404 lines
9.8 KiB
ActionScript
404 lines
9.8 KiB
ActionScript
;; *********************************************************************
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;; Intel64 mpn_addmul_1 -- Multiply a limb vector with a limb and
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;; add the result to a second limb vector.
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;;
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;; Copyright (C) 2006 Jason Worth Martin <jason.worth.martin@gmail.com>
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;;
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;; This program is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation; either version 2 of the License, or
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;; (at your option) any later version.
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;;
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;; This program is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;;
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;; You should have received a copy of the GNU General Public License along
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;; with this program; if not, write to the Free Software Foundation, Inc.,
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;; 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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;;
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;; **************************************************************************
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;;
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;;
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;; CREDITS
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;;
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;; This code is based largely on Pierrick Gaudry's excellent assembly
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;; support for the AMD64 architecture. (Note that Intel64 and AMD64,
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;; while using the same instruction set, have very different
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;; microarchitectures. So, this code performs very poorly on AMD64
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;; machines even though it is near-optimal on Intel64.)
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;;
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;; Roger Golliver works for Intel and provided insightful improvements
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;; particularly in using the "lea" instruction to perform additions
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;; and register-to-register moves.
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;;
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;; Eric Bainville has a brilliant exposition of optimizing arithmetic for
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;; AMD64 (http://www.bealto.it). I adapted many of the ideas he
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;; describes to Intel64.
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;;
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;; Agner Fog is a demigod in the x86 world. If you are reading assembly
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;; code files and you haven't heard of Agner Fog, then take a minute to
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;; look over his software optimization manuals (http://www.agner.org/).
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;; They are superb.
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;;
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;; *********************************************************************
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;; With a 4-way unroll the code has
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;;
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;; cycles/limb
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;; Hammer: 4.8
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;; Woodcrest: 4.6
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;;
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;; With increased unrolling, it appears to converge to 4 cycles/limb
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;; on Intel Core 2 machines. I believe that this is optimal, however
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;; it requires such absurd unrolling that it becomes unusable for all
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;; but the largest inputs. A 4-way unroll seems like a good balance
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;; to me because then commonly used input sizes (e.g. 1024bit Public
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;; keys) still benifit from the speed up.
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;;
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;; This is just a check to see if we are in my code testing sandbox
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;; or if we are actually in the GMP source tree
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;;
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%ifdef __JWM_Test_Code__
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%include 'yasm_mac.inc'
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%else
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%include '../yasm_mac.inc'
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%endif
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;; *********************************************************************
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;; *********************************************************************
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;;
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;; Here are the important macro parameters for the code
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;;
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;; BpL is Bytes per Limb (8 since this is 64bit code)
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;;
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;; UNROLL_SIZE is a power of 2 for which we unroll the code.
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;; possible values are 2,4,8,15,..., 256. A reasonable
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;; value is probably 4. If really large inputs
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;; are expected, then 16 is probably good. Larger
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;; values are really only useful for flashy
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;; benchmarks and testing asymptotic behavior.
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;;
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;; THRESHOLD is the minimum number of limbs needed before we bother
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;; using the complicated loop. A reasonable value is
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;; 2*UNROLL_SIZE + 6
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;;
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;; *********************************************************************
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;; *********************************************************************
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%define BpL 8
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%define UNROLL_SIZE 4
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%define UNROLL_MASK UNROLL_SIZE-1
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%define THRESHOLD 2*UNROLL_SIZE+6
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;; Here is a convenient Macro for addressing
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;; memory. Entries of the form
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;;
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;; ADDR(ptr,index,displacement)
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;;
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;; get converted to
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;;
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;; [displacement*BpL + ptr + index*BpL]
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;;
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%define ADDR(a,b,c) [c*BpL+a+b*BpL]
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;; Register Usage
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;; -------- -----
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;; rax low word from mul
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;; rbx*
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;; rcx s2limb
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;; rdx high word from mul
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;; rsi s1p
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;; rdi rp
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;; rbp* Base Pointer
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;; rsp* Stack Pointer
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;; r8 A_x
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;; r9 A_y
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;; r10 A_z
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;; r11 B_x
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;; r12* B_y
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;; r13* B_z
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;; r14* temp
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;; r15* index
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;;
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;; * indicates that the register must be
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;; preserved for the caller.
