG__FIXMASK) * maxWeight) >> NSVG__FIXSHIFT); scanline[j] = (unsigned char)(scanline[j] + (((x1 & NSVG__FIXMASK) * maxWeight) >> NSVG__FIXSHIFT));
else else
j = len; // clip j = len; // clip
for (++i; i < j; ++i) // fill pixels between x0 and x1 for (++i; i < j; ++i) // fill pixels between x0 and x1
scanline[i] += (unsigned char)maxWeight; scanline[i] = (unsigned char)(scanline[i] + maxWeight);
} }
} }
} }
@ -1021,8 +1021,8 @@ static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* co
int i, cr, cg, cb, ca; int i, cr, cg, cb, ca;
unsigned int c; unsigned int c;
fx = (x - tx) / scale; fx = ((float)x - tx) / scale;
fy = (y - ty) / scale; fy = ((float)y - ty) / scale;
dx = 1.0f / scale; dx = 1.0f / scale;
for (i = 0; i < count; i++) { for (i = 0; i < count; i++) {
@ -1066,8 +1066,8 @@ static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* co
int i, cr, cg, cb, ca; int i, cr, cg, cb, ca;
unsigned int c; unsigned int c;
fx = (x - tx) / scale; fx = ((float)x - tx) / scale;
fy = (y - ty) / scale; fy = ((float)y - ty) / scale;
dx = 1.0f / scale; dx = 1.0f / scale;
for (i = 0; i < count; i++) { for (i = 0; i < count; i++) {
@ -1121,7 +1121,7 @@ static void nsvg__rasterizeSortedEdges(NSVGrasterizer *r, float tx, float ty, fl
xmax = 0; xmax = 0;
for (s = 0; s < NSVG__SUBSAMPLES; ++s) { for (s = 0; s < NSVG__SUBSAMPLES; ++s) {
// find center of pixel for this scanline // find center of pixel for this scanline
float scany = y*NSVG__SUBSAMPLES + s + 0.5f; float scany = (float)(y*NSVG__SUBSAMPLES + s) + 0.5f;
NSVGactiveEdge **step = &active; NSVGactiveEdge **step = &active;
// update all active edges; // update all active edges;