Copyright 1999, 2000, 2001, 2003, 2004, 2005 Free Software Foundation, Inc. This file is part of the GNU MP Library. The GNU MP Library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. The GNU MP Library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the GNU MP Library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. POWERPC-64 MPN SUBROUTINES This directory contains mpn functions for 64-bit PowerPC chips. CODE ORGANIZATION mpn/powerpc64 mode-neutral code mpn/powerpc64/mode32 code for mode32 mpn/powerpc64/mode64 code for mode64 The mode32 and mode64 sub-directories contain code which is for use in the respective chip mode, 32 or 64. The top-level directory is code that's unaffected by the mode. The "adde" instruction is the main difference between mode32 and mode64. It operates on either on a 32-bit or 64-bit quantity according to the chip mode. Other instructions have an operand size in their opcode and hence don't vary. POWER3/PPC630 pipeline information: Decoding is 4-way + branch and issue is 8-way with some out-of-order capability. Functional units: LS1 - ld/st unit 1 LS2 - ld/st unit 2 FXU1 - integer unit 1, handles any simple integer instruction FXU2 - integer unit 2, handles any simple integer instruction FXU3 - integer unit 3, handles integer multiply and divide FPU1 - floating-point unit 1 FPU2 - floating-point unit 2 Memory: Any two memory operations can issue, but memory subsystem can sustain just one store per cycle. No need for data prefetch; the hardware has very sophisticated prefetch logic. Simple integer: 2 operations (such as add, rl*) Integer multiply: 1 operation every 9th cycle worst case; exact timing depends on 2nd operand's most significant bit position (10 bits per cycle). Multiply unit is not pipelined, only one multiply operation in progress is allowed. Integer divide: ? Floating-point: Any plain 2 arithmetic instructions (such as fmul, fadd, and fmadd), latency 4 cycles. Floating-point divide: ? Floating-point square root: ? POWER3/PPC630 best possible times for the main loops: shift: 1.5 cycles limited by integer unit contention. With 63 special loops, one for each shift count, we could reduce the needed integer instructions to 2, which would reduce the best possible time to 1 cycle. add/sub: 1.5 cycles, limited by ld/st unit contention. mul: 18 cycles (average) unless floating-point operations are used, but that would only help for multiplies of perhaps 10 and more limbs. addmul/submul:Same situation as for mul. POWER4/PPC970 and POWER5 pipeline information: This is a very odd pipeline, it is basically a VLIW masquerading as a plain architecture. Its issue rules are not made public, and since it is so weird, it is very hard to figure out any useful information from experimentation. An example: A well-aligned loop with nop's take 3, 4, 6, 7, ... cycles. 3 cycles for 0, 1, 2, 3, 4, 5, 6, 7 nop's 4 cycles for 8, 9, 10, 11, 12, 13, 14, 15 nop's 6 cycles for 16, 17, 18, 19, 20, 21, 22, 23 nop's 7 cycles for 24, 25, 26, 27 nop's 8 cycles for 28, 29, 30, 31 nop's ... continues regularly Functional units: LS1 - ld/st unit 1 LS2 - ld/st unit 2 FXU1 - integer unit 1, handles any integer instruction FXU2 - integer unit 2, handles any integer instruction FPU1 - floating-point unit 1 FPU2 - floating-point unit 2 While this is one integer unit less than POWER3/PPC630, the remaining units are more powerful; here they handle multiply and divide. Memory: 2 ld/st. Stores go to the L2 cache, which can sustain just one store per cycle. L1 load latency: to gregs 3-4 cycles, to fregs 5-6 cycles. Operations that modify the address register might be split to use also a an integer issue slot. Simple integer: 2 operations every cycle, latency 2. Integer multiply: 2 operations every 6th cycle, latency 7 cycles. Integer divide: ? Floating-point: Any plain 2 arithmetic instructions (such as fmul, fadd, and fmadd), latency 6 cycles. Floating-point divide: ? Floating-point square root: ? IDEAS *mul_1: Handling one limb using mulld/mulhdu and two limbs using floating- point operations should give performance of about 20 cycles for 3 limbs, or 7 cycles/limb. We should probably split the single-limb operand in 32-bit chunks, and the multi-limb operand in 16-bit chunks, allowing us to accumulate well in fp registers. Problem is to get 32-bit or 16-bit words to the fp registers. Only 64-bit fp memops copies bits without fiddling with them. We might therefore need to load to integer registers with zero extension, store as 64 bits into temp space, and then load to fp regs. Alternatively, load directly to fp space and add well-chosen constants to get cancelation. (Other part after given by subsequent subtraction.) Possible code mix for load-via-intregs variant: lwz,std,lfd fmadd,fmadd,fmul,fmul fctidz,stfd,ld,fctidz,stfd,ld add,adde lwz,std,lfd fmadd,fmadd,fmul,fmul fctidz,stfd,ld,fctidz,stfd,ld add,adde srd,sld,add,adde,add,adde