284 lines
7.7 KiB
Python
284 lines
7.7 KiB
Python
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# generate vcxproj file
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from os.path import normpath, join, split, relpath
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from enum import IntEnum
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class Project_Type(IntEnum):
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APP = 0
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LIB = 1
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DLL = 2
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app_ext = ('.exe', '.lib', '.dll')
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app_str = ('Application', 'StaticLibrary', 'DynamicLibrary')
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def vcx_proj_cfg(plat, outf):
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f1 = r''' <ItemGroup Label="ProjectConfigurations">
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'''
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f2 = r''' <ProjectConfiguration Include="{1:s}|{0:s}">
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<Configuration>{1:s}</Configuration>
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<Platform>{0:s}</Platform>
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</ProjectConfiguration>
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'''
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f3 = r''' </ItemGroup>
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'''
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outf.write(f1)
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for pl in plat:
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for conf in ('Release', 'Debug'):
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outf.write(f2.format(pl, conf))
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outf.write(f3)
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def vcx_globals(name, guid, vs_info, outf):
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f1 = r''' <PropertyGroup Label="Globals">
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<RootNamespace>{0:s}</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{1:s}</ProjectGuid>
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<WindowsTargetPlatformVersion>{2:s}</WindowsTargetPlatformVersion>
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</PropertyGroup>
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'''
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outf.write(f1.format(name, guid, vs_info['windows_sdk']))
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def vcx_default_cpp_props(outf):
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f1 = r''' <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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'''
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outf.write(f1)
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def vcx_library_type(plat, proj_type, vs_info, outf):
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f1 = r''' <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='{1:s}|{0:s}'" Label="Configuration">
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<ConfigurationType>{2:s}</ConfigurationType>
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<UseDebugLibraries>{3:s}</UseDebugLibraries>
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<PlatformToolset>v{4:s}</PlatformToolset>
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</PropertyGroup>
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'''
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for pl in plat:
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for conf, bool in (('Release', 'false'), ('Debug', 'true')):
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outf.write(f1.format(pl, conf, app_str[proj_type], bool, vs_info['platform_toolset']))
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def vcx_cpp_props(outf):
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f1 = r''' <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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'''
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outf.write(f1)
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def vcx_extensions(outf):
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f1 = r''' <ImportGroup Label="ExtensionSettings">
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<Import Project="..\..\vsyasm.props" />
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</ImportGroup>
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'''
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outf.write(f1)
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def vcx_user_props(plat, proj_type, outf):
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f1 = r''' <ImportGroup Condition="'$(Configuration)|$(Platform)'=='{1:s}|{0:s}'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" />
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<Import Project="..\..\mpir_{2:s}_{3:s}.props" />
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</ImportGroup>
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'''
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for pl in plat:
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for conf in ('Release', 'Debug'):
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outf.write(f1.format(pl, conf, conf.lower(), app_ext[proj_type][1:]))
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def vcx_target_name_and_dirs(name, plat, proj_type, outf):
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f1 = r''' <PropertyGroup>
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<_ProjectFileVersion>10.0.21006.1</_ProjectFileVersion>
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'''
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f2 = r''' <TargetName Condition="'$(Configuration)|$(Platform)'=='{1:s}|{0:s}'">{2:s}</TargetName>
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'''
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f3 = r''' </PropertyGroup>
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'''
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outf.write(f1)
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for pl in plat:
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for conf in ('Release', 'Debug'):
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outf.write(f2.format(pl, conf, name))
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outf.write(f3)
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def yasm_options(plat, proj_type, outf):
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f1 = r''' <YASM>
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<Defines>{0:s}</Defines>
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<IncludePaths>..\..\..\mpn\x86{1:s}w\</IncludePaths>
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<Debug>true</Debug>
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<ObjectFile>$(IntDir)mpn\%(FileName).obj</ObjectFile>
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</YASM>
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'''
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outf.write(f1.format('DLL' if proj_type == Project_Type.DLL else '', '' if plat == 'Win32' else '_64'))
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def compiler_options(plat, proj_type, is_debug, is_avx2, outf):
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f1 = r''' <ClCompile>
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<AdditionalIncludeDirectories>..\..\..\</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>{0:s}%(PreprocessorDefinitions)</PreprocessorDefinitions>
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'''
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f2 = r''' <EnableEnhancedInstructionSet>AdvancedVectorExtensions2</EnableEnhancedInstructionSet>
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'''
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f3 = r''' </ClCompile>
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'''
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if proj_type == Project_Type.APP:
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s1 = 'DEBUG;WIN32;_CONSOLE;'
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if proj_type == Project_Type.DLL:
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s1 = 'DEBUG;WIN32;HAVE_CONFIG_H;MSC_BUILD_DLL;'
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elif proj_type == Project_Type.LIB:
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s1 = 'DEBUG;WIN32;_LIB;HAVE_CONFIG_H;'
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else:
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pass
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if plat == 'x64':
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s1 = s1 + '_WIN64;'
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s1 = ('_' if is_debug else 'N') + s1
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outf.write(f1.format(s1))
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if is_avx2:
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outf.write(f2)
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outf.write(f3)
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def linker_options(outf):
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f1 = r''' <Link>
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</Link>
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'''
