mpir/mpn/x86_64/core2/addmul_1.as
2008-07-08 00:04:04 +00:00

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9.8 KiB
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;; *********************************************************************
;; Intel64 mpn_addmul_1 -- Multiply a limb vector with a limb and
;; add the result to a second limb vector.
;;
;; Copyright (C) 2006 Jason Worth Martin <jason.worth.martin@gmail.com>
;;
;; This program is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2 of the License, or
;; (at your option) any later version.
;;
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;;
;; You should have received a copy of the GNU General Public License along
;; with this program; if not, write to the Free Software Foundation, Inc.,
;; 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
;;
;; **************************************************************************
;;
;;
;; CREDITS
;;
;; This code is based largely on Pierrick Gaudry's excellent assembly
;; support for the AMD64 architecture. (Note that Intel64 and AMD64,
;; while using the same instruction set, have very different
;; microarchitectures. So, this code performs very poorly on AMD64
;; machines even though it is near-optimal on Intel64.)
;;
;; Roger Golliver works for Intel and provided insightful improvements
;; particularly in using the "lea" instruction to perform additions
;; and register-to-register moves.
;;
;; Eric Bainville has a brilliant exposition of optimizing arithmetic for
;; AMD64 (http://www.bealto.it). I adapted many of the ideas he
;; describes to Intel64.
;;
;; Agner Fog is a demigod in the x86 world. If you are reading assembly
;; code files and you haven't heard of Agner Fog, then take a minute to
;; look over his software optimization manuals (http://www.agner.org/).
;; They are superb.
;;
;; *********************************************************************
;; With a 4-way unroll the code has
;;
;; cycles/limb
;; Hammer: 4.8
;; Woodcrest: 4.6
;;
;; With increased unrolling, it appears to converge to 4 cycles/limb
;; on Intel Core 2 machines. I believe that this is optimal, however
;; it requires such absurd unrolling that it becomes unusable for all
;; but the largest inputs. A 4-way unroll seems like a good balance
;; to me because then commonly used input sizes (e.g. 1024bit Public
;; keys) still benifit from the speed up.
;;
;; This is just a check to see if we are in my code testing sandbox
;; or if we are actually in the GMP source tree
;;
%ifdef __JWM_Test_Code__
%include 'yasm_mac.inc'
%else
%include '../yasm_mac.inc'
%endif
;; *********************************************************************
;; *********************************************************************
;;
;; Here are the important macro parameters for the code
;;
;; BpL is Bytes per Limb (8 since this is 64bit code)
;;
;; UNROLL_SIZE is a power of 2 for which we unroll the code.
;; possible values are 2,4,8,15,..., 256. A reasonable
;; value is probably 4. If really large inputs
;; are expected, then 16 is probably good. Larger
;; values are really only useful for flashy
;; benchmarks and testing asymptotic behavior.
;;
;; THRESHOLD is the minimum number of limbs needed before we bother
;; using the complicated loop. A reasonable value is
;; 2*UNROLL_SIZE + 6
;;
;; *********************************************************************
;; *********************************************************************
%define BpL 8
%define UNROLL_SIZE 4
%define UNROLL_MASK UNROLL_SIZE-1
%define THRESHOLD 2*UNROLL_SIZE+6
;; Here is a convenient Macro for addressing
;; memory. Entries of the form
;;
;; ADDR(ptr,index,displacement)
;;
;; get converted to
;;
;; [displacement*BpL + ptr + index*BpL]
;;
%define ADDR(a,b,c) [c*BpL+a+b*BpL]
;; Register Usage
;; -------- -----
;; rax low word from mul
;; rbx*
;; rcx s2limb
;; rdx high word from mul
;; rsi s1p
;; rdi rp
;; rbp* Base Pointer
;; rsp* Stack Pointer
;; r8 A_x
;; r9 A_y
;; r10 A_z
;; r11 B_x
;; r12* B_y
;; r13* B_z
;; r14* temp
;; r15* index
;;
;; * indicates that the register must be
;; preserved for the caller.
%define s2limb rcx
%define s1p rsi
%define rp rdi
%define A_x r8
%define A_y r9
%define A_z r10
%define B_x r11
%define B_y r12
%define B_z r13
%define temp r14
%define index r15
;; INPUT PARAMETERS
;; rp rdi
;; s1p rsi
;; n rdx
;; s2limb rcx
BITS 64
GLOBAL_FUNC mpn_addmul_1
;; Compare the limb count
;; with the threshold value.
;; If the limb count is small
;; we just use the small loop,
;; otherwise we jump to the
;; more complicated loop.
cmp rdx,THRESHOLD
jge L_mpn_addmul_1_main_loop_prep
mov r11,rdx
lea rsi,[rsi+rdx*8]
lea rdi,[rdi+rdx*8]
neg r11
xor r8, r8
xor r10, r10
jmp L_mpn_addmul_1_small_loop
align 16
L_mpn_addmul_1_small_loop:
mov rax,[rsi+r11*8]
mul rcx
add rax,[rdi+r11*8]
adc rdx,r10
add rax,r8
mov r8,r10
mov [rdi+r11*8],rax
adc r8,rdx
inc r11
jne L_mpn_addmul_1_small_loop
mov rax,r8
ret
L_mpn_addmul_1_main_loop_prep:
push r15
push r14
push r13
push r12
;; If n is even, we need to do three
;; pre-multiplies, if n is odd we only
;; need to do two.
