Added gradients

- renamed NSVGParser to NSVGparser
- first stab at parsing gradients
- first stab at rendering gradients
- fixed overflow in rasterizer
This commit is contained in:
Mikko Mononen 2014-01-30 23:33:41 +02:00
parent 135a658741
commit 47864e21bc
3 changed files with 691 additions and 148 deletions

View File

@ -55,10 +55,11 @@ nsvgDelete(image);
In order to use NanoSVG in your own project, just copy nanosvg.h to your project.
In one C/C++ define `NANOSVG_IMPLEMENTATION` before including the library to expand the NanoSVG implementation in that file.
NanoSVG depends on `stdio.h` and `math.h`, they should be included where the implementation is expanded before including NanoSVG.
NanoSVG depends on `stdio.h` ,`string.h` and `math.h`, they should be included where the implementation is expanded before including NanoSVG.
``` C
#include <stdio.h>
#include <string.h>
#include <math.h>
#define NANOSVG_IMPLEMENTATION // Expands implementation
#include "nanosvg.h"
@ -68,6 +69,7 @@ By default, NanoSVG parses only the most common colors. In order to get support
``` C
#include <stdio.h>
#include <string.h>
#include <math.h>
#define NANOSVG_ALL_COLOR_KEYWORDS // Include full list of color keywords.
#define NANOSVG_IMPLEMENTATION // Expands implementation

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@ -96,6 +96,13 @@ struct NSVGmemPage {
struct NSVGmemPage* next;
};
struct NSVGcachedPaint {
char type;
char spread;
float xform[6];
unsigned int colors[256];
};
struct NSVGrasterizer
{
float px, py;
@ -259,11 +266,10 @@ static void nsvg__flattenCubicBez(struct NSVGrasterizer* r,
nsvg__flattenCubicBez(r, x1234,y1234, x234,y234, x34,y34, x4,y4, tol, level+1);
}
static void nsvg__flattenShape(struct NSVGrasterizer* r,
struct NSVGshape* shape, float tx, float ty, float scale)
static void nsvg__flattenShape(struct NSVGrasterizer* r, struct NSVGshape* shape, float scale)
{
struct NSVGpath* path;
float tol = 0.5f * 4.0f / scale;
float tol = 0.25f * 4.0f / scale;
int i;
for (path = shape->paths; path != NULL; path = path->next) {
@ -371,41 +377,152 @@ static void nsvg__fillActiveEdges(unsigned char* scanline, int len, struct NSVGa
}
}
static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* cover, unsigned int color)
static float nsvg__clampf(float a, float mn, float mx) { return a < mn ? mn : (a > mx ? mx : a); }
static unsigned int nsvg__RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
int x, cr, cg, cb, ca;
return (r) | (g << 8) | (b << 16) | (a << 24);
}
cr = color & 0xff;
cg = (color >> 8) & 0xff;
cb = (color >> 16) & 0xff;
ca = (color >> 24) & 0xff;
static unsigned int nsvg__lerpRGBA(unsigned int c0, unsigned int c1, float u)
{
int iu = (float)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f);
int r = (((c0) & 0xff)*(256-iu) + (((c1) & 0xff)*iu)) >> 8;
int g = (((c0>>8) & 0xff)*(256-iu) + (((c1>>8) & 0xff)*iu)) >> 8;
int b = (((c0>>16) & 0xff)*(256-iu) + (((c1>>16) & 0xff)*iu)) >> 8;
int a = (((c0>>24) & 0xff)*(256-iu) + (((c1>>24) & 0xff)*iu)) >> 8;
return nsvg__RGBA(r,g,b,a);
}
for (x = 0; x < count; x++) {
int r,g,b;
int a = ((int)cover[0] * ca) >> 8;
int ia = 255 - a;
// Premultiply
r = (cr * a) >> 8;
g = (cg * a) >> 8;
b = (cb * a) >> 8;
static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* cover, int x, int y,
float tx, float ty, float scale, struct NSVGcachedPaint* cache)
{
// Blend over
r += ((ia * (int)dst[0]) >> 8);
g += ((ia * (int)dst[1]) >> 8);
b += ((ia * (int)dst[2]) >> 8);
a += ((ia * (int)dst[3]) >> 8);
if (cache->type == NSVG_PAINT_COLOR) {
int i, cr, cg, cb, ca;
cr = cache->colors[0] & 0xff;
cg = (cache->colors[0] >> 8) & 0xff;
cb = (cache->colors[0] >> 16) & 0xff;
ca = (cache->colors[0] >> 24) & 0xff;
dst[0] = (unsigned char)r;
dst[1] = (unsigned char)g;
dst[2] = (unsigned char)b;
dst[3] = (unsigned char)a;
for (i = 0; i < count; i++) {
int r,g,b;
int a = ((int)cover[0] * ca) >> 8;
int ia = 255 - a;
// Premultiply
r = (cr * a) >> 8;
g = (cg * a) >> 8;
b = (cb * a) >> 8;
cover++;
dst += 4;
// Blend over
r += ((ia * (int)dst[0]) >> 8);
g += ((ia * (int)dst[1]) >> 8);
b += ((ia * (int)dst[2]) >> 8);
a += ((ia * (int)dst[3]) >> 8);
dst[0] = (unsigned char)r;
dst[1] = (unsigned char)g;
dst[2] = (unsigned char)b;
dst[3] = (unsigned char)a;
cover++;
dst += 4;
}
} else if (cache->type == NSVG_PAINT_LINEAR_GRADIENT) {
// TODO: spread modes.
