fix shapes order
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@ -435,6 +435,7 @@ typedef struct NSVGparser
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NSVGpath* plist;
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NSVGimage* image;
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NSVGgradientData* gradients;
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NSVGshape *shapesTail;
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float viewMinx, viewMiny, viewWidth, viewHeight;
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int alignX, alignY, alignType;
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float dpi;
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@ -996,9 +997,13 @@ static void nsvg__addShape(NSVGparser* p)
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// Set flags
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shape->flags = (attr->visible ? NSVG_FLAGS_VISIBLE : 0x00);
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// Add to head due to performance, reverse list later
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shape->next = p->image->shapes;
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// Add to tail
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if (NULL == p->image->shapes) {
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p->image->shapes = shape;
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} else {
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p->shapesTail->next = shape;
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}
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p->shapesTail = shape;
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return;
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@ -2797,16 +2802,6 @@ NSVGimage* nsvgParse(char* input, const char* units, float dpi)
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nsvg__parseXML(input, nsvg__startElement, nsvg__endElement, nsvg__content, p);
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//reverse the list of shapes to match svg order
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cur = p->image->shapes;
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while (cur && cur->next != NULL) {
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tmp = cur->next;
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cur->next = cur->next->next;
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tmp->next = p->image->shapes;
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p->image->shapes = tmp;
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cur = cur->next;
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}
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// Scale to viewBox
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nsvg__scaleToViewbox(p, units);
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