mov temp,rdx
mov index,0
mov A_x,0
mov A_y,0
and rdx,1
jnz L_mpn_addmul_1_odd_n
;; Case n is even
mov rax,ADDR(s1p,index,0)
mul s2limb
add ADDR(rp,index,0),rax
adc A_x,rdx
add index,1
;; At this point
;; temp = n (even)
;; index = 1
L_mpn_addmul_1_odd_n:
;; Now
;; temp = n
;; index = 1 if n even
;; = 0 if n odd
;;
mov rax,ADDR(s1p,index,0)
mul s2limb
mov A_z,ADDR(rp,index,0)
add A_x,rax
adc A_y,rdx
mov rax,ADDR(s1p,index,1)
mul s2limb
mov B_z,ADDR(rp,index,1)
mov B_x,rax
mov B_y,rdx
mov rax,ADDR(s1p,index,2)
add index,3
lea s1p,ADDR(s1p,temp,-1)
lea rp,ADDR(rp,temp,-1)
neg temp
add index,temp
;; At this point:
;; s1p = address of last s1limb
;; rp = address of last rplimb
;; temp = -n
;; index = 4 - n if n even
;; = 3 - n if n odd
;;
;; So, index is a (negative) even
;; number.
;;
;; *****************************************
;; ATTENTION:
;;
;; From here on, I will use array
;; indexing notation in the comments
;; because it is convenient. So, I
;; will pretend that index is positive
;; because then a comment like
;; B_z = rp[index-1]
;; is easier to read.
;; However, keep in mind that index is
;; actually a negative number indexing
;; back from the end of the array.
;; This is a common trick to remove one
;; compare operation from the main loop.
;; *****************************************
;;
;; Now we enter a spin-up loop the
;; will make sure that the index is
;; a multiple of UNROLL_SIZE before
;; going to our main unrolled loop.
mov temp,index
neg temp
and temp,UNROLL_MASK
jz L_mpn_addmul_1_main_loop
shr temp,1
L_mpn_addmul_1_main_loop_spin_up:
;; At this point we should have:
;;
;; A_x = low_mul[index-2] + carry_in
;; A_y = high_mul[index-2] + CF
;; A_z = rp[index-2]
;;
;; B_x = low_mul[index-1]
;; B_y = high_mul[index-1]
;; B_z = rp[index-1]
;;
;; rax = s1p[index]
mul s2limb
add A_z,A_x
lea A_x,[rax]
mov rax,ADDR(s1p,index,1)
adc B_x,A_y
mov ADDR(rp,index,-2),A_z
mov A_z,ADDR(rp,index,0)
adc B_y,0
lea A_y,[rdx]
;; At this point we should have:
;;
;; B_x = low_mul[index-1] + carry_in
;; B_y = high_mul[index-1] + CF
;; B_z = rp[index-1]
;;
;; A_x = low_mul[index]
;; A_y = high_mul[index]
;; A_z = rp[index]
;;
;; rax = s1p[index+1]
mul s2limb
add B_z,B_x
lea B_x,[rax]
mov rax,ADDR(s1p,index,2)
adc A_x,B_y
mov ADDR(rp,index,-1),B_z
mov B_z,ADDR(rp,index,1)
adc A_y,0
lea B_y,[rdx]
add index,2
sub temp,1
jnz L_mpn_addmul_1_main_loop_spin_up
jmp L_mpn_addmul_1_main_loop
align 16
L_mpn_addmul_1_main_loop:
;; The code here is really the same
;; logic as the spin-up loop. It's
;; just been unrolled.
%assign unroll_index 0
%rep UNROLL_SIZE/2
mul s2limb
add A_z,A_x
lea A_x,[rax]
mov rax,ADDR(s1p,index,(2*unroll_index+1))
adc B_x,A_y
mov ADDR(rp,index,(2*unroll_index-2)),A_z
mov A_z,ADDR(rp,index,(2*unroll_index))
adc B_y,0
lea A_y,[rdx]
mul s2limb
add B_z,B_x
lea B_x,[rax]
mov rax,ADDR(s1p,index,(2*unroll_index+2))
adc A_x,B_y
mov ADDR(rp,index,(2*unroll_index-1)),B_z
mov B_z,ADDR(rp,index,(2*unroll_index+1))
adc A_y,0
lea B_y,[rdx]
%assign unroll_index unroll_index+1
%endrep
add index,UNROLL_SIZE
jnz L_mpn_addmul_1_main_loop
L_mpn_addmul_1_finish:
;; At this point we should have:
;;
;; index = n-1
;;
;; A_x = low_mul[index-2] + carry_in
;; A_y = high_mul[index-2] + CF
;; A_z = rp[index-2]
;;
;; B_x = low_mul[index-1]
;; B_y = high_mul[index-1]
;; B_z = rp[index-1]
;;
;; rax = s1p[index]
mul s2limb
add A_z,A_x
mov A_x,rax
mov ADDR(rp,index,-2),A_z
mov A_z,ADDR(rp,index,0)
adc B_x,A_y
adc B_y,0
mov A_y,rdx
;; At this point we should have:
;;
;; index = n-1
;;
;; B_x = low_mul[index-1] + carry_in
;; B_y = high_mul[index-1] + CF
;; B_z = rp[index-1]
;;
;; A_x = low_mul[index]
;; A_y = high_mul[index]
;; A_z = rp[index]
add B_z,B_x
mov ADDR(rp,index,-1),B_z
adc A_x,B_y
adc A_y,0
;; At this point we should have:
;;
;; index = n-1
;;
;; A_x = low_mul[index] + carry_in
;; A_y = high_mul[index] + CF
;; A_z = rp[index]
;;
add A_z,A_x
mov ADDR(rp,index,0),A_z
adc A_y,0
mov rax,A_y
pop r12
pop r13
pop r14
pop r15
ret