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%define s2limb rcx
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%define s1p rsi
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%define rp rdi
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%define A_x r8
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%define A_y r9
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%define A_z r10
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%define B_x r11
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%define B_y r12
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%define B_z r13
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%define temp r14
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%define index r15
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;; INPUT PARAMETERS
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;; rp rdi
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;; s1p rsi
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;; n rdx
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;; s2limb rcx
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BITS 64
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GLOBAL_FUNC mpn_addmul_1
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;; Compare the limb count
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;; with the threshold value.
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;; If the limb count is small
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;; we just use the small loop,
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;; otherwise we jump to the
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;; more complicated loop.
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cmp rdx,THRESHOLD
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jge L_mpn_addmul_1_main_loop_prep
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mov r11,rdx
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lea rsi,[rsi+rdx*8]
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lea rdi,[rdi+rdx*8]
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neg r11
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xor r8, r8
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xor r10, r10
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jmp L_mpn_addmul_1_small_loop
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align 16
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L_mpn_addmul_1_small_loop:
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mov rax,[rsi+r11*8]
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mul rcx
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add rax,[rdi+r11*8]
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adc rdx,r10
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add rax,r8
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mov r8,r10
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mov [rdi+r11*8],rax
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adc r8,rdx
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inc r11
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jne L_mpn_addmul_1_small_loop
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mov rax,r8
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ret
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L_mpn_addmul_1_main_loop_prep:
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push r15
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push r14
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push r13
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push r12
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;; If n is even, we need to do three
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;; pre-multiplies, if n is odd we only
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;; need to do two.
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mov temp,rdx
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mov index,0
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mov A_x,0
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mov A_y,0
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and rdx,1
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jnz L_mpn_addmul_1_odd_n
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;; Case n is even
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mov rax,ADDR(s1p,index,0)
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mul s2limb
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add ADDR(rp,index,0),rax
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adc A_x,rdx
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add index,1
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;; At this point
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;; temp = n (even)
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;; index = 1
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L_mpn_addmul_1_odd_n:
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;; Now
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;; temp = n
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;; index = 1 if n even
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;; = 0 if n odd
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;;
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mov rax,ADDR(s1p,index,0)
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mul s2limb
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mov A_z,ADDR(rp,index,0)
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add A_x,rax
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adc A_y,rdx
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mov rax,ADDR(s1p,index,1)
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mul s2limb
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mov B_z,ADDR(rp,index,1)
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mov B_x,rax
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mov B_y,rdx
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mov rax,ADDR(s1p,index,2)
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add index,3
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lea s1p,ADDR(s1p,temp,-1)
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lea rp,ADDR(rp,temp,-1)
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neg temp
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add index,temp
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;; At this point:
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;; s1p = address of last s1limb
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;; rp = address of last rplimb
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;; temp = -n
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;; index = 4 - n if n even
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;; = 3 - n if n odd
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;;
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;; So, index is a (negative) even
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;; number.
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;;
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;; *****************************************
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;; ATTENTION:
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;;
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;; From here on, I will use array
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;; indexing notation in the comments
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;; because it is convenient. So, I
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;; will pretend that index is positive
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;; because then a comment like
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;; B_z = rp[index-1]
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;; is easier to read.
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;; However, keep in mind that index is
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;; actually a negative number indexing
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;; back from the end of the array.
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;; This is a common trick to remove one
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;; compare operation from the main loop.
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;; *****************************************
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;;
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;; Now we enter a spin-up loop the
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;; will make sure that the index is
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;; a multiple of UNROLL_SIZE before
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;; going to our main unrolled loop.