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outf.write(f1)
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def vcx_pre_build(name, plat, vs_info, outf):
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f1 = r''' <PreBuildEvent>
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<Command>cd ..\..\
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prebuild {0:s} {1:s} {2:s}
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</Command>
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</PreBuildEvent>
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'''
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outf.write(f1.format(name, plat, vs_info['visual studio']))
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def vcx_post_build(is_cpp, vs_info, outf):
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f1 = r''' <PostBuildEvent>
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<Command>cd ..\..\
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postbuild "$(TargetPath)" {0:s}
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</Command>
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</PostBuildEvent>
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'''
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outf.write(f1.format(vs_info['visual studio']))
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def vcx_tool_options(config, plat, proj_type, is_cpp, af_list, add_prebuild, vs_info, outf):
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f1 = r''' <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='{1:s}|{0:s}'">
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'''
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f2 = r''' </ItemDefinitionGroup>
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'''
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for pl in plat:
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for is_debug in (False, True):
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outf.write(f1.format(pl, 'Debug' if is_debug else 'Release'))
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if add_prebuild and not is_cpp:
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vcx_pre_build(config, pl, vs_info, outf)
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if af_list:
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yasm_options(pl, proj_type, outf)
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compiler_options(pl, proj_type, is_debug, config.endswith('\\avx'), outf)
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if proj_type != Project_Type.LIB:
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linker_options(outf)
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vcx_post_build(is_cpp, vs_info, outf)
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outf.write(f2)
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def vcx_external_props(outf):
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f1 = r''' <ImportGroup>
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<Import Condition="exists('$(MPIR_Props_External)')" Project="$(MPIR_Props_External)" />
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</ImportGroup>
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'''
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outf.write(f1)
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def vcx_hdr_items(hdr_list, relp, outf):
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f1 = r''' <ItemGroup>
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'''
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f2 = r''' <ClInclude Include="{}{}" />
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'''
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f3 = r''' </ItemGroup>
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'''
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outf.write(f1)
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for i in hdr_list:
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outf.write(f2.format(relp, i))
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outf.write(f3)
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def vcx_c_items(cf_list, plat, relp, outf):
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f1 = r''' <ItemGroup>
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'''
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f2 = r''' <ClCompile Include="{0:s}{1[0]:s}{1[1]:s}" />
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'''
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f3 = r''' <ClCompile Include="{0:s}{1[2]:s}\{1[0]:s}{1[1]:s}" />
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'''
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f6 = r''' </ItemGroup>
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'''
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outf.write(f1)
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for nxd in cf_list:
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if nxd[2] == '':
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outf.write(f2.format(relp, nxd))
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else:
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outf.write(f3.format(relp, nxd))
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outf.write(f6)
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def vcx_a_items(af_list, relp, outf):
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f1 = r''' <ItemGroup>
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'''
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f2 = r''' <YASM Include="{0:s}{1[2]:s}\{1[0]:s}{1[1]:s}" />
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'''
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f3 = r''' </ItemGroup>
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'''
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outf.write(f1)
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for nxd in af_list:
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outf.write(f2.format(relp, nxd))
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outf.write(f3)
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def gen_vcxproj(path, root_dir, proj_name, guid, config, plat, proj_type,
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is_cpp, hf_list, cf_list, af_list, add_prebuild, vs_info):
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f1 = r'''<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="{}" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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'''
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f2 = r''' <PropertyGroup Label="UserMacros" />
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'''
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f3 = r''' <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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'''
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f4 = r''' <ImportGroup Label="ExtensionTargets">
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<Import Project="..\..\vsyasm.targets" />
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</ImportGroup>
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'''
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f5 = r'''<ItemGroup>
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<None Include="..\..\..\gmp-h.in" />
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</ItemGroup>
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</Project>
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'''
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relp = split(relpath(root_dir, path))[0] + '\\'
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with open(path, 'w') as outf:
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outf.write(f1.format(vs_info['vcx_tool']))
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vcx_proj_cfg(plat, outf)
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vcx_globals(proj_name, guid, vs_info, outf)
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vcx_default_cpp_props(outf)
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vcx_library_type(plat, proj_type, vs_info, outf)
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vcx_cpp_props(outf)
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if af_list:
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vcx_extensions(outf)
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vcx_user_props(plat, proj_type, outf)
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outf.write(f2)
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vcx_target_name_and_dirs(proj_name, plat, proj_type, outf)
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vcx_tool_options(config, plat, proj_type, is_cpp, af_list, add_prebuild, vs_info, outf)
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vcx_external_props(outf)
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if hf_list:
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vcx_hdr_items(hf_list, relp, outf)
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vcx_c_items(cf_list, plat, relp, outf)
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vcx_a_items(af_list, relp, outf)
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outf.write(f3)
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if af_list:
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outf.write(f4)
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outf.write(f5)
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