// TODO: plenty of opportunities to optimize.
float fx, fy, dx, gy;
float* t = cache->xform;
int i, cr, cg, cb, ca;
unsigned int c;
fx = (x - tx) / scale;
fy = (y - ty) / scale;
dx = 1.0f / scale;
for (i = 0; i < count; i++) {
int r,g,b,a,ia;
gy = fx*t[1] + fy*t[3] + t[5];
c = cache->colors[(int)nsvg__clampf(gy*255.0f, 0, 255.0f)];
cr = (c) & 0xff;
cg = (c >> 8) & 0xff;
cb = (c >> 16) & 0xff;
ca = (c >> 24) & 0xff;
a = ((int)cover[0] * ca) >> 8;
ia = 255 - a;
// Premultiply
r = (cr * a) >> 8;
g = (cg * a) >> 8;
b = (cb * a) >> 8;
// Blend over
r += ((ia * (int)dst[0]) >> 8);
g += ((ia * (int)dst[1]) >> 8);
b += ((ia * (int)dst[2]) >> 8);
a += ((ia * (int)dst[3]) >> 8);
dst[0] = (unsigned char)r;
dst[1] = (unsigned char)g;
dst[2] = (unsigned char)b;
dst[3] = (unsigned char)a;
cover++;
dst += 4;
fx += dx;
}
} else if (cache->type == NSVG_PAINT_RADIAL_GRADIENT) {
// TODO: spread modes.
// TODO: plenty of opportunities to optimize.
// TODO: focus (fx,fy)
float fx, fy, dx, gx, gy, gd;
float* t = cache->xform;
int i, cr, cg, cb, ca;
unsigned int c;
fx = (x - tx) / scale;
fy = (y - ty) / scale;
dx = 1.0f / scale;
for (i = 0; i < count; i++) {
int r,g,b,a,ia;
gx = fx*t[0] + fy*t[2] + t[4];
gy = fx*t[1] + fy*t[3] + t[5];
gd = sqrtf(gx*gx + gy*gy);
c = cache->colors[(int)nsvg__clampf(gd*255.0f, 0, 255.0f)];
cr = (c) & 0xff;
cg = (c >> 8) & 0xff;
cb = (c >> 16) & 0xff;
ca = (c >> 24) & 0xff;
a = ((int)cover[0] * ca) >> 8;
ia = 255 - a;
// Premultiply
r = (cr * a) >> 8;
g = (cg * a) >> 8;
b = (cb * a) >> 8;
// Blend over
r += ((ia * (int)dst[0]) >> 8);
g += ((ia * (int)dst[1]) >> 8);
b += ((ia * (int)dst[2]) >> 8);
a += ((ia * (int)dst[3]) >> 8);
dst[0] = (unsigned char)r;
dst[1] = (unsigned char)g;
dst[2] = (unsigned char)b;
dst[3] = (unsigned char)a;
cover++;
dst += 4;
fx += dx;
}
}
}
static void nsvg__rasterizeSortedEdges(struct NSVGrasterizer *r, unsigned int color)
static void nsvg__rasterizeSortedEdges(struct NSVGrasterizer *r, float tx, float ty, float scale, struct NSVGcachedPaint* cache)
{
struct NSVGactiveEdge *active = NULL;
int y, s;
@ -484,8 +601,10 @@ static void nsvg__rasterizeSortedEdges(struct NSVGrasterizer *r, unsigned int co
nsvg__fillActiveEdges(r->scanline, r->width, active, maxWeight, &xmin, &xmax);
}
// Blit
if (xmin < 0) xmin = 0;
if (xmax > r->width-1) xmax = r->width-1;
if (xmin <= xmax) {
nsvg__scanlineSolid(&r->bitmap[y * r->stride] + xmin*4, xmax-xmin+1, &r->scanline[xmin], color);
nsvg__scanlineSolid(&r->bitmap[y * r->stride] + xmin*4, xmax-xmin+1, &r->scanline[xmin], xmin, y, tx,ty,scale,cache);
}
}
@ -550,12 +669,75 @@ static void nsvg__unpremultiplyAlpha(unsigned char* image, int w, int h, int str
}
}
static void nsvg__initPaint(struct NSVGcachedPaint* cache, struct NSVGpaint* paint)
{
int i, j;
struct NSVGgradient* grad;
cache->type = paint->type;
if (paint->type == NSVG_PAINT_COLOR) {
cache->colors[0] = paint->color;
return;
}
grad = paint->gradient;
cache->spread = grad->spread;
memcpy(cache->xform, grad->xform, sizeof(float)*6);
if (grad->nstops == 0) {
for (i = 0; i < 256; i++)
cache->colors[i] = 0;
} if (grad->nstops == 1) {
for (i = 0; i < 256; i++)
cache->colors[i] = grad->stops[i].color;
} else {
unsigned int ca, cb;
float ua, ub, du, u;
int ia, ib, count;
ca = grad->stops[0].color;
cb = grad->stops[grad->nstops-1].color;
ua = nsvg__clampf(grad->stops[0].offset, 0, 1);
ub = nsvg__clampf(grad->stops[grad->nstops-1].offset, ua, 1);
ia = ua * 255.0f;
ib = ub * 255.0f;
for (i = 0; i < ia; i++) {
cache->colors[i] = ca;
}
for (i = 0; i < grad->nstops-1; i++) {
ca = grad->stops[i].color;
cb = grad->stops[i+1].color;
ua = nsvg__clampf(grad->stops[i].offset, 0, 1);
ub = nsvg__clampf(grad->stops[i+1].offset, 0, 1);
ia = ua * 255.0f;
ib = ub * 255.0f;
count = ib - ia;
if (count <= 0) continue;
u = 0;
du = 1.0f / (float)count;
for (j = 0; j < count; j++) {
cache->colors[ia+j] = nsvg__lerpRGBA(ca,cb,u);
u += du;
}
}
for (i = ib; i < 256; i++)
cache->colors[i] = cb;
}
}
void nsvgRasterize(struct NSVGrasterizer* r,
struct NSVGimage* image, float tx, float ty, float scale,
unsigned char* dst, int w, int h, int stride)
{
struct NSVGshape *shape = NULL;
struct NSVGedge *e = NULL;
struct NSVGcachedPaint cache;
int i;
r->bitmap = dst;
@ -574,14 +756,14 @@ void nsvgRasterize(struct NSVGrasterizer* r,
for (shape = image->shapes; shape != NULL; shape = shape->next) {
if (!shape->hasFill)
if (shape->fill.type == NSVG_PAINT_NONE)
continue;
nsvg__resetPool(r);
r->freelist = NULL;
r->nedges = 0;
nsvg__flattenShape(r, shape, tx,ty,scale);
nsvg__flattenShape(r, shape, scale);
// Scale and translate edges
for (i = 0; i < r->nedges; i++) {
@ -596,7 +778,9 @@ void nsvgRasterize(struct NSVGrasterizer* r,
qsort(r->edges, r->nedges, sizeof(struct NSVGedge), nsvg__cmpEdge);
// now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
nsvg__rasterizeSortedEdges(r, shape->fillColor);
nsvg__initPaint(&cache, &shape->fill);
nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache);
}
nsvg__unpremultiplyAlpha(dst, w, h, stride);