Merge pull request #40 from chrismile/master
Fix for "nsvg__scanlineSolid"
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commit
1dd78511c4
@ -859,6 +859,11 @@ static unsigned int nsvg__applyOpacity(unsigned int c, float u)
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return nsvg__RGBA(r,g,b,a);
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}
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inline int nsvg__div255(int x)
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{
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return ((x+1) * 257) >> 16;
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}
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static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* cover, int x, int y,
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float tx, float ty, float scale, NSVGcachedPaint* cache)
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{
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@ -872,18 +877,18 @@ static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* co
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for (i = 0; i < count; i++) {
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int r,g,b;
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int a = ((int)cover[0] * ca) >> 8;
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int a = nsvg__div255((int)cover[0] * ca);
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int ia = 255 - a;
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// Premultiply
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r = (cr * a) >> 8;
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g = (cg * a) >> 8;
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b = (cb * a) >> 8;
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r = nsvg__div255(cr * a);
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g = nsvg__div255(cg * a);
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b = nsvg__div255(cb * a);
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// Blend over
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r += ((ia * (int)dst[0]) >> 8);
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g += ((ia * (int)dst[1]) >> 8);
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b += ((ia * (int)dst[2]) >> 8);
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a += ((ia * (int)dst[3]) >> 8);
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r += nsvg__div255(ia * (int)dst[0]);
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g += nsvg__div255(ia * (int)dst[1]);
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b += nsvg__div255(ia * (int)dst[2]);
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a += nsvg__div255(ia * (int)dst[3]);
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dst[0] = (unsigned char)r;
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dst[1] = (unsigned char)g;
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@ -914,19 +919,19 @@ static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* co
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cb = (c >> 16) & 0xff;
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ca = (c >> 24) & 0xff;
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a = ((int)cover[0] * ca) >> 8;
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a = nsvg__div255((int)cover[0] * ca);
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ia = 255 - a;
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// Premultiply
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r = (cr * a) >> 8;
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g = (cg * a) >> 8;
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b = (cb * a) >> 8;
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r = nsvg__div255(cr * a);
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g = nsvg__div255(cg * a);
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b = nsvg__div255(cb * a);
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// Blend over
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r += ((ia * (int)dst[0]) >> 8);
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g += ((ia * (int)dst[1]) >> 8);
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b += ((ia * (int)dst[2]) >> 8);
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a += ((ia * (int)dst[3]) >> 8);
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r += nsvg__div255(ia * (int)dst[0]);
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g += nsvg__div255(ia * (int)dst[1]);
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b += nsvg__div255(ia * (int)dst[2]);
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a += nsvg__div255(ia * (int)dst[3]);
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dst[0] = (unsigned char)r;
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dst[1] = (unsigned char)g;
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@ -961,19 +966,19 @@ static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* co
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cb = (c >> 16) & 0xff;
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ca = (c >> 24) & 0xff;
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a = ((int)cover[0] * ca) >> 8;
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a = nsvg__div255((int)cover[0] * ca);
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ia = 255 - a;
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// Premultiply
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r = (cr * a) >> 8;
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g = (cg * a) >> 8;
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b = (cb * a) >> 8;
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r = nsvg__div255(cr * a);
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g = nsvg__div255(cg * a);
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b = nsvg__div255(cb * a);
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// Blend over
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r += ((ia * (int)dst[0]) >> 8);
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g += ((ia * (int)dst[1]) >> 8);
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b += ((ia * (int)dst[2]) >> 8);
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a += ((ia * (int)dst[3]) >> 8);
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r += nsvg__div255(ia * (int)dst[0]);
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g += nsvg__div255(ia * (int)dst[1]);
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b += nsvg__div255(ia * (int)dst[2]);
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a += nsvg__div255(ia * (int)dst[3]);
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dst[0] = (unsigned char)r;
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dst[1] = (unsigned char)g;
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