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mov temp,index
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neg temp
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and temp,UNROLL_MASK
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jz L_mpn_addmul_1_main_loop
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shr temp,1
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L_mpn_addmul_1_main_loop_spin_up:
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;; At this point we should have:
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;;
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;; A_x = low_mul[index-2] + carry_in
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;; A_y = high_mul[index-2] + CF
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;; A_z = rp[index-2]
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;;
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;; B_x = low_mul[index-1]
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;; B_y = high_mul[index-1]
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;; B_z = rp[index-1]
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;;
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;; rax = s1p[index]
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mul s2limb
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add A_z,A_x
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lea A_x,[rax]
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mov rax,ADDR(s1p,index,1)
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adc B_x,A_y
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mov ADDR(rp,index,-2),A_z
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mov A_z,ADDR(rp,index,0)
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adc B_y,0
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lea A_y,[rdx]
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;; At this point we should have:
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;;
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;; B_x = low_mul[index-1] + carry_in
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;; B_y = high_mul[index-1] + CF
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;; B_z = rp[index-1]
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;;
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;; A_x = low_mul[index]
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;; A_y = high_mul[index]
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;; A_z = rp[index]
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;;
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;; rax = s1p[index+1]
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mul s2limb
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add B_z,B_x
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lea B_x,[rax]
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mov rax,ADDR(s1p,index,2)
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adc A_x,B_y
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mov ADDR(rp,index,-1),B_z
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mov B_z,ADDR(rp,index,1)
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adc A_y,0
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lea B_y,[rdx]
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add index,2
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sub temp,1
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jnz L_mpn_addmul_1_main_loop_spin_up
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jmp L_mpn_addmul_1_main_loop
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align 16
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L_mpn_addmul_1_main_loop:
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;; The code here is really the same
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;; logic as the spin-up loop. It's
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;; just been unrolled.
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%assign unroll_index 0
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%rep UNROLL_SIZE/2
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mul s2limb
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add A_z,A_x
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lea A_x,[rax]
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mov rax,ADDR(s1p,index,(2*unroll_index+1))
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adc B_x,A_y
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mov ADDR(rp,index,(2*unroll_index-2)),A_z
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mov A_z,ADDR(rp,index,(2*unroll_index))
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adc B_y,0
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lea A_y,[rdx]
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mul s2limb
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add B_z,B_x
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lea B_x,[rax]
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mov rax,ADDR(s1p,index,(2*unroll_index+2))
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adc A_x,B_y
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mov ADDR(rp,index,(2*unroll_index-1)),B_z
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mov B_z,ADDR(rp,index,(2*unroll_index+1))
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adc A_y,0
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lea B_y,[rdx]
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%assign unroll_index unroll_index+1
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%endrep
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add index,UNROLL_SIZE
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jnz L_mpn_addmul_1_main_loop
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L_mpn_addmul_1_finish:
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;; At this point we should have:
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;;
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;; index = n-1
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;;
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;; A_x = low_mul[index-2] + carry_in
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;; A_y = high_mul[index-2] + CF
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;; A_z = rp[index-2]
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;;
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;; B_x = low_mul[index-1]
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;; B_y = high_mul[index-1]
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;; B_z = rp[index-1]
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;;
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;; rax = s1p[index]
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mul s2limb
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add A_z,A_x
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mov A_x,rax
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mov ADDR(rp,index,-2),A_z
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mov A_z,ADDR(rp,index,0)
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adc B_x,A_y
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adc B_y,0
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mov A_y,rdx
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;; At this point we should have:
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;;
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;; index = n-1
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;;
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;; B_x = low_mul[index-1] + carry_in
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;; B_y = high_mul[index-1] + CF
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;; B_z = rp[index-1]
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;;
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;; A_x = low_mul[index]
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;; A_y = high_mul[index]
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;; A_z = rp[index]
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add B_z,B_x
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mov ADDR(rp,index,-1),B_z
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adc A_x,B_y
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adc A_y,0
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;; At this point we should have:
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;;
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;; index = n-1
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;;
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;; A_x = low_mul[index] + carry_in
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;; A_y = high_mul[index] + CF
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;; A_z = rp[index]
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;;
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add A_z,A_x
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mov ADDR(rp,index,0),A_z
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adc A_y,0
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mov rax,A_y
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pop r12
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pop r13
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pop r14
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pop r15
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